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XBanished 11-22-2019 04:13 PM

Overworld pk
 
Overworld pk was turned off for Halloween which I get but it's been a week and a half since all Halloween events ended and none of the regular overworld pk spots are back yet. (but new shops and item updates are still being released)

I get that the joint area is turned off because of the rabbits and their shop as well as the area above Onnet since that's where gifts will be for Christmas but, is there any other reason why areas like Graal City Daycare, Sky Chapel Area, anywhere else in Onnet and, the pond under Angel Clan would be closed off?

I'd really like to know some more on this as pk is still quite active and not all of us like being restricted to towers.
(Yes I know swamp is open and south pond by sky chapel is as well but both of those places are unbearable to pk at :))

Since I'm at it I'll put it all in one post. This is more of a general question but I remember the area under mod tower and to the right of mod tower being pk areas. Why were they removed and do they plan to make a return?
p.s. why isn't "player killing" a guild interest :roll: there are "player killing" guilds that don't just tower...
(Could always just flick the switch to turn all overworld pk on as well that would be a fun time indeed...)

Green 11-22-2019 04:37 PM

Quote:

Posted by XBanished (Post 828555)
(Could always just flick the switch to turn all overworld pk on as well that would be a fun time indeed...)

Kinda agree with this part. It'd be great if all of the areas outside of the yellow boxes were PK zones.
https://i.imgur.com/oijH7em.png

XBanished 11-22-2019 05:08 PM

https://i.imgur.com/B2VIn26.png
1. Only during events where the joint is needed.
2. Mainly just because new players... but also extreamly tight spaces like that could get blocked up quick.
3. MoD tower can have kills boosted if you spam sword outside of where people die so wouldn't be a good idea, I know this was an issue during Halloween.
4. I think only when there is a shop at Onnet General.

Heeble 11-23-2019 07:10 PM

Green’s map is after my own heart. PKing towers is boring. I would love to be able to PK randoms again.

Green 11-23-2019 07:50 PM

Quote:

Posted by Heeble (Post 828567)
Green’s map is after my own heart. PKing towers is boring. I would love to be able to PK randoms again.

I don't really get why most parts of the map have pvp disabled. It makes sense in Graal City because it's the main town, or Destiny and the castle because of their protective walls but other than those few areas it should really be enabled everywhere else.

Tobi 11-23-2019 08:55 PM

Quote:

Posted by XBanished (Post 828555)
Overworld pk was turned off for Halloween which I get but it's been a week and a half since all Halloween events ended and none of the regular overworld pk spots are back yet. (but new shops and item updates are still being released)

I get that the joint area is turned off because of the rabbits and their shop as well as the area above Onnet since that's where gifts will be for Christmas but, is there any other reason why areas like Graal City Daycare, Sky Chapel Area, anywhere else in Onnet and, the pond under Angel Clan would be closed off?

I'd really like to know some more on this as pk is still quite active and not all of us like being restricted to towers.
(Yes I know swamp is open and south pond by sky chapel is as well but both of those places are unbearable to pk at :))

Since I'm at it I'll put it all in one post. This is more of a general question but I remember the area under mod tower and to the right of mod tower being pk areas. Why were they removed and do they plan to make a return?
p.s. why isn't "player killing" a guild interest :roll: there are "player killing" guilds that don't just tower...
(Could always just flick the switch to turn all overworld pk on as well that would be a fun time indeed...)

Yeah I feel you, like as a veteran Pker, after being reset more then 2-3 times I've always manage to get back at least 200k-300k Kills, I've slowed down because classic has took out the fun in pking. It's mad dull, most of the areas that had pking got closed out. 2k hour room pk got disabled (idk why there's not more hour rooms like 5k,7k,10k,15k..ect) the Zone, the Fan pk got disabled as well

Heeble 11-23-2019 09:36 PM

Quote:

Posted by Green (Post 828568)
I don't really get why most parts of the map have pvp disabled. It makes sense in Graal City because it's the main town, or Destiny and the castle because of their protective walls but other than those few areas it should really be enabled everywhere else.

I understand why they were disabled as much as I disagree with the reasoning. But I don't understand why the areas we had before are still disabled. It feels even worse when kills are disabled after a while of PKing a tower.

It's also harmful to the PK communities of Graal. Removing PK zones like The Pond below Angel Clan displaces the entire community that has been there for longer than some players have been alive. Pond, Onnet Town, Orphanage/Bridge, all these areas are PK hotspots with communities that aren't given so much as a thought. I get areas need to be disabled to allow easy entry to updated shops (or to baby halloween trick-or-treaters) but the communities these areas have shouldn't be thrown to the side so easily.

Perception. 11-26-2019 01:03 PM

Quote:

Posted by Tobi (Post 828573)
Yeah I feel you, like as a veteran Pker, after being reset more then 2-3 times I've always manage to get back at least 200k-300k Kills, I've slowed down because classic has took out the fun in pking. It's mad dull, most of the areas that had pking got closed out. 2k hour room pk got disabled (idk why there's not more hour rooms like 5k,7k,10k,15k..ect) the Zone, the Fan pk got disabled as well

Quick question because i know nothing about PK, why is there reset ?

Tensor 11-26-2019 02:05 PM

Quote:

Posted by Perception. (Post 828649)
Quick question because i know nothing about PK, why is there reset ?

Boosting kills..

Perception. 11-26-2019 10:30 PM

Quote:

Posted by Tensor (Post 828654)
Boosting kills..

Oh ok. I thought they reset kills after you reached a certain amount. thank you.

Heeble 12-01-2019 05:01 PM

The snow is starting to fall and overworld PKing remains mostly disabled. PKers are being forcefully shoved into towers (thanks for the kill nerf that still remains unexplained or reverted). Whoever is making these decisions clearly doesn’t understand that Towering is not PKing, and PKing is not Towering. Give us back our PK zones, please.

Heeble 12-26-2019 10:54 PM

The PK zones were finally brought back. The game is now slightly more playable.

Green 12-26-2019 11:40 PM

Quote:

Posted by Heeble (Post 829260)
The PK zones were finally brought back. The game is now slightly more playable.

Oh awesome. I don't pk but i'm happy for the people that do.

XBanished 12-27-2019 12:20 AM

Thank you devs :joy:

Tensor 12-31-2019 05:09 PM

1 Attachment(s)
Attachment 28202

XBanished 12-31-2019 06:22 PM

Quote:

Posted by Tensor (Post 829343)

This should just be permanent, so so so much fun :) no difference between people sitting indoors than out!

XBanished 05-11-2020 05:53 PM

It's been a week since the Easter event has ended, could we have overworld pk back please. There's no reason that it should be turned off right now.

McCullough 05-11-2020 07:00 PM

I really enjoy overworked PK. There isn't anything better than to walk around the world on your merry way, then just stopping to kill a random person. Uh, anyway, I think it can get a bit troublesome and annoying around building entrances, because that makes any kind of shopping or anything particularly difficult. Doors get clogged up, funnels and staircases become impossible to surpass, and it doesn't help anyone since giant mobs outside of tower settings typically don't generate anyone any PKs, only deaths. That's is a giant waste of time for everyone.

XBanished 05-11-2020 08:05 PM

Quote:

Posted by McCullough (Post 830613)
Doors get clogged up, funnels and staircases become impossible to surpass, and it doesn't help anyone since giant mobs outside of tower settings typically don't generate anyone any PKs, only deaths.

I've only really seen doors get clogged up at Daycare/Taylor Richaards and even there, the mob usually moves on. If there are door spammers usually they get bored or distracted so it doesn't happen long enough to be an issue..

As for riots outside towers, I usually don't see this anywhere except for MoD where people would just boost kills of the people dying. (pk has been disabled there probably for this reason)

I'm just talking about the regular spots that were disabled for Easter. Angel Clan area, Onnet, Day care, The Joint area... (would be nice if the area under MoD tower was enabled again as well.)

Also mostly revived this thread in hopes that someone would see lmfao

McCullough 05-11-2020 08:26 PM

@XBanished

I've seen areas like Red Barn and World of Mirth clogged for hours, you' be surprised. It's ironic because I love PK, but I also like shopping too LOL. I was ticked off because I couldn't get toilet paper or something. :D

Came back an hour later, still going on. Came back another hour later, still went on. It wasn't until the third hour until I could go in the shop. Oh well, no big deal I guess but you can imagine other commoners would be.

XBanished 05-11-2020 08:36 PM

Maybe if areas weren't so restricted...

I would suggest what they implemented right outside of auction house but I personally would hate if all buildings ended up like that.

SomeGuy 05-13-2020 01:22 PM

Would love to see a return of the bridge riots between graal city and swamp.

WaFFL3Cake 05-14-2020 06:22 PM

It’s honestly really lame how there are more non-pk zones than pk zones.

Pkers shouldn’t be corralled to certain areas because players might avoid them as to not be killed. If anyone wants to idle without dying, they can just go inside almost any building.

XBanished 05-14-2020 07:46 PM

Quote:

Posted by WaFFL3Cake (Post 830642)
It’s honestly really lame how there are more non-pk zones than pk zones.

Pkers shouldn’t be corralled to certain areas because players might avoid them as to not be killed. If anyone wants to idle without dying, they can just go inside almost any building.

I agree for the most part, having it turned off in certain places is beneficial like preventing the boosting issue at MoD tower. (or a riot right under the tower instead of inside)

Multipas* 05-15-2020 04:48 AM

i really want pk aloud back in 'the zone'
had so many good times in there. a place were noobs meet pros fr

Alex R 05-16-2020 09:09 PM

I can imagine the reason they removed overworld pking is to allow pking to be somewhat competitive and lean slightly more towards skill than activity. By removing it, and by adding a new tower system (albeit flawed) they have increased activity in towers which is both good for the PK community and the towering community.
I understand people wanting to be able to kill passers by etc and that's fine, but let's be honest overworld pk just gets exploited by boosters and would just mean that towers are dead again, the top 50 each season would be full of boosters as was the case when they first introduced seasonal leaderboards. If you want pks go to a tower and get them. You shouldnt be able to just stand in one spot and farm them.
It's also good for the towering community, as it means tower guilds dont have as easy a ride throughout the season if they are constantly getting pked/attacked.

McCullough 05-17-2020 01:10 AM

I'm an honest fellow, I usually PK around the southern part of Swamp Town near the shops and auction house. There's always a lot of traffic and I have a lot of fun moving around, firing explosive arrows, and planting mines near the shop entrances for poor noobs to look at them for a sec and then step on in curiosity- dying. I don't think there are any big spots in the overworld where players can just sit and "farm" kills. That happens almost primarily in towering, which is why I quit towering. I can utilize my spar and general fighting skills better outside of a small tower room or corridor, and towering never really was designed as a skill game, but more as a numbers game with overpowering the other guild. That's a different discussion, though.
I just have more fun Pking than towering, probably because I don't have a good bunch of friends around to conquer with. I think the towers are outdated in terms of interior design. I don't like corridors or small openings in towers, where people can just sit and spam them so intruders can't get through. There isn't as much needed coordination all the time and it can be quite easy for anyone. There aren't as many opportunities to use any other spar type skill as you'd expect having to literally fight others to control a tower, but that comes down to the flawed design of towers.

WaFFL3Cake 05-19-2020 09:53 PM

Quote:

Posted by Alex R (Post 830661)
Spoiler
I can imagine the reason they removed overworld pking is to allow pking to be somewhat competitive and lean slightly more towards skill than activity. By removing it, and by adding a new tower system (albeit flawed) they have increased activity in towers which is both good for the PK community and the towering community.
I understand people wanting to be able to kill passers by etc and that's fine, but let's be honest overworld pk just gets exploited by boosters and would just mean that towers are dead again, the top 50 each season would be full of boosters as was the case when they first introduced seasonal leaderboards. If you want pks go to a tower and get them. You shouldnt be able to just stand in one spot and farm them.
It's also good for the towering community, as it means tower guilds dont have as easy a ride throughout the season if they are constantly getting pked/attacked.

Games shouldn’t work to limit player options; they should encourage players to do what they want within the rules of the game. Killing a player who’s idling in the overworld is the same as killing an idling player in a tower. It’s only if the idler gets up and allows you to kill them again that makes it boosting.

Pking and towering are two of the biggest elements of iClassic. That being said, one should not fix the other. They need to stand on their own.

XBanished 06-09-2020 09:22 PM

Overworld is back, Thanks devs.

XBanished 10-23-2020 09:17 PM

Here's your annual update on Overworld PK. It's been carpet bombed and doesn't exist, I'll keep you posted.

Dusty 10-23-2020 10:42 PM

Quote:

Posted by XBanished (Post 831566)
Here's your annual update on Overworld PK. It's been carpet bombed and doesn't exist, I'll keep you posted.

It's always been disabled on the overworld during the candy hunt.

XBanished 10-23-2020 10:56 PM

Quote:

Posted by Dusty (Post 831567)
It's always been disabled on the overworld during the candy hunt.

Swamp and left of MoD as well? I don't recall these areas being disabled.

Dusty 10-24-2020 01:28 AM

Quote:

Posted by XBanished (Post 831568)
Swamp and left of MoD as well? I don't recall these areas being disabled.

Since zombies were added to candy hunting PK has been disabled for the overworld, or at least should have been. It's how it was originally designed and implemented but I haven't been very active the last couple Halloween's so if it was broken I doubt anyone noticed.

A good thing about this is that these military wars tend to be very laggy, and Halloween is also pretty laggy so we don't get a combination of those two things colliding.

XBanished 10-24-2020 01:42 AM

Quote:

Posted by Dusty (Post 831570)
Since zombies were added to candy hunting PK has been disabled for the overworld, or at least should have been. It's how it was originally designed and implemented but I haven't been very active the last couple Halloween's so if it was broken I doubt anyone noticed.

A good thing about this is that these military wars tend to be very laggy, and Halloween is also pretty laggy so we don't get a combination of those two things colliding.

Thank you for the clarification.

Harau Bacsey 10-24-2020 07:58 PM

Quote:

Posted by Dusty (Post 831570)
Since zombies were added to candy hunting PK has been disabled for the overworld, or at least should have been. It's how it was originally designed and implemented but I haven't been very active the last couple Halloween's so if it was broken I doubt anyone noticed.

A good thing about this is that these military wars tend to be very laggy, and Halloween is also pretty laggy so we don't get a combination of those two things colliding.

Why doesn't the game get a hardware upgrade to handle things like this? I mean the game wants more players right? I don't know where else my money I spend on gralats goes other than keeping the server up and upgrading it. I know you aren't the one making the call for that, but whoever it is that can should be, IMO.

Heeble 10-24-2020 11:13 PM

The hardware is fine. The software and overpopulation is the issue.

Harau Bacsey 10-25-2020 08:25 PM

Quote:

Posted by Heeble (Post 831580)
The hardware is fine. The software and overpopulation is the issue.

Overpopulation shouldn't be an issue is my point, especially if they want the game to grow and not stagnate. The game needs more people to afford more improvements and continuation, so I'd think solving "overpopulation lag" would be priority NO.1

GOAT 10-31-2020 12:41 AM

Picked a bad time to come back

#PKisLIFE

Crono 10-31-2020 04:08 AM

Quote:

Posted by Harau Bacsey (Post 831591)
Overpopulation shouldn't be an issue is my point, especially if they want the game to grow and not stagnate. The game needs more people to afford more improvements and continuation, so I'd think solving "overpopulation lag" would be priority NO.1

it could be running on the world's biggest computer and it would still perform like ass because the problem is the client

XBanished 11-07-2020 03:12 AM

Most of overworld pk is back :)

GOAT 11-13-2020 02:30 AM

Quote:

Posted by XBanished (Post 831690)
Most of overworld pk is back :)

:drool:


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