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-   -   We need many new forts (https://www.graalians.com/forums/showthread.php?t=6456)

Skill 05-15-2012 10:06 PM

We need many new forts
 
I always enjoyed the FB server because it wasn't nearly as difficult as the iPhone server to get and defend a fort. on iPhone you always have at least 8-10 people defending any fort at any time. on Facebook its usually 2-5, a much more ideal amount. With both servers merging it will be next to impossible to get a fort anywhere.

I'd like to see more forts spread all over. Maybe one in north Graal city, maybe the zorbi fort, maybe in Onnet forest. back in the day forts were actually possible to take without bribing your members with itunes cards or spamming burgers with gralats packs bought using your parents credit cards. Now only the huge guilds like Characters japan, COM, NAL, and CE can stand a chance.

tl;dr: I miss the days where we could just log on with a few friends and take over a fort :( make more

Kiwi 05-15-2012 10:27 PM

I agree with this. Six isn't enough. And while they're at it they can bring in more areas like Graal City and spread the players out.

Rufus 05-15-2012 10:33 PM

Quote:

Posted by Kiwi. (Post 116777)
I agree with this. Six isn't enough. And while they're at it they can bring in more areas like Graal City and spread the players out.

Even with more areas, players are not going to spread out for longer than two weeks after the area is released. A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

Madhog 05-15-2012 10:33 PM

Yes but then Cxe, NaL and whoever else will just take these new towers. There should be certian towers that can only be taken if you have under a certian amount of hours/ a limit to the amount of towers you can take.

Higbey 05-15-2012 10:35 PM

i had idea for a fixing system for bases and forts,

make one beginner only fort or maybe make one of the existing forts also beginner level, that only guilds with under 500 hours can enter,

make the rest normal, no guild with over 1000 hours can enter,but beginner guilds can enter.

make one pro fort for guilds with over 1000 hours only.

this way with the edition of only two forts, the entire system is fixed so the new guilds can have a chance, and the higher up powerful guilds need to fight each other so its more of a challenge, maybe make the tower more epic and challenging, sorta like a uber tower where all the guilds with over 1000 hours can fight.

as for the majority of the towers can be for lower guilds, if a guild trys to monoplolize or owns, the guild will eventually reach 1000 hours quickly, and will need to compete with "pro" guilds its level.

yea i know, all the pros will bellyache about only getting one tower, but think of it this way, this way it will prove that you are a pro, youll be competing with people your level, it will be more fair for everyone, and it will make fort taking much better.

plus it would be easy to do, only requiring 2 new forts, or maybe the beginning one could be a existing one. it would make the whole system much better and more to level, better for everyone, not just one group.

Rexx 05-15-2012 10:37 PM

"pro guilds" aka mass noob recruiters and kickers

Nyx 05-15-2012 10:39 PM

Quote:

Posted by Higbey (Post 116783)
i had idea for a fixing system for bases and forts,

make one beginner only fort or maybe make one of the existing forts also beginner level, that only guilds with under 500 hours can enter,

make the rest normal, no guild with over 1000 hours can enter,but beginner guilds can enter.

make one pro fort for guilds with over 1000 hours only.

this way with the edition of only two forts, the entire system is fixed so the new guilds can have a chance, and the higher up powerful guilds need to fight each other so its more of a challenge, maybe make the tower more epic and challenging, sorta like a uber tower where all the guilds with over 1000 hours can fight.

as for the majority of the towers can be for lower guilds, if a guild trys to monoplolize or owns, the guild will eventually reach 1000 hours quickly, and will need to compete with "pro" guilds its level.

yea i know, all the pros will bellyache about only getting one tower, but think of it this way, this way it will prove that you are a pro, youll be competing with people your level, it will be more fair for everyone, and it will make fort taking much better.

plus it would be easy to do, only requiring 2 new forts, or maybe the beginning one could be a existing one. it would make the whole system much better and more to level, better for everyone, not just one group.

Good idea so ppl will have chance to take forst :)

Kiwi 05-15-2012 10:40 PM

Quote:

Posted by Rufus (Post 116779)
Even with more areas, players are not going to spread out for longer than two weeks after the area is released. A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

True. Which is why you need a pull. This new place needs to be marketed, and given heaps of new content that keeps giving.
And, I'm sorry, but I don't see how PK could help. This isn't Era, where the idlers would (hopefully they wouldn't think ahead and have a revive) disappear to the hospital. The bodies would just lie there.

And when PK was enabled, all it was was a giant PK fest.

... Unless you mean getting rid of them in the long run, with them being deterred away...?

Higbey 05-15-2012 10:40 PM

Quote:

Posted by Rexx (Post 116786)
"pro guilds" aka mass noob recruiters and kickers

at least they will have to deal with people that also use dirty tricks, if all "pro" guilds do it, then it wont be a advantage if they all are forced to compete with eachother.

Nyx 05-15-2012 10:40 PM

Quote:

Posted by Rufus (Post 116779)
Even with more areas, players are not going to spread out for longer than two weeks after the area is released. A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

I always dreamed Graal city was a PK zone to kill burger refuge people

Higbey 05-15-2012 10:43 PM

Quote:

Posted by Rufus (Post 116779)
Even with more areas, players are not going to spread out for longer than two weeks after the area is released. A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

then we will just have dead bodys everywhere or paused players, and it will just be chaos and cause even more lag, a idling system that teleported people idling to far away places automatically would just solve it.

Nyx 05-15-2012 10:50 PM

Quote:

Posted by Higbey (Post 116794)
then we will just have dead bodys everywhere or paused players, and it will just be chaos and cause even more lag, a idling system that teleported people idling to far away places automatically would just solve it.

Just make battle arena(in front only) a safe zone like PC graal, people will spar moore too

iHot 05-15-2012 11:16 PM

Quote:

Posted by Nyx (Post 116792)
I always dreamed Graal city was a PK zone to kill burger refuge people

For maybe 2 months when the game began in Dec.2009 Graal City WAS a PK zone :D!

Skill 05-15-2012 11:49 PM

Quote:

Posted by Kiwi. (Post 116777)
I agree with this. Six isn't enough. And while they're at it they can bring in more areas like Graal City and spread the players out.

there is 7 now, but still not enough.

Quote:

Posted by Rufus (Post 116779)
Even with more areas, players are not going to spread out for longer than two weeks after the area is released. A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

it just did

I'd rather convert time to score and have high level forts that are worth more that top guilds will go for. Then have low scoring smaller towers than new guilds can start out on.

iHawk 05-16-2012 12:11 AM

How about add zorbi castle as a fort?;0

Skill 05-16-2012 12:16 AM

Quote:

Posted by iHawk (Post 116884)
How about add zorbi castle as a fort?;0

I agree with this. would need to be redesigned though

Quote:

Posted by Rufus (Post 116779)
Even with more areas, players are not going to spread out for longer than two weeks after the area is released. A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

love how you say this then less than 2 hours later they do it and start a vote for it to be permanent

Imprint 05-16-2012 02:13 AM

Adding more forts to the game won't help the system. The problem with forts is that holding a fort is too easy compared to capturing it. The new Mod design is a good example of how a redesigned fort can make it more even/fun since it isn't easy to be held.

Talon 05-16-2012 02:20 AM

There should be towers that are hard to take (Sardons) and ones that are easy (MoD). There should be a good balance of these towers - hard towers are good because the attacker is rewarded with an easy-to-defend fort. It's harder, but pays off better.

MattKan 05-16-2012 02:25 AM

Quote:

Posted by Rufus (Post 116779)
A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

Why not?

Bin 05-16-2012 04:34 AM

Quote:

Posted by Imprint (Post 117009)
Adding more forts to the game won't help the system. The problem with forts is that holding a fort is too easy compared to capturing it. The new Mod design is a good example of how a redesigned fort can make it more even/fun since it isn't easy to be held.


Bingo. Make towers easier to take by adjusting respawn points (as was done with MOD), and the problem is solved.

Talon 05-16-2012 04:52 AM

Quote:

Posted by MattKan (Post 117014)
Why not?

It already happened.

Pazx 05-16-2012 10:46 AM

Quote:

Posted by Higbey (Post 116783)
i had idea for a fixing system for bases and forts,

make one beginner only fort or maybe make one of the existing forts also beginner level, that only guilds with under 500 hours can enter,

make the rest normal, no guild with over 1000 hours can enter,but beginner guilds can enter.

make one pro fort for guilds with over 1000 hours only.

this way with the edition of only two forts, the entire system is fixed so the new guilds can have a chance, and the higher up powerful guilds need to fight each other so its more of a challenge, maybe make the tower more epic and challenging, sorta like a uber tower where all the guilds with over 1000 hours can fight.

as for the majority of the towers can be for lower guilds, if a guild trys to monoplolize or owns, the guild will eventually reach 1000 hours quickly, and will need to compete with "pro" guilds its level.

yea i know, all the pros will bellyache about only getting one tower, but think of it this way, this way it will prove that you are a pro, youll be competing with people your level, it will be more fair for everyone, and it will make fort taking much better.

plus it would be easy to do, only requiring 2 new forts, or maybe the beginning one could be a existing one. it would make the whole system much better and more to level, better for everyone, not just one group.

Except we'd see Project Soul and Black Lotus and...

Quote:

Posted by Imprint (Post 117009)
Adding more forts to the game won't help the system. The problem with forts is that holding a fort is too easy compared to capturing it. The new Mod design is a good example of how a redesigned fort can make it more even/fun since it isn't easy to be held.

I don't think anybody actually likes the new design at MoD.

Chelterrar 05-16-2012 11:08 AM

Quote:

Posted by Rexx (Post 116786)
"pro guilds" aka mass noob recruiters and kickers

Venus Gospel reached 10k hours without Noob recruiting. We kept the members we had and didnt recruit to many new. Not like certain other guilds

spades of feare 05-16-2012 12:07 PM

Quote:

Posted by Rexx
"pro guilds" aka mass noob recruiters and kickers

If you came here to complain then go back to haveing 2k spar wins of of noobs.

GotenGraal 05-16-2012 12:19 PM

Quote:

Posted by Chelterrar (Post 117140)
Venus Gospel reached 10k hours without Noob recruiting. We kept the members we had and didnt recruit to many new. Not like certain other guilds

Don't mean to start an argument but from pking you in mau5trap you had tons of noob recruits lol. I think it was just towards the end but I would see tons of people with like 10 hours sometimes lol.

Ryan 05-16-2012 02:46 PM

I thinks its time they put a tower up in North Graal. Every town has a fort at/near them. Maybe it could be added in the top left corner or something

AimeeAdelphos 05-16-2012 06:07 PM

I gotta say though in all honesty, I get that CoM, CXE, and other guilds are viewed to be such beasts but remembering when iDylan and I started up on iPhone we would never even bother attacking VG, CoM etc but when we finally started taking the chance we would capture them. It's not to say all the time but sometimes we would. As one of the leaders of CoM I will admit that we do have peak hours where our member count is high with players coming home from school etc. But in all honesty, 95 % of our day is just sitting there waiting to be attacked and sometimes with very LOW player counts and yet NO ONE attacks. Being very close allied with CXE I can say the same for them. These forts aren't untakable, we like the challenge and enjoy attacking as much as anyone, just no one comes and tries.

Skyzer 05-16-2012 06:49 PM

There was a Zorbi castle under water in the middle of the sea south of Babord and Destiny.

GotenGraal 05-16-2012 09:15 PM

Quote:

Posted by AimeeAdelphos (Post 117214)
I gotta say though in all honesty, I get that CoM, CXE, and other guilds are viewed to be such beasts but remembering when iDylan and I started up on iPhone we would never even bother attacking VG, CoM etc but when we finally started taking the chance we would capture them. It's not to say all the time but sometimes we would. As one of the leaders of CoM I will admit that we do have peak hours where our member count is high with players coming home from school etc. But in all honesty, 95 % of our day is just sitting there waiting to be attacked and sometimes with very LOW player counts and yet NO ONE attacks. Being very close allied with CXE I can say the same for them. These forts aren't untakable, we like the challenge and enjoy attacking as much as anyone, just no one comes and tries.

But times when com is low most of the time every other guild is low too lol. Example during school every guild will most likely be low and when you guys have alot other guilds do too but defending is easier so it just takes a skilled guild to come up with a plan. We were the only guild to take sardon from cxe actively it just takes lots of tries. So your right about people giving up way too easily and not even bothering to attack.

Skill 05-16-2012 09:57 PM

Quote:

Posted by Chelterrar (Post 117140)
Venus Gospel reached 10k hours without Noob recruiting. We kept the members we had and didnt recruit to many new. Not like certain other guilds

lol? I saw brand new players in VG all the time. And people always whine about being kicked while offline. They do this.

Rexx 05-16-2012 10:03 PM

Quote:

Posted by Chelterrar (Post 117140)
Venus Gospel reached 10k hours without Noob recruiting. We kept the members we had and didnt recruit to many new. Not like certain other guilds

This is funny

Vivian 05-16-2012 10:04 PM

What is this zorbi castle that everyones talking about for a fort :o?

yes it sounds nooby

iHawk 05-16-2012 11:00 PM

Quote:

Posted by Viv
What is this zorbi castle that everyones talking about for a fort :o?

yes it sounds nooby

A classic pc castle.
http://www.graalians.com/forums/showthread.php?t=6433

Pazx 05-17-2012 01:02 PM

Quote:

Posted by AimeeAdelphos (Post 117214)
But in all honesty, 95 % of our day is just sitting there waiting to be attacked and sometimes with very LOW player counts and yet NO ONE attacks.

This.

Quote:

Posted by GotenGraal (Post 117315)
But times when com is low most of the time every other guild is low too lol. Example during school every guild will most likely be low and when you guys have alot other guilds do too but defending is easier so it just takes a skilled guild to come up with a plan. We were the only guild to take sardon from cxe actively it just takes lots of tries. So your right about people giving up way too easily and not even bothering to attack.

Did you just say "during school"?

I'm sorry, timezones say what?

GotenGraal 05-17-2012 07:04 PM

Quote:

Posted by Pazx (Post 117698)
This.



Did you just say "during school"?

I'm sorry, timezones say what?

Yeah we know fool but still theres times where most are at school at one point. Derp its clearly noticable if you press map and look at player count...


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