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Improving the current event system ideas
As we all know , now getting into a event is bassed on joining a queue and be randomly pick.This was put in place becouse as graals server population grew bigger , hosting warp events became more laggy as everyone just rushed to one place.However before the queue event came in place another factor came in place to warp events that was trying reduce lag! The rule was your only allowed to host 1 event (every certain amount time)This made events less expected and therefore not all of graal would be prepared to all rush to one place.
Now that we have queue events , for some reason the only 1 event rule is still in place but what for ? Now that we have queue system can't we make it go back to the 3 events in a row thing , it would no longer couse lag and players would be slightly happier as there is more probability of them getting into an event. Also maybe make it so that the first 60 or how ever many placers not be able to join the queue for a certain amount of time as they already had a chance! This would give more people the opportunity to get into and event and have a chance of a prize Honestly I hate the queue system , but wining about it is not going to make it go aways so instead of spending my time wining why not try to think how can we make it better for the graal community Ps sorry for any gramatical errors as when I'm on my phone I don't really care ;) ty for reading |
there's way too much that could be done for me to even list in its entirety, but it'd be a huge job and I really doubt it'll get looked at any time soon
the queue system would be better if it gave the "right" people an edge to get into an event rather than being 100% random, maybe half of the selected players should be those in queue with the most online time and the second half be completely random or the first half take into account some algorithm of your online time and stats, and take that into account when selecting who gets in, I don't know I think the event prize system is a much bigger issue though |
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I do like the idea that we could have a new currency to spend in a event house ( kind of like EC in era or what ever it's called ) as it give the players more viarity to chose as a prize, but how would the Items in the shop work ? Would they be renewed time to time ? Becouse I for think you could fit a big amount of hats there
Also I think that players with less than a certain amount of hours can not join the queue just like in the spar system you can only join the spar if you have more than 24 hours. And maybe make it so that if you have been chosen to participate in one event via queue system then you can join another for a certain amount of time , this would reduce the players in queue guving other people bigger probability to join and have a chance at winning an event. Maybe they could have difrent filters like " this time we only gonna take people above 500 hours " but next time only below and such , this could apply for hours kills or even spar rations and baddie kills |
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Actually to make this fair, a certain hour group can only join. 2000 hr ppl can join a certain event, or maybe 100,500,1000,1500,2000 etc. this way everyone can have a chance. But if you still have lower then 24 hrs you can't enter |
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Yes it sucks hardly ever getting in with the new que system but I would rather have it then see event teams get into and win almost every single event. |
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However, for arguments sake, why is it a waste of space that the person quit? What if someone has 200 hours and then gets into an event and quits the next day? Is it also a waste of space for their queue? A newbie getting into an event and enjoying it could be a determining factor for whether they stay around or quit. Excluding newbies from everything and having an elitist attitude is a good way to push new players away. The only reason I have it to ignore newbies is simply because they should have a bearings on how to play the game before getting into an event. It would be interesting to have the queue system pick some sort of random requirement each time, so players picked for the queue are similar in some kind of statistics(aka all players having at least 400 hours or so, or all players having under 50 hours). |
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Yes. Yes this is completely right. If you ever get into a queued event, you must never quit graal, or else the community will view you as a waste of game space. |
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A person with 200 hours is different , becouse in my point of view they've already played the game for some time , they've learned about the game and how it works and if they do decide to quit then that's after winning a hat that's fine becouse they earned it and they actually contributed to the graal community in a social way. However a newb player has no knoladve about graal , they don't even know what an event is and how it works ( a mini game of bush race solo could be implemented into the tutorial) and if they win and then quit they haent really participated much with the community ...you might have a different point of view than me , everyone has different opinions and mine is that it's a waste of space
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