![]() |
Overworld pk
Overworld pk was turned off for Halloween which I get but it's been a week and a half since all Halloween events ended and none of the regular overworld pk spots are back yet. (but new shops and item updates are still being released)
I get that the joint area is turned off because of the rabbits and their shop as well as the area above Onnet since that's where gifts will be for Christmas but, is there any other reason why areas like Graal City Daycare, Sky Chapel Area, anywhere else in Onnet and, the pond under Angel Clan would be closed off? I'd really like to know some more on this as pk is still quite active and not all of us like being restricted to towers. (Yes I know swamp is open and south pond by sky chapel is as well but both of those places are unbearable to pk at :)) Since I'm at it I'll put it all in one post. This is more of a general question but I remember the area under mod tower and to the right of mod tower being pk areas. Why were they removed and do they plan to make a return? p.s. why isn't "player killing" a guild interest :roll: there are "player killing" guilds that don't just tower... (Could always just flick the switch to turn all overworld pk on as well that would be a fun time indeed...) |
Quote:
https://i.imgur.com/oijH7em.png |
https://i.imgur.com/B2VIn26.png
1. Only during events where the joint is needed. 2. Mainly just because new players... but also extreamly tight spaces like that could get blocked up quick. 3. MoD tower can have kills boosted if you spam sword outside of where people die so wouldn't be a good idea, I know this was an issue during Halloween. 4. I think only when there is a shop at Onnet General. |
Green’s map is after my own heart. PKing towers is boring. I would love to be able to PK randoms again.
|
Quote:
|
Quote:
|
Quote:
It's also harmful to the PK communities of Graal. Removing PK zones like The Pond below Angel Clan displaces the entire community that has been there for longer than some players have been alive. Pond, Onnet Town, Orphanage/Bridge, all these areas are PK hotspots with communities that aren't given so much as a thought. I get areas need to be disabled to allow easy entry to updated shops (or to baby halloween trick-or-treaters) but the communities these areas have shouldn't be thrown to the side so easily. |
Quote:
|
Quote:
|
Quote:
|
The snow is starting to fall and overworld PKing remains mostly disabled. PKers are being forcefully shoved into towers (thanks for the kill nerf that still remains unexplained or reverted). Whoever is making these decisions clearly doesn’t understand that Towering is not PKing, and PKing is not Towering. Give us back our PK zones, please.
|
The PK zones were finally brought back. The game is now slightly more playable.
|
Quote:
|
Thank you devs :joy:
|
1 Attachment(s)
|
Quote:
|
It's been a week since the Easter event has ended, could we have overworld pk back please. There's no reason that it should be turned off right now.
|
I really enjoy overworked PK. There isn't anything better than to walk around the world on your merry way, then just stopping to kill a random person. Uh, anyway, I think it can get a bit troublesome and annoying around building entrances, because that makes any kind of shopping or anything particularly difficult. Doors get clogged up, funnels and staircases become impossible to surpass, and it doesn't help anyone since giant mobs outside of tower settings typically don't generate anyone any PKs, only deaths. That's is a giant waste of time for everyone.
|
Quote:
As for riots outside towers, I usually don't see this anywhere except for MoD where people would just boost kills of the people dying. (pk has been disabled there probably for this reason) I'm just talking about the regular spots that were disabled for Easter. Angel Clan area, Onnet, Day care, The Joint area... (would be nice if the area under MoD tower was enabled again as well.) Also mostly revived this thread in hopes that someone would see lmfao |
@XBanished
I've seen areas like Red Barn and World of Mirth clogged for hours, you' be surprised. It's ironic because I love PK, but I also like shopping too LOL. I was ticked off because I couldn't get toilet paper or something. :D Came back an hour later, still going on. Came back another hour later, still went on. It wasn't until the third hour until I could go in the shop. Oh well, no big deal I guess but you can imagine other commoners would be. |
Maybe if areas weren't so restricted...
I would suggest what they implemented right outside of auction house but I personally would hate if all buildings ended up like that. |
Would love to see a return of the bridge riots between graal city and swamp.
|
It’s honestly really lame how there are more non-pk zones than pk zones.
Pkers shouldn’t be corralled to certain areas because players might avoid them as to not be killed. If anyone wants to idle without dying, they can just go inside almost any building. |
Quote:
|
i really want pk aloud back in 'the zone'
had so many good times in there. a place were noobs meet pros fr |
I can imagine the reason they removed overworld pking is to allow pking to be somewhat competitive and lean slightly more towards skill than activity. By removing it, and by adding a new tower system (albeit flawed) they have increased activity in towers which is both good for the PK community and the towering community.
I understand people wanting to be able to kill passers by etc and that's fine, but let's be honest overworld pk just gets exploited by boosters and would just mean that towers are dead again, the top 50 each season would be full of boosters as was the case when they first introduced seasonal leaderboards. If you want pks go to a tower and get them. You shouldnt be able to just stand in one spot and farm them. It's also good for the towering community, as it means tower guilds dont have as easy a ride throughout the season if they are constantly getting pked/attacked. |
I'm an honest fellow, I usually PK around the southern part of Swamp Town near the shops and auction house. There's always a lot of traffic and I have a lot of fun moving around, firing explosive arrows, and planting mines near the shop entrances for poor noobs to look at them for a sec and then step on in curiosity- dying. I don't think there are any big spots in the overworld where players can just sit and "farm" kills. That happens almost primarily in towering, which is why I quit towering. I can utilize my spar and general fighting skills better outside of a small tower room or corridor, and towering never really was designed as a skill game, but more as a numbers game with overpowering the other guild. That's a different discussion, though.
I just have more fun Pking than towering, probably because I don't have a good bunch of friends around to conquer with. I think the towers are outdated in terms of interior design. I don't like corridors or small openings in towers, where people can just sit and spam them so intruders can't get through. There isn't as much needed coordination all the time and it can be quite easy for anyone. There aren't as many opportunities to use any other spar type skill as you'd expect having to literally fight others to control a tower, but that comes down to the flawed design of towers. |
Quote:
Pking and towering are two of the biggest elements of iClassic. That being said, one should not fix the other. They need to stand on their own. |
Overworld is back, Thanks devs.
|
Here's your annual update on Overworld PK. It's been carpet bombed and doesn't exist, I'll keep you posted.
|
Quote:
|
Quote:
|
Quote:
A good thing about this is that these military wars tend to be very laggy, and Halloween is also pretty laggy so we don't get a combination of those two things colliding. |
Quote:
|
Quote:
|
The hardware is fine. The software and overpopulation is the issue.
|
Quote:
|
Picked a bad time to come back
#PKisLIFE |
Quote:
|
Most of overworld pk is back :)
|
Quote:
|
| All times are GMT. The time now is 10:10 PM. |
Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.