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10-18-2011
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Thinker
Join Date: Sep 2011
Location: The Netherlands, Leusden
Posts: 33
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Metro/Train system
Hi guys, I had an idea, there will be cities around GraalCraft. We should connect hem with train system (minecart) above the ground en metro system underground! This is also a good way to trasport items to shop and stuff like that. maybe an idea? Grts HuggyRonin Dash* AKA LZCD |
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10-18-2011
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Professional iPhone Hater
Join Date: Sep 2011
Location: Canada
Posts: 454
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Vanilla minecart systems are inefficient over long distances: - Cart collisions with mobs - Cart collisions with players - Cart collisions with items - Cart collisions with other carts - Cart collisions with lagging / slower / parked players in carts - No manner of storing the carts without lagging the balls out of the server (I am aware of several designs and have tried them myself) - Decached chunks on the server stopping unattended minecarts. A G2K1 train it is not. :[ |
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10-19-2011
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Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
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Not to mention the fact that youd need to make it going both ways. Making tunnels and running down them is easier and almost as quick.
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10-19-2011
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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10-19-2011
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Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
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The redstone system to get this to work would be laggy. Unless resources where provided by ops I doubt we could make a underground railroad network.
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10-19-2011
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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10-19-2011
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Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
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Wouldn't it being extended to all these chunks cause lag? Especially if we made a way to change direction.
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10-19-2011
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Coder
Join Date: Sep 2011
Posts: 298
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Redstone circuitry to change track direction is not a lag issue. The redstone gets activated or deactivated, and then it is done. It's not necessary to extend the redstone a very long way, if the circuitry is done properly. I would much rather have this metro system in place rather than the /warp system, along with removing /home. That would create a real survival experience. However, I know people like having their home warps. ![]() The metro thing would be really cool, though. |
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10-19-2011
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Registered User
Join Date: Sep 2011
Posts: 121
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i vote for an above ground one, rather than underground. People could unknowingly dig into a rail tunnel and disrupt a railway. this is totally feasible.
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10-19-2011
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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If a Metro system is to be embarked upon, you may as well just hold off until 1.9. I personally don't like the warping system, but I find Runecraft more practical and yet it fits in with the game. In order to teleport you have to create a waypoint(where you teleport to) and a teleporter. Minetracks sound cool, but they can be a pain in the ass, especially over very long distances. I'd rather have runecraft over /tp, but runecraft + metro could be cool. |
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10-19-2011
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Professional iPhone Hater
Join Date: Sep 2011
Location: Canada
Posts: 454
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10-19-2011
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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10-20-2011
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Awesome Person
Join Date: May 2011
Posts: 217
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Theres a bukkit plugin to remove minecarts with a command. I wonder if minecarts say when they were placed...then you could just run a timer, and check when they were placed, then remove them.
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10-20-2011
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Registered User
Join Date: Sep 2011
Posts: 121
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i cheked out runecraft... gotta say I'm not really feeling it. Alot of runes are quite costly. But I also agree with u dusty that the warp system isnt really cool. I mean, if your quick enough, you can type /home before you hit the ground during a long fall. |
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10-20-2011
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busy
Join Date: Sep 2011
Location: Richmond, VA
Posts: 2,270
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I'd rather have trains then warps, but running it over oceans would be messy/cage in boat travel. I think we'd have to run it underground there, besides not many people mine under the ocean.
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