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-   -   Improving the current event system ideas (https://www.graalians.com/forums/showthread.php?t=24461)

Natso 05-10-2014 07:50 PM

Improving the current event system ideas
 
As we all know , now getting into a event is bassed on joining a queue and be randomly pick.This was put in place becouse as graals server population grew bigger , hosting warp events became more laggy as everyone just rushed to one place.However before the queue event came in place another factor came in place to warp events that was trying reduce lag! The rule was your only allowed to host 1 event (every certain amount time)This made events less expected and therefore not all of graal would be prepared to all rush to one place.
Now that we have queue events , for some reason the only 1 event rule is still in place but what for ? Now that we have queue system can't we make it go back to the 3 events in a row thing , it would no longer couse lag and players would be slightly happier as there is more probability of them getting into an event. Also maybe make it so that the first 60 or how ever many placers not be able to join the queue for a certain amount of time as they already had a chance! This would give more people the opportunity to get into and event and have a chance of a prize

Honestly I hate the queue system , but wining about it is not going to make it go aways so instead of spending my time wining why not try to think how can we make it better for the graal community

Ps sorry for any gramatical errors as when I'm on my phone I don't really care ;) ty for reading

Thallen 05-10-2014 10:20 PM

there's way too much that could be done for me to even list in its entirety, but it'd be a huge job and I really doubt it'll get looked at any time soon
  • stop giving hats for event wins and instead give some sort of currency that we can spend at a shop to redeem the hats, gralats, or other things
  • add more events
  • host events more frequently
  • etc.

the queue system would be better if it gave the "right" people an edge to get into an event

rather than being 100% random, maybe half of the selected players should be those in queue with the most online time and the second half be completely random
or the first half take into account some algorithm of your online time and stats, and take that into account when selecting who gets in, I don't know

I think the event prize system is a much bigger issue though

Kyle Del. M. H. 05-11-2014 08:17 AM

Quote:

Posted by Thallen (Post 473297)
  • stop giving hats for event wins and instead give some sort of currency that we can spend at a shop to redeem the hats, gralats, or other things

Yes. The more points the better the hat. If a player gets like 100 points they can get a hat of their choice. 50 points are hats that are some what new, and 10 points are the newest. Each event 15 points. Their should be a 1st, 2nd, 3rd winners. 1st gets 15 2nd gets 8 3rd gets 4.

Natso 05-11-2014 01:21 PM

I do like the idea that we could have a new currency to spend in a event house ( kind of like EC in era or what ever it's called ) as it give the players more viarity to chose as a prize, but how would the Items in the shop work ? Would they be renewed time to time ? Becouse I for think you could fit a big amount of hats there

Also I think that players with less than a certain amount of hours can not join the queue just like in the spar system you can only join the spar if you have more than 24 hours.
And maybe make it so that if you have been chosen to participate in one event via queue system then you can join another for a certain amount of time , this would reduce the players in queue guving other people bigger probability to join and have a chance at winning an event. Maybe they could have difrent filters like " this time we only gonna take people above 500 hours " but next time only below and such , this could apply for hours kills or even spar rations and baddie kills

4-Lom 05-12-2014 09:29 AM

Quote:

Posted by Kyle Del. M. H. (Post 473382)
Yes. The more points the better the hat. If a player gets like 100 points they can get a hat of their choice. 50 points are hats that are some what new, and 10 points are the newest. Each event 15 points. Their should be a 1st, 2nd, 3rd winners. 1st gets 15 2nd gets 8 3rd gets 4.

like the old honor shop, which I completely miss.

Kyle Del. M. H. 05-13-2014 10:43 PM

Quote:

Posted by Natso (Post 473397)
Also I think that players with less than a certain amount of hours can not join the queue just like in the spar system you can only join the spar if you have more than 24 hours.

No, make it 50 hrs. 24 is too little!
Actually to make this fair, a certain hour group can only join. 2000 hr ppl can join a certain event, or maybe 100,500,1000,1500,2000 etc. this way everyone can have a chance. But if you still have lower then 24 hrs you can't enter

ufoburan 05-15-2014 09:19 AM

Quote:

Posted by Thallen (Post 473297)
there's way too much that could be done for me to even list in its entirety, but it'd be a huge job and I really doubt it'll get looked at any time soon
  • stop giving hats for event wins and instead give some sort of currency that we can spend at a shop to redeem the hats, gralats, or other things
  • add more events
  • host events more frequently
  • etc.

the queue system would be better if it gave the "right" people an edge to get into an event

rather than being 100% random, maybe half of the selected players should be those in queue with the most online time and the second half be completely random
or the first half take into account some algorithm of your online time and stats, and take that into account when selecting who gets in, I don't know

I think the event prize system is a much bigger issue though

What or who exactly are the "right" ppl? Why should anybody get a better chance of getting in based on their stats? That is stupid and should never happen. It is supposed to be fair to everyone. Not just ppl who have large amounts of hours. Did you forget a lot of ppl have a ton of hours because they idle 24/7 and aren't actually active and earn the hours?

Yes it sucks hardly ever getting in with the new que system but I would rather have it then see event teams get into and win almost every single event.

Natso 05-15-2014 10:10 PM

Quote:

Posted by ufoburan (Post 474227)
What or who exactly are the "right" ppl? Why should anybody get a better chance of getting in based on their stats? That is stupid and should never happen. It is supposed to be fair to everyone. Not just ppl who have large amounts of hours. Did you forget a lot of ppl have a ton of hours because they idle 24/7 and aren't actually active and earn the hours?

Yes it sucks hardly ever getting in with the new que system but I would rather have it then see event teams get into and win almost every single event.

The thing is people with like 2 mins join events , then if they get in the event and get a win ( chance most probably ) and then 5 mins after decide tey don't like the game anymore and quit ... That's waste of queue space if you ask me

Dusty 05-15-2014 10:30 PM

Quote:

Posted by Natso (Post 474369)
The thing is people with like 2 mins join events , then if they get in the event and get a win ( chance most probably ) and then 5 mins after decide tey don't like the game anymore and quit ... That's waste of queue space if you ask me

It was ignoring players on Balamb, however now I've changed it over to have under a minimal amount of hours.

However, for arguments sake, why is it a waste of space that the person quit? What if someone has 200 hours and then gets into an event and quits the next day? Is it also a waste of space for their queue? A newbie getting into an event and enjoying it could be a determining factor for whether they stay around or quit. Excluding newbies from everything and having an elitist attitude is a good way to push new players away.

The only reason I have it to ignore newbies is simply because they should have a bearings on how to play the game before getting into an event.

It would be interesting to have the queue system pick some sort of random requirement each time, so players picked for the queue are similar in some kind of statistics(aka all players having at least 400 hours or so, or all players having under 50 hours).

Blueh 05-15-2014 10:40 PM

Quote:

Posted by Dusty (Post 474374)
It was ignoring players on Balamb, however now I've changed it over to have under a minimal amount of hours.

However, for arguments sake, why is it a waste of space that the person quit? What if someone has 200 hours and then gets into an event and quits the next day? Is it also a waste of space for their queue? A newbie getting into an event and enjoying it could be a determining factor for whether they stay around or quit. Excluding newbies from everything and having an elitist attitude is a good way to push new players away.

The only reason I have it to ignore newbies is simply because they should have a bearings on how to play the game before getting into an event.

It would be interesting to have the queue system pick some sort of random requirement each time, so players picked for the queue are similar in some kind of statistics(aka all players having at least 400 hours or so, or all players having under 50 hours).

Only players with 19k and above hours? ;D

twilit 05-16-2014 02:57 AM

Quote:

Posted by Dusty (Post 474374)
However, for arguments sake, why is it a waste of space that the person quit? What if someone has 200 hours and then gets into an event and quits the next day? Is it also a waste of space for their queue?

*sarcastic*
Yes. Yes this is completely right. If you ever get into a queued event, you must never quit graal, or else the community will view you as a waste of game space.

ufoburan 05-16-2014 08:06 AM

Quote:

Posted by Dusty (Post 474374)
It was ignoring players on Balamb, however now I've changed it over to have under a minimal amount of hours.

However, for arguments sake, why is it a waste of space that the person quit? What if someone has 200 hours and then gets into an event and quits the next day? Is it also a waste of space for their queue? A newbie getting into an event and enjoying it could be a determining factor for whether they stay around or quit. Excluding newbies from everything and having an elitist attitude is a good way to push new players away.

The only reason I have it to ignore newbies is simply because they should have a bearings on how to play the game before getting into an event.

It would be interesting to have the queue system pick some sort of random requirement each time, so players picked for the queue are similar in some kind of statistics(aka all players having at least 400 hours or so, or all players having under 50 hours).

I completely agree with you on this. Im just wondering tho. If a newb tries to enter a que does it tell them they have to have a certain amount of online time to enter? Or does the global event message even get sent to newbs?

Natso 05-17-2014 08:34 AM

A person with 200 hours is different , becouse in my point of view they've already played the game for some time , they've learned about the game and how it works and if they do decide to quit then that's after winning a hat that's fine becouse they earned it and they actually contributed to the graal community in a social way. However a newb player has no knoladve about graal , they don't even know what an event is and how it works ( a mini game of bush race solo could be implemented into the tutorial) and if they win and then quit they haent really participated much with the community ...you might have a different point of view than me , everyone has different opinions and mine is that it's a waste of space

Dusty 05-17-2014 04:50 PM

Quote:

Posted by Natso (Post 474669)
A person with 200 hours is different , becouse in my point of view they've already played the game for some time , they've learned about the game and how it works and if they do decide to quit then that's after winning a hat that's fine becouse they earned it and they actually contributed to the graal community in a social way. However a newb player has no knoladve about graal , they don't even know what an event is and how it works ( a mini game of bush race solo could be implemented into the tutorial) and if they win and then quit they haent really participated much with the community ...you might have a different point of view than me , everyone has different opinions and mine is that it's a waste of space

If a newb player has no knowledge of the game and manages to beat all the other experienced players, how do they not deserve the hat?

Mount 05-17-2014 05:14 PM

Quote:

Posted by Dusty (Post 474735)
If a newb player has no knowledge of the game and manages to beat all the other experienced players, how do they not deserve the hat?

At least make it Character Pack+. That I find reasonable. Some players can't even wear the hat and it's frustrating for the staff and the players.


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