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11-22-2019
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Adept bush player killer.
Join Date: May 2017
Location: Angel Clan
Posts: 137
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Overworld pk
Overworld pk was turned off for Halloween which I get but it's been a week and a half since all Halloween events ended and none of the regular overworld pk spots are back yet. (but new shops and item updates are still being released) I get that the joint area is turned off because of the rabbits and their shop as well as the area above Onnet since that's where gifts will be for Christmas but, is there any other reason why areas like Graal City Daycare, Sky Chapel Area, anywhere else in Onnet and, the pond under Angel Clan would be closed off? I'd really like to know some more on this as pk is still quite active and not all of us like being restricted to towers. (Yes I know swamp is open and south pond by sky chapel is as well but both of those places are unbearable to pk at )Since I'm at it I'll put it all in one post. This is more of a general question but I remember the area under mod tower and to the right of mod tower being pk areas. Why were they removed and do they plan to make a return? p.s. why isn't "player killing" a guild interest :roll: there are "player killing" guilds that don't just tower... (Could always just flick the switch to turn all overworld pk on as well that would be a fun time indeed...) |
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11-22-2019
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o boy
Join Date: Sep 2011
Posts: 603
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11-22-2019
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Adept bush player killer.
Join Date: May 2017
Location: Angel Clan
Posts: 137
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![]() 1. Only during events where the joint is needed. 2. Mainly just because new players... but also extreamly tight spaces like that could get blocked up quick. 3. MoD tower can have kills boosted if you spam sword outside of where people die so wouldn't be a good idea, I know this was an issue during Halloween. 4. I think only when there is a shop at Onnet General. |
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11-23-2019
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Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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Green’s map is after my own heart. PKing towers is boring. I would love to be able to PK randoms again.
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11-23-2019
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o boy
Join Date: Sep 2011
Posts: 603
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11-23-2019
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Kutsuu Divine
Join Date: Dec 2012
Location: Void
Posts: 62
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11-23-2019
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Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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It's also harmful to the PK communities of Graal. Removing PK zones like The Pond below Angel Clan displaces the entire community that has been there for longer than some players have been alive. Pond, Onnet Town, Orphanage/Bridge, all these areas are PK hotspots with communities that aren't given so much as a thought. I get areas need to be disabled to allow easy entry to updated shops (or to baby halloween trick-or-treaters) but the communities these areas have shouldn't be thrown to the side so easily. |
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11-26-2019
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IG : Aragorn
Join Date: Jun 2014
Location: Auction House
Posts: 165
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11-26-2019
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Participant
Join Date: Jun 2018
Location: Philippines
Posts: 160
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11-26-2019
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10 |
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IG : Aragorn
Join Date: Jun 2014
Location: Auction House
Posts: 165
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12-01-2019
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Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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The snow is starting to fall and overworld PKing remains mostly disabled. PKers are being forcefully shoved into towers (thanks for the kill nerf that still remains unexplained or reverted). Whoever is making these decisions clearly doesn’t understand that Towering is not PKing, and PKing is not Towering. Give us back our PK zones, please.
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12-26-2019
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Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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The PK zones were finally brought back. The game is now slightly more playable.
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12-26-2019
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o boy
Join Date: Sep 2011
Posts: 603
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12-27-2019
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Adept bush player killer.
Join Date: May 2017
Location: Angel Clan
Posts: 137
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Thank you devs :joy:
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12-31-2019
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Participant
Join Date: Jun 2018
Location: Philippines
Posts: 160
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