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Overworld:
If the wars are held on the overworld every area should be pkable. If not a guild can be winning by a little and then just stay in graal city and talk trash. Though If you make every area pkable you might get a lot of protest unless there's a way to make areas pkable to certain people. 2 start points 1 for each guild obviously. Member dies they spawn here. If other activities(ctf, bomb, idk) were added to war these 2 spawn pointe could be the target.
Battle ground:
Really really big with random stuff in it(trees, buildings, traps, etc). 2 different guild houses that act as starting point/spawn points. Also guild houses can serve as targets for the other activities (if added). Feel like you could a lot more with a battleground
Spar:
Challenge someone to spar and whoever wins gets (10?) points added to the score. Challenege cannot be declined and certain requirement are required to send/received spars. If a team gets (25?) wins in spar they automatically win. Cannot challenge the same person twice.
Members:
Leaders get 50.0 health(100 hits to kill) and if killed that team loses. Leaders can appoint 2 champions and 3 guards champions have 10.0 health and if killed awards 10 points. Guards have 5.0 health and if killed award 3 points.
Other war activities:
CTF-do I really have to explain?
Classic Bomb(can't think of an original name)- bomb in the middle of the 2 start points and you place it in 1-3 different spots to win. Maybe some destructive graphics when a spot has been bombed?
idk
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Yup, get to work STAFF. I like it all
The whole playerworld being pkable would be awesome and chaotic! There should be some sort of negative aspect and something gained for the winner and loser of the war. Like the winner gets an npc of the losing guilds leaders head as a trophy.. Present it much like the guild spar championship belt. I also liked the idea of a log being kept of any wars your guild has been in. The 'News' could also read SLX has declared war on 'Guild B' with casualties showing the score between the two guilds.