Well, it's only redundant because you chose to make the Castle daily quest relate to baddies! There were other ways to approach it, right? Why not: - Kill 100 players in MoD Town
- Kill 75 players in Swamptown
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How do you make it so people don't boost in pvp based activities, and cash in rewards much faster?
Only way I could see them doing something like this, is if they were to lower the rewards, and each activity gives you a set amount based on difficulty.
Would be cool to have things like spar 25x, pk 25x, bk 25x, bugs 25x, etc.
People would do the quests, and their daily quest limit would amount up to 1000g in rewards. Could be cool, and would probably prevent people from being able to boost for a quick 1k.
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That sort of thing. Or it could have dealt with bugs, or anything other than baddies to kind of spread the love around to other activities. I do agree that this quest is functionally way better than the Pyrat quest, but I was hopeful that something could have been added rather than replacing something that already exists.
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I do agree that the activities should be spread out more, this was probably just a start, maybe. They would definitely have to test it, because sparring has been pretty dead for a long time. On some occasions, like on weekends, there is an increase, but not as much as there is for pve.
I could be wrong, but I don't think it would be difficult for players to win at least 10 spars (Especially if they were to add a "novices only" room. If they aren't good enough for it, then they will miss out on the portion of the 1k total daily gralats. Everything else should be fairly easier, since it's more of a grinding process.