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-   -   Guild Spar/Tower/System Suggestion Thread (https://www.graalians.com/forums/showthread.php?t=29838)

MBK 07-07-2015 04:14 PM

Guild Spar/Tower/System Suggestion Thread
 
1 Attachment(s)
Looks like Xor listened to us!Time to spam the feedback!

If you ask me it would change the face of the game if this was added to Classic:

http://www.graalians.com/forums/showthread.php?t=29393

Colin 07-07-2015 04:31 PM

In case anyone wants to post suggestions on here because it would be easier for you to write it out or format, let's keep it all in one thread so there aren't a ton of spam posts.

If you've already made suggestions in the past, feel free to link it here or just post it as its own reply.

Brick 07-07-2015 10:51 PM

I posted an idea for this a while ago, but I'll post it again here:
Make the GTT (Guild Tower Tournament) where there are 3 separate towers in one large, enclosed area. Then allow the top 5 or so guilds of the season to participate. The team that holds a tower for the longest amount of time in a 24-hour period gets a prize.
Something along those lines anyway. Number of guilds, towers, or time-holding may vary. I think it would be interesting to watch or participate in. I'm not sure how easily this would be implemented though, or if it would even work very well. Feel free to critique it or add anything.

Dread 07-07-2015 11:02 PM

Ah yes, guild CTF would be a cool idea

Bryan* 07-07-2015 11:54 PM

Teleportation System (Able to fast travel from town to town)

- Teleporters in each town of Graal Classic (must be identified to use it) and for places like Snow you must need a lantern.

Bryan* 07-08-2015 01:12 AM

Quote:

Posted by SouthernZombie* (Post 589318)
How does this contribute to the guild systems?


Towering: Instant warp to the desire location you wish to attack

Sparring: Instant warp to the arena

Other: Fast travel to locations

Brick 07-08-2015 01:33 AM

Quote:

Posted by Bryan* (Post 589304)
Teleportation System (Able to fast travel from town to town)

- Teleporters in each town of Graal Classic (must be identified to use it) and for places like Snow you must need a lantern.

I like it. That'd be a neat way to reintroduce the warp ring.

Areo 07-08-2015 01:37 AM

Move the snow respawn. It's the only tower now with a respawn in the flagroom.
Also, what about a streak gs room? You win, you continue. Would be a good way for gs teams to get their rating up without having to waste time waiting for their turn

New Fallen 07-08-2015 01:41 AM

I know this has nothing to do with guilds but it would be pretty cool if we had an individual spar tournament.

Craftz 07-08-2015 03:27 AM

Quote:

Posted by Areo (Post 589337)
Move the snow respawn. It's the only tower now with a respawn in the flagroom.
Also, what about a streak gs room? You win, you continue. Would be a good way for gs teams to get their rating up without having to waste time waiting for their turn

I think snowtown is the only tower that should have the respawn there tbh. It's not easy to defend at all as a group attack unexpected will win almost every time.

Chun 07-08-2015 04:19 AM

make the enemies have a red indicator during guild spar.

Ash Ketchum 07-08-2015 10:07 AM

Guild
* Remap Guild system
* Guild quests
* Guild powers: Temporary leader, Mute player from talking in Guild chat, Temporary ban of player/Ban forever—a system like blocking, but for guilds
* Drop down menu for guild ranks. Leaders can change the ranks on the drop down menu, if not, a defult should be there.

Droid 07-08-2015 12:40 PM

Quote:

Posted by Ash Ketchum (Post 589465)
Guild
* Remap Guild system
* Guild quests
* Guild powers: Temporary leader, Mute player from talking in Guild chat, Temporary ban of player/Ban forever—a system like blocking, but for guilds
* Drop down menu for guild ranks. Leaders can change the ranks on the drop down menu, if not, a defult should be there.

All this please, especially guild quests like Zone.

Comyt 07-08-2015 04:39 PM

move the snowtown defender respawn point. 15 active players would never lose that fort. all you have to do is walk downwards 3 steps and the flag is right there.

fix players being able to boost kills off of players who die and warp, these are not legitimate kills and slow down the defending process in towers such as snowtown (where the spawn should be moved anyways though).

move the castle attacker respawn point to just ahead of the guards, it takes way too long to get back to the castle's flag room after you die.

fix players losing their invincibility once they enter water. players defending swamptown can repeatedly hit you into the water and people who don't understand that you can hug the wall to avoid this can go from 3.0 to death.

bring back ctf in some way.

that's all i got for now.

Ash Ketchum 07-08-2015 04:41 PM

*remove York
*remove snow
*remove deadwood

Comyt 07-08-2015 04:44 PM

oh yes, please widen the stairs at deadwood and make people walkthrough in the flag room. i hate entering the door to the flag and being trapped in the middle of a spam fest with nowhere to move.

Bryan* 07-08-2015 06:52 PM

Quote:

Posted by Comyt (Post 589517)
oh yes, please widen the stairs at deadwood and make people walkthrough in the flag room. i hate entering the door to the flag and being trapped in the middle of a spam fest with nowhere to move.


They could remove that useless area below flag and widening the flag room until it covers that area

Kuz 07-08-2015 07:29 PM

To be honest they should lower the number of towers. It'll make it more competitive since there will be less places for guilds to "home" right now all forts are "homed" except mod and it makes it boring because nobody attacks each other!

Also as someone mentioned before a guild streak room would be cool.

kush420swagYOLO 07-08-2015 07:38 PM

Quote:

Posted by Ash Ketchum (Post 589516)
*remove York
*remove snow
*remove deadwood

This

GOAT 07-09-2015 08:29 AM

Quote:

Posted by Kuz (Post 589557)
To be honest they should lower the number of towers. It'll make it more competitive since there will be less places for guilds to "home" right now all forts are "homed" except mod and it makes it boring because nobody attacks each other!

If a guild ever manages to "home" mod they will have bragging rights over all other "homing" guilds. Only tower that is "hat chasing proof"

Kosiris 07-09-2015 04:59 PM

Quote:

Posted by Comyt (Post 589517)
make people walkthrough in the flag room

^please. Its impossible to PK Deadwood without this

Rufus 07-09-2015 05:07 PM

I'll be honest, I want to see Castle, Deadwood, Swamp Town, Yorktown and Snow Town forts removed:
  • The castle would be turned into a (mini townesque) continuous quest area; a real central castle hub of content instead of its current single purpose.
  • Swamp fort would be put back into its original town of Babord when that is released.
  • Snow Town fort would be remade from scratch into a better structured more-like-the-others tower.
  • Deadwood and Yorktown wouldn't return.
This would mean that we have 5 towers instead of 8 and that's what I personally want to see. That's not to say it'll happen though.

Ash Ketchum 07-09-2015 05:15 PM

Quote:

Posted by Rufus (Post 589796)
I'll be honest, I want to see Castle, Deadwood, Swamp Town, Yorktown and Snow Town forts removed:
  • The castle would be turned into a (mini townesque) continuous quest area; a real central castle hub of content instead of its current single purpose.
  • Swamp fort would be put back into its original town of Babord when that is released.
  • Snow Town fort would be remade from scratch into a better structured more-like-the-others tower.
  • Deadwood and Yorktown wouldn't return.
This would mean that we have 5 towers instead of 8 and that's what I personally want to see. That's not to say it'll happen though.

let it happeennnnnn!

KuyaGabeGraal 07-09-2015 05:15 PM

Quote:

Posted by Rufus (Post 589796)
I'll be honest, I want to see Castle, Deadwood, Swamp Town, Yorktown and Snow Town forts removed:
  • The castle would be turned into a (mini townesque) continuous quest area; a real central castle hub of content instead of its current single purpose.
  • Swamp fort would be put back into its original town of Babord when that is released.
  • Snow Town fort would be remade from scratch into a better structured more-like-the-others tower.
  • Deadwood and Yorktown wouldn't return.
This would mean that we have 5 towers instead of 8 and that's what I personally want to see. That's not to say it'll happen though.

Please dont take away castle, or least move it when the time comes that there will be change. Its too close to the burger refugee where people afk or standby too much and it also where uh... People can easily find recruits to defend castle

Comyt 07-09-2015 05:24 PM

castle is the best tower imo but there is a lot of space in that building that can be set aside for other things

Aguzo 07-09-2015 08:15 PM

Spar

1. Put in the tier system, with blind queues so you can't selective spar and spar others based on skill, with a casual spar system.

2. Add spar tokens, and a spar token shop like from UN. I want that boomerang.

3. Add a total wins leaderboard as well.


Towers

1. Remove the far away afk towers: York, Deadwood, Snowtown. (Would make towering more competitive, even though I'd rather just have only 1 in the middle.)

2. Add a "Longest hold" tower, preferably castle, since it has the most space for multi-guild attacks, or remove it like rufus wants and put a new tower in the center of graal, next to graal city sign where a dungeon used to be.


Guilds

1. Limit of being in only 1 guild per account. Then raise the member limit to 50.

2. Add a ban from guild option, so co leads cant recruit someone who changed their name/doesn't know about the ban.

3. Limit allies to only 1 guild, that way it can be like a totally different guild who has their own members as an ally. You won't take each other's towers, and will help each other when needed.

That's all I can think of for now.

Edit: Ohh dang, almost forgot

#wtff bring back ctf.

twilit 07-09-2015 10:04 PM

Quote:

Posted by Rufus (Post 589796)
  • The castle would be turned into a (mini townesque) continuous quest area; a real central castle hub of content instead of its current single purpose.

I would like to see content in Castle too, but there's no reason to remove its tower function. Unless it would be too much attention for one area.

Rufus 07-09-2015 10:19 PM

Quote:

Posted by twilit (Post 589850)
I would like to see content in Castle too, but there's no reason to remove its tower function. Unless it would be too much attention for one area.

It is the royal castle of Graal Classic so guilds shouldn't be 'taking it over' especially with names like SOUL OF NINJAS.

Areo 07-10-2015 01:55 AM

Quote:

Posted by Rufus (Post 589863)
It is the royal castle of Graal Classic so guilds shouldn't be 'taking it over' especially with names like SOUL OF NINJAS.

That is the funniest thing I have heard in a long time.

SouthernZombie* 07-10-2015 03:12 AM

Quote:

Posted by Rufus (Post 589863)
It is the royal castle of Graal Classic so guilds shouldn't be 'taking it over' especially with names like SOUL OF NINJAS.

Omfg

Thallen 07-10-2015 03:27 AM

Quote:

Posted by Rufus (Post 589796)
I'll be honest, I want to see Castle, Deadwood, Swamp Town, Yorktown and Snow Town forts removed:
  • The castle would be turned into a (mini townesque) continuous quest area; a real central castle hub of content instead of its current single purpose.
  • Swamp fort would be put back into its original town of Babord when that is released.
  • Snow Town fort would be remade from scratch into a better structured more-like-the-others tower.
  • Deadwood and Yorktown wouldn't return.
This would mean that we have 5 towers instead of 8 and that's what I personally want to see. That's not to say it'll happen though.

I agree with removing towers instead of adding more:
Quote:

Posted by Thallen (Post 564454)
the general concern of the towering community is not what the quality of towering is like or how competitive it is, but how fast they can achieve 1000 hours

However, what I don't like about this is that guilds of the past now get to parade around and hold it over everyone else's heads that they achieved some number of hours back when the game had 1000-2000 players, there were less guilds, towers had 250 HP, etc.
I personally think the entire idea of all-time leaderboards is sort of an oxymoron. The purpose of a leaderboard is to promote activity and competition, not praise players or guilds for doing something when the entire game was completely different.

Towering is actually fairly competitive right now. I checked the other day and I could count 13 guilds that actually seem to tower seriously and have a chance at taking towers when their people are online. That's because it's summer though. When school is in, towers are really easy. You don't see guilds holding 3 towers for more than 5 minutes right now. When school starts, guilds can do that for hours overnight (US time).

So, what I think should maybe happen is that there should be 1 or 2 towers that only open over the summer just to accommodate the playercount and increased guild activity.
Either that, or tower flag HPs need to scale dynamically with the playercount. Something like that. There's really no way to balance towering when the playercount is so volatile, because the current guild system basically enables you to recruit anyone and everyone with zero punishment, and that's what people do.

I think the major problem people have when towers are changed ("OMFG SARDINO IS RUINED") is that they compare what it once was to what it is now, and they get envious that people before them were able to reach 1k, 5k, 10k hours so easily, but now they'll have to work harder for it. There becomes a conflict of interest where people begin saying, "Oh, I think this tower's flag should have 500 HP," when no, they don't think that's what's best for the game, they just want that because they know the people before them didn't have as rough of a time.

Again though, that's why I think the all-time leaderboards suck (for everything). It's irrelevant today (from a towering perspective) that VG reached 10k hours, for example. The game was totally different then. All it does is stir up jealousy in people and make them complain and nag for the easiest towering experience possible. However, those same people who will beg you for a 500-HP flag and laser beams will tell you they are insanely bored at towers and that towering sucks. Well yeah, because you prefer a towering atmosphere where you AFK and chat all day until you hit the number you're after, not because it's fun or good for the game.

Bryan* 07-10-2015 03:51 AM

Did they had before where a guild challenged a guild that held a fort and it was kinda like a GS match, whoever won got the fort/stayed with it?

Craftz 07-10-2015 04:08 AM

Quote:

Posted by Rufus (Post 589863)
It is the royal castle of Graal Classic so guilds shouldn't be 'taking it over' especially with names like SOUL OF NINJAS.

Shots fired!

Red 07-10-2015 06:56 AM

guilds:
  • Ban player from guild
  • better guild houses; a guild spar room
  • "real" guild houses, so guilds can share furniture
guild spar:
  • guild spar streak room
  • enemy indicators (indicators turn off randomly)
  • timer (how long the gs has left b4 a tie)
  • Guild spar screen locking
towers:
  • fix snows respawn point
  • buff mod
  • nerf deadwood flag room (to congested)
  • add more to castle its plain
  • fix yorks respawn point
  • widen swamp halls
  • change how fast you fall down holes at destiny, give a chance to get out of the hole
  • Add a tower to burger refuge!

Rufus 07-10-2015 11:58 AM

Quote:

Posted by Thallen (Post 589961)
Either that, or tower flag HPs need to scale dynamically with the playercount.

I think I like that idea.

Ash Ketchum 07-10-2015 12:05 PM

Quote:

Posted by Thallen (Post 589961)
Either that, or tower flag HPs need to scale dynamically with the playercount.

You can be smart sometimes

Droid 07-10-2015 01:08 PM

Quote:

Posted by Thallen (Post 589961)
I agree with removing towers instead of adding more:
I personally think the entire idea of all-time leaderboards is sort of an oxymoron. The purpose of a leaderboard is to promote activity and competition, not praise players or guilds for doing something when the entire game was completely different.

The only reference I can make is too competitive gaming: if something is tier zero and tearing up the meta, then they need to nerd it OR the format of the game moves so fast and the power creep needs to be slowed so they either raise the power of everything - in Classic's case raise first hat to 2k hours in the over world's current state - so that it actually a hard achievement that not everyone can get.

The solution to the first idea is nerf the towering structure on Classic. I think a seasonal tower system would be awesome. Instead of just going for one hat and dying, guilds like Revenge and Pandemonium (Pande back in the day) could take towers to get on the top of the seasonal boards, so in 2/3 months you could see who got the most tower hours in the allotted season. A reward would be dished out to those who make up the top 3, much like the Clash of Clans seasonal clan trophy system.

Overall, Thallen has nailed it. The format and setup of Graal is too easy to reward guilds for 1000 hours, if the 8 towers were cut down to 5 overnight, then there would be more activity at other forts and there would be 3 other guilds at least who would actually have to work and fight to get a tower who could! I know - actually working for something in Classic, simply mind boggling!

If I need to I'll make a whole new thread and go through it in way more detail when I get home, so what do you guys think?

twilit 07-10-2015 09:40 PM

Thallens idea of dynamic flag hp based on playercount:
This would make sense if the flag hp was based on the number of defenders, or the number of non-defenders in the tower. Either:
-More defenders = lower HP, fewer defenders = higher Hp; or
-More attackers/pkers = higher HP, fewer attackers/pkers = lower HP

Aguzo 07-10-2015 10:47 PM

The dynamic thing could probably be abused, by putting maybe 4-5 guarding flag on main tag, and then getting people on ally guild with 20+ to guard the halls, etc.

Unless you can control holding guild + allies, it will be abused, have high hp and high defense.

Also, people could just not be allied to the holding guild officially and even if allies were counted, they are not officially allies, and still defending the tower with high hp.

Edit:

Guild recruitment proccess fixed for competitiveness/loyalty:

Rules

1. If you join a guild, you can't join another guild.

2. Getting kicked from the guild will result in a 24 hour ban from that guild. So you better think about who you want to join before-hand, and keep them.

3. You can only have 1 ally. Better choose a totally different guild, that's good.

4. You can only recruit 50 members.

5. (Thallen's Idea example) Each member reduces flag hp by 10. Drop limit stops at 20 members
Let's put flag hp at 250, there are 25 members, flag is at 50 hp.

Quote:

Posted by twilit (Post 590299)
Thallens idea of dynamic flag hp based on playercount:
This would make sense if the flag hp was based on the number of defenders, or the number of non-defenders in the tower. Either:
-More defenders = lower HP, fewer defenders = higher Hp; or
-More attackers/pkers = higher HP, fewer attackers/pkers = lower HP

Unless the playercount is for total players online, then using allies or unoffical allies will abuse it.

Brick 07-11-2015 01:26 AM

I'd also like to give members of my guild the power to give other members guild powers. The giving powers power could be a leader-only thing though. It could make for better co-leaders and such.

Aguzo 07-11-2015 01:47 AM

Quote:

Posted by Brick (Post 590414)
I'd also like to give members of my guild the power to give other members guild powers. The giving powers power could be a leader-only thing though. It could make for better co-leaders and such.

They should add that as well to make official co-ldrs.

Bryan* 07-11-2015 01:49 AM

Still waiting on the warp ring's return

Areo 07-11-2015 02:24 AM

Quote:

Posted by Hikaru (Post 590421)
They should add that as well to make official co-ldrs.

Those co-leaders should also only be able to be kicked by the leader. Would help stop trolls from clearing guilds 100%

Aguzo 07-11-2015 03:13 AM

Quote:

Posted by Areo (Post 590430)
Those co-leaders should also only be able to be kicked by the leader. Would help stop trolls from clearing guilds 100%

It all depends on who you trust/can trust.

GOAT 07-11-2015 03:16 AM

Quote:

Posted by Hikaru (Post 589829)
Guilds

1. Limit of being in only 1 guild per account. Then raise the member limit to 50.

2. Add a ban from guild option, so co leads cant recruit someone who changed their name/doesn't know about the ban.

3. Limit allies to only 1 guild, that way it can be like a totally different guild who has their own members as an ally. You won't take each other's towers, and will help each other when needed.

Quote:

Posted by OG (Post 590042)
guilds:
  • Ban player from guild
  • better guild houses; a guild spar room

Quote:

Posted by Brick (Post 590414)
I'd also like to give members of my guild the power to give other members guild powers. The giving powers power could be a leader-only thing though. It could make for better co-leaders and such.

imo most of the activity suggestions would be pointless/abused unless they concentrate on guilds first.

Craftz 07-11-2015 03:46 AM

It would be nice if the allies feature would turn back into allies, rather than 'sub guilds'.

Aguzo 07-11-2015 04:00 AM

Quote:

Posted by Craftz (Post 590456)
It would nice if the allies feature would turn back into allies, rather than 'sub guilds'.

The reason this doesn't happen, at least not for towering is beca

FLAAAAAAAG

Shawn* 07-15-2015 12:50 AM

I like the idea of an underwater tower.Youd need flippers to enter,and inside the tower would be a nexus-revolution type shop.Could probably put it in big city.

Aguzo 07-15-2015 12:56 AM

Quote:

Posted by Shawn* (Post 592156)
I like the idea of an underwater tower.Youd need flippers to enter,and inside the tower would be a nexus-revolution type shop.Could probably put it in big city.

That's a great idea, but atm we need less towers, and easily accessible ones.

Bryan* 07-15-2015 03:53 AM

Quote:

Posted by Hikaru (Post 592160)
That's a great idea, but atm we need less towers, and easily accessible ones.


They could just flood York and make it like that


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