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Guild Spar/Tower/System Suggestion Thread
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Looks like Xor listened to us!Time to spam the feedback!
If you ask me it would change the face of the game if this was added to Classic: http://www.graalians.com/forums/showthread.php?t=29393 |
In case anyone wants to post suggestions on here because it would be easier for you to write it out or format, let's keep it all in one thread so there aren't a ton of spam posts.
If you've already made suggestions in the past, feel free to link it here or just post it as its own reply. |
I posted an idea for this a while ago, but I'll post it again here:
Make the GTT (Guild Tower Tournament) where there are 3 separate towers in one large, enclosed area. Then allow the top 5 or so guilds of the season to participate. The team that holds a tower for the longest amount of time in a 24-hour period gets a prize. Something along those lines anyway. Number of guilds, towers, or time-holding may vary. I think it would be interesting to watch or participate in. I'm not sure how easily this would be implemented though, or if it would even work very well. Feel free to critique it or add anything. |
Ah yes, guild CTF would be a cool idea
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Teleportation System (Able to fast travel from town to town)
- Teleporters in each town of Graal Classic (must be identified to use it) and for places like Snow you must need a lantern. |
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Towering: Instant warp to the desire location you wish to attack Sparring: Instant warp to the arena Other: Fast travel to locations |
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Move the snow respawn. It's the only tower now with a respawn in the flagroom.
Also, what about a streak gs room? You win, you continue. Would be a good way for gs teams to get their rating up without having to waste time waiting for their turn |
I know this has nothing to do with guilds but it would be pretty cool if we had an individual spar tournament.
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make the enemies have a red indicator during guild spar.
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Guild
* Remap Guild system * Guild quests * Guild powers: Temporary leader, Mute player from talking in Guild chat, Temporary ban of player/Ban forever—a system like blocking, but for guilds * Drop down menu for guild ranks. Leaders can change the ranks on the drop down menu, if not, a defult should be there. |
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move the snowtown defender respawn point. 15 active players would never lose that fort. all you have to do is walk downwards 3 steps and the flag is right there.
fix players being able to boost kills off of players who die and warp, these are not legitimate kills and slow down the defending process in towers such as snowtown (where the spawn should be moved anyways though). move the castle attacker respawn point to just ahead of the guards, it takes way too long to get back to the castle's flag room after you die. fix players losing their invincibility once they enter water. players defending swamptown can repeatedly hit you into the water and people who don't understand that you can hug the wall to avoid this can go from 3.0 to death. bring back ctf in some way. that's all i got for now. |
*remove York
*remove snow *remove deadwood |
oh yes, please widen the stairs at deadwood and make people walkthrough in the flag room. i hate entering the door to the flag and being trapped in the middle of a spam fest with nowhere to move.
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They could remove that useless area below flag and widening the flag room until it covers that area |
To be honest they should lower the number of towers. It'll make it more competitive since there will be less places for guilds to "home" right now all forts are "homed" except mod and it makes it boring because nobody attacks each other!
Also as someone mentioned before a guild streak room would be cool. |
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I'll be honest, I want to see Castle, Deadwood, Swamp Town, Yorktown and Snow Town forts removed:
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castle is the best tower imo but there is a lot of space in that building that can be set aside for other things
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Spar
1. Put in the tier system, with blind queues so you can't selective spar and spar others based on skill, with a casual spar system. 2. Add spar tokens, and a spar token shop like from UN. I want that boomerang. 3. Add a total wins leaderboard as well. Towers 1. Remove the far away afk towers: York, Deadwood, Snowtown. (Would make towering more competitive, even though I'd rather just have only 1 in the middle.) 2. Add a "Longest hold" tower, preferably castle, since it has the most space for multi-guild attacks, or remove it like rufus wants and put a new tower in the center of graal, next to graal city sign where a dungeon used to be. Guilds 1. Limit of being in only 1 guild per account. Then raise the member limit to 50. 2. Add a ban from guild option, so co leads cant recruit someone who changed their name/doesn't know about the ban. 3. Limit allies to only 1 guild, that way it can be like a totally different guild who has their own members as an ally. You won't take each other's towers, and will help each other when needed. That's all I can think of for now. Edit: Ohh dang, almost forgot #wtff bring back ctf. |
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I personally think the entire idea of all-time leaderboards is sort of an oxymoron. The purpose of a leaderboard is to promote activity and competition, not praise players or guilds for doing something when the entire game was completely different. Towering is actually fairly competitive right now. I checked the other day and I could count 13 guilds that actually seem to tower seriously and have a chance at taking towers when their people are online. That's because it's summer though. When school is in, towers are really easy. You don't see guilds holding 3 towers for more than 5 minutes right now. When school starts, guilds can do that for hours overnight (US time). So, what I think should maybe happen is that there should be 1 or 2 towers that only open over the summer just to accommodate the playercount and increased guild activity. Either that, or tower flag HPs need to scale dynamically with the playercount. Something like that. There's really no way to balance towering when the playercount is so volatile, because the current guild system basically enables you to recruit anyone and everyone with zero punishment, and that's what people do. I think the major problem people have when towers are changed ("OMFG SARDINO IS RUINED") is that they compare what it once was to what it is now, and they get envious that people before them were able to reach 1k, 5k, 10k hours so easily, but now they'll have to work harder for it. There becomes a conflict of interest where people begin saying, "Oh, I think this tower's flag should have 500 HP," when no, they don't think that's what's best for the game, they just want that because they know the people before them didn't have as rough of a time. Again though, that's why I think the all-time leaderboards suck (for everything). It's irrelevant today (from a towering perspective) that VG reached 10k hours, for example. The game was totally different then. All it does is stir up jealousy in people and make them complain and nag for the easiest towering experience possible. However, those same people who will beg you for a 500-HP flag and laser beams will tell you they are insanely bored at towers and that towering sucks. Well yeah, because you prefer a towering atmosphere where you AFK and chat all day until you hit the number you're after, not because it's fun or good for the game. |
Did they had before where a guild challenged a guild that held a fort and it was kinda like a GS match, whoever won got the fort/stayed with it?
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The solution to the first idea is nerf the towering structure on Classic. I think a seasonal tower system would be awesome. Instead of just going for one hat and dying, guilds like Revenge and Pandemonium (Pande back in the day) could take towers to get on the top of the seasonal boards, so in 2/3 months you could see who got the most tower hours in the allotted season. A reward would be dished out to those who make up the top 3, much like the Clash of Clans seasonal clan trophy system. Overall, Thallen has nailed it. The format and setup of Graal is too easy to reward guilds for 1000 hours, if the 8 towers were cut down to 5 overnight, then there would be more activity at other forts and there would be 3 other guilds at least who would actually have to work and fight to get a tower who could! I know - actually working for something in Classic, simply mind boggling! If I need to I'll make a whole new thread and go through it in way more detail when I get home, so what do you guys think? |
Thallens idea of dynamic flag hp based on playercount:
This would make sense if the flag hp was based on the number of defenders, or the number of non-defenders in the tower. Either: -More defenders = lower HP, fewer defenders = higher Hp; or -More attackers/pkers = higher HP, fewer attackers/pkers = lower HP |
The dynamic thing could probably be abused, by putting maybe 4-5 guarding flag on main tag, and then getting people on ally guild with 20+ to guard the halls, etc.
Unless you can control holding guild + allies, it will be abused, have high hp and high defense. Also, people could just not be allied to the holding guild officially and even if allies were counted, they are not officially allies, and still defending the tower with high hp. Edit: Guild recruitment proccess fixed for competitiveness/loyalty: Rules 1. If you join a guild, you can't join another guild. 2. Getting kicked from the guild will result in a 24 hour ban from that guild. So you better think about who you want to join before-hand, and keep them. 3. You can only have 1 ally. Better choose a totally different guild, that's good. 4. You can only recruit 50 members. 5. (Thallen's Idea example) Each member reduces flag hp by 10. Drop limit stops at 20 members Let's put flag hp at 250, there are 25 members, flag is at 50 hp. Quote:
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I'd also like to give members of my guild the power to give other members guild powers. The giving powers power could be a leader-only thing though. It could make for better co-leaders and such.
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Still waiting on the warp ring's return
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It would be nice if the allies feature would turn back into allies, rather than 'sub guilds'.
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FLAAAAAAAG |
I like the idea of an underwater tower.Youd need flippers to enter,and inside the tower would be a nexus-revolution type shop.Could probably put it in big city.
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They could just flood York and make it like that |
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