There are easy ways to fix the actual problems of towering (although 90% of what people cry about is just their personal preference, not an actual problem affecting the competition, activity, or the game itself), it's just that everyone will cry about it if those changes were put in place, so the easier solution is to just not do it.
I don't personally view the problem of giving the hat to undeserving players as a real problem. Why? You can join a guild with a good leader that is actually trustworthy. You know, make a conscious decision about joining a guild before you just do it?
In the grand scheme of things, towering is boring AF because there is no actual competition. There's always either too few number of guilds actively towering or too many available towers. I'm pretty sure my last guild was attacked two serious times at Sardon's, in total, on the way to 1000 hours. There are rarely more than 7 serious tower guilds at any time but there are 7 towers. It's a competition where you log on, stand in a particular spot that makes it difficult for any rare attack to be successful, and then just AFK to your goal. Fuuun stuff.
Then eventually, a guild hits 1000 hours and their members just join into the nearest guild that is 500+ hours, and we get a snowball of guilds reaching their goal. I mean, that's not a problem, but how is that fun or competitive in any way? 100% serious when I say the hardest and most challenging thing about towering is clearing roster space and recruiting people.
When admins seriously consider time-based restrictions on guild activities, it can actually be a fun experience.
- must be in a guild for 24 hours before you're able to enter and stay in a tower on that tag (kills "noob recruiting" and makes towering actually about choosing a quality guild, yet still allows PKers to enter and participate)
- must be in a guild for 24 hours before you're allowed to GS on that tag (cuts into boosting up points in GS by recruiting people at random to help)
- must be in a guild for 1 week before you're able to accept a GST invitation for that team (works together with the previous rule and eliminates this whole scramble for a team thing that makes it a "team spar tournament" rather than an actual guild thing)
"OH GOD, YOU MEAN TOWERING IS NO LONGER ABOUT SPAMMING THE RECRUIT BUTTON ON EVERYONE THAT WALKS BY? TERRIBLE IDEA THALLEN"
"WOW I ACTUALLY HAVE TO KIND OF COMMIT MYSELF TO A GUILD ANY LONGER THAN 1 HOUR BEFORE THE GST STARTS? THIS IS TOTAL BULL****"
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As soon as the whole instant-recruiting-and-defending-a-tower BS is abolished, people will actually have to commit to a single tower guild. If they aren't active in the tower guild, they have to be kicked for space. Having to wait 24 hours before you can participate forces leaders to only recruit people who will
actually be a consistent contributor to the guild, otherwise lose valuable roster space. That improves the quality of guilds overall and will force more guilds to be active to accommodate for the fact that a guild can no longer rotate through players all day.
Until something of that general nature is done, towering is a corny little social event with no risk, competition, anything. It's simply a time investment. How stupid is it to go into a tower guild with it predetermined that you
will reach 1000 hours, regardless of your skill level or how hard you try, so long as you sit online for 12 hours per day? It can be more fun than that, trust me.
And BTW, I'm aware that no one would support an idea like this, because this community is filled with the most casual and anti-competitive creatures on the internet. I know, you don't have to tell me.