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-   -   Upcoming Dexterity Skill [READ] (https://www.graalians.com/forums/showthread.php?t=27683)

Alpho 02-22-2015 08:04 PM

Upcoming Dexterity Skill [READ]
 
http://i.imgur.com/FbhprKR.jpg

dexterity |dekˈsteritē|
the ability to easily move in a way that is graceful


Howdy everybody! In the near future, Ol'West will have special areas which are only accessible if you have a high enough Dexterity Level ("dex" for short). In addition to that, this won't be just for getting to special areas, it's also for getting to certain areas quicker. I want to collaborate with the community so that this upcoming update is the best that it can be!

While this is simply a concept right now, I have one thing actually ready to go. Currently, I have 2 posts with a rope connecting them for your player to walk across. I want this to be implemented in the best way possible. Should the player grab the posts to walk across? Should they tap the post? What's the best way?

Also, what are some good ideas for other types of boundaries to cross for higher levels?

I want to add a Dexterity Training Course for gang which take over a Gang Base possibly. Or perhaps it's accessible a different way?

Perhaps having a higher Dexterity Level allows you to walk quicker? Maybe we can add a Run or Sprint Feature which allows players to sprint for a short amount of time and it has to recharge? Having a higher level could make it recharge quicker or last longer?

These are just some of my ideas for the upcoming Dexterity Skill update. What are yours?

Golden Panda 02-22-2015 08:21 PM

good ideas :)

Vladamir Blackthorne 02-22-2015 08:24 PM

You really must like Runescape lol

Shiz 02-22-2015 08:26 PM

I don't think the higher level dex. you are should equal faster movement. I mean I kind of agree, then I don't because it would be drastically unfair to newer players.

That's the only downfall I can really think of, but it would also make them work for it.


// With all these new skills being added, the tutorial for new players will need to be changed as well.

Alpho 02-22-2015 08:28 PM

Quote:

Posted by Lazerlatte (Post 543146)
You really must like Runescape lol

I actually just found out about Runescape having "Agility". Though it looks like it's only a member's skill. I was never a member on Runescape. Lots of games have Dexterity.

I think the sprint idea would be fun and great for combat.

Quote:

Posted by ShizGodsu (Post 543147)
I don't think the higher level dex. you are should equal faster movement. I mean I kind of agree, then I don't because it would be drastically unfair to newer players.

That's the only downfall I can really think of, but it would also make them work for it.


// With all these new skills being added, the tutorial for new players will need to be changed as well.

I agree, I don't know if faster speed should be implemented for a higher level. That would make it hard and unfair, you're right.

Yes I plan to redo the tutorial and add mining + woodcutting so that new players just don't try to catch bugs for hours and also run in a base and die. Lol

Golden Panda 02-22-2015 08:33 PM

Will you be able to use this in an event?

A race for example??

Alpho 02-22-2015 08:35 PM

Quote:

Posted by Golden Panda (Post 543155)
Will you be able to use this in an event?

A race for example??

I think that's a fantastic idea. Though we would open all abilities in the event and not require a certain level?

Itkitt321 02-22-2015 08:46 PM

Why not making Lasso more useful like you can use Lasso to go up a cliff. But you need to have a high enough Dex skill.

John. 02-22-2015 08:50 PM

Quote:

Posted by Alpho (Post 543140)
While this is simply a concept right now, I have one thing actually ready to go. Currently, I have 2 posts with a rope connecting them for your player to walk across. I want this to be implemented in the best way possible. Should the player grab the posts to walk across? Should they tap the post? What's the best way?

The player should grab the post, and afterwards an animation would show the player walking through the bridge. The bridge starts to shake and if the player has a high enough dexterity level, the animation shows the player running to the other side and making it. If they don't the animation shows the player stay in the middle of the bridge confused as the bridge is shaking, and it collapses. Or perhaps the animation shows the player getting scared and running back to the starting side.

Lynx V. 02-22-2015 08:56 PM

Quote:

Posted by Alpho (Post 543140)

Howdy everybody! In the near future, Ol'West will have special areas which are only accessible if you have a high enough Dexterity Level ("dex" for short). In addition to that, this won't be just for getting to special areas, it's also for getting to certain areas quicker. I want to collaborate with the community so that this upcoming update is the best that it can be!

While this is simply a concept right now, I have one thing actually ready to go. Currently, I have 2 posts with a rope connecting them for your player to walk across. I want this to be implemented in the best way possible. Should the player grab the posts to walk across? Should they tap the post? What's the best way?

Also, what are some good ideas for other types of boundaries to cross for higher levels?

I want to add a Dexterity Training Course for gang which take over a Gang Base possibly. Or perhaps it's accessible a different way?

Perhaps having a higher Dexterity Level allows you to walk quicker? Maybe we can add a Run or Sprint Feature which allows players to sprint for a short amount of time and it has to recharge? Having a higher level could make it recharge quicker or last longer?

These are just some of my ideas for the upcoming Dexterity Skill update. What are yours?


To expand upon this, what if there was a small "skill" section on the right hand side of your screen. With this, you could have small utility skills, possibly a dash skill that makes you move quicker based on your dexterity level?
Example:
Dash Increases your movement speed by 12, lasts for Ten seconds
(Level 37 Dexterity the "ten" and "twelve" are increased based on dexterity level)
OTHER SKILLS TBA

Or, you could have a primary attribute selection which could give you a number of skills based on your primary attribute.
Example:
You have selected dexterity as your primary attribute, moving swiftly and eliminating anything that dares to step in your way, light on your feet you roam the lands of the west, with a new, fresh start on your mind.
Skills:
Dash ACTIVE Increases Movement speed for a short time.
Assassinate PASSIVE Increased Melee Damage while attacking enemies from behind
Bow Mastery PASSIVE Deal Increased Bow Damage based on your Dexterity Level
These are just some ideas that I came up with quickly, so don't be scared to expand upon them.

I feel that a class system like the one mentioned above would be interesting, you could easily have classes like Gunslinger and Skinner without straying far from the theme of Ol'West.

Clown 02-22-2015 09:25 PM

The term 'dexterity' just means speed to me. I agree that dexterity should not effect the speed of your player's running, but it should make them do some things faster. Maybe every other animation/activity speed is increased (i.e woodcutting, mining) or other relevant animation to speed apart from running or combat.

Just googled it, actual term is;
dexterity
dɛkˈstɛrɪti/
noun
skill in performing tasks, especially with the hands.

So it's actually relevant to the player not being faster with running.

Golden Panda 02-22-2015 09:30 PM

How do we earn this 'dexterity', does the level get higher with our other levels? or do we earn it in some other way where we start from level 0.
If we do start from level 0 how do we earn dexterity?

Alpho 02-22-2015 09:33 PM

Quote:

Posted by Golden Panda (Post 543182)
How do we earn this 'dexterity', does the level get higher with our other levels? or do we earn it in some other way where we start from level 0.
If we do start from level 0 how do we earn dexterity?

All skills start at level 1. You have to gain 83 experience in any skill to level up to level 2.

You'd earn Dexterity EXP from doing tasks which are undetermined at this time. (purpose of this thread)

Kieran2820 02-22-2015 09:35 PM

Maybe you could climb up and down cliffs from anywhere? I like itkitts idea of having a lasoo kind of like a grappling hook to climb up cliffs. Maybe swim a bit faster? I dont like the running faster though. That would be a bit unfair.

Belak 02-22-2015 09:35 PM

Ik dexertity on some games increase speed on weapons and stuff so what if it increased your reload time?

also i think that being able to use dexirty to unlock new areas or hangouts or an alternative to get into a base would be cool.

Also this is not on topic but why is Firemaking released yet cuase i saw you testing it like a week ago and you said you were finishing it that day. Was there problems with the skill or are you waiting to release it with other things?

Clown 02-22-2015 09:36 PM

I don't know how much of a disadvantage this could be considered as, but since dexterity is 'all in the hands' what about small gun reload/melee speed boosts at certain levels? And by small I mean very minimal

I also agree with what Kieran said, it would be awesome to have the ability to climb up any cliff at a certain level

Alpho 02-22-2015 09:39 PM

Quote:

Posted by Clown (Post 543189)
I don't know how much of a disadvantage this could be considered as, but since dexterity is 'all in the hands' what about small gun reload/melee speed boosts at certain levels? And by small I mean very minimal

I also agree with what Kieran said, it would be awesome to have the ability to climb up any cliff at a certain level

It isn't just for hands. It's for doing anything efficiently.

Yeah that would be cool! I could add certain areas which allow to be climbed. I sometimes use cliffs to block areas off though, so not all will be climbable.

Clown 02-22-2015 09:55 PM

Quote:

Posted by Alpho (Post 543191)
It isn't just for hands. It's for doing anything efficiently.

Yeah that would be cool! I could add certain areas which allow to be climbed. I sometimes use cliffs to block areas off though, so not all will be climbable.

Awesome. Maybe if you have extra time you could add some sort of aesthetic to the cliffs that are or are not climbable so that the player knows before trying?

Lynx V. 02-22-2015 10:02 PM

Assuming there will be more skills then just dexterity, I feel that if they are solely used for accessing new areas, people won't like them very much due to the fact that they don't directly affect average gameplay, maybe some type of skill system could be introduced with this, nothing major, just something that players who have a higher dexterity can brag about.

John. 02-22-2015 10:36 PM

Quote:

Posted by Lynx V. (Post 543194)
Assuming there will be more skills then just dexterity, I feel that if they are solely used for accessing new areas, people won't like them very much due to the fact that they don't directly affect average gameplay, maybe some type of skill system could be introduced with this, nothing major, just something that players who have a higher dexterity can brag about.

That new area could have a base or a shop with weapons only obtainable through there. So it could affect average gameplay.

Brick 02-22-2015 11:26 PM

Maybe with the new dexterity skill you could be able to jump down from small cliffs, and possibly sprint jump over small gaps.

Shiz 02-22-2015 11:32 PM

Quote:

Posted by Brick (Post 543208)
Maybe with the new dexterity skill you could be able to jump down from small cliffs, and possibly sprint jump over small gaps.

Ooh I like this. (Being able to jump off of cliffs anywhere.)

Alpho 02-22-2015 11:48 PM

Quote:

Posted by Brick (Post 543208)
Maybe with the new dexterity skill you could be able to jump down from small cliffs, and possibly sprint jump over small gaps.

YES!!! Little areas that allow you to jump down. Fabulous idea. Thank you lol.

Would this be a level 1 thing?

Also, I don't want ALL cliffs to be able to jump off of.

Kieran2820 02-22-2015 11:53 PM

Maybe some holes in some cliffs where you can crawl under to get to certain areas

Shiz 02-23-2015 12:02 AM

Quote:

Posted by Alpho (Post 543211)
YES!!! Little areas that allow you to jump down. Fabulous idea. Thank you lol.

Would this be a level 1 thing?

Also, I don't want ALL cliffs to be able to jump off of.

Why not? If you reach a certain level then you can jump off of it to get down easier. Unless there's a building below or something, then you cant. o=

Bensor 02-23-2015 12:06 AM

Maybe normal walking could give you exp after a while? Such as 1 exp each 5-10 seconds of walking. To prevent players from walking into walls forever to gain exp, you could make it so you only receive exp when your x/y position is changed.

Alpho 02-23-2015 12:15 AM

Quote:

Posted by Bensor (Post 543214)
Maybe normal walking could give you exp after a while? Such as 1 exp each 5-10 seconds of walking. To prevent players from walking into walls forever to gain exp, you could make it so you only receive exp when your x/y position is changed.

I think giving EXP for walking around is a good idea too. This will make it so older players will get a higher level too. So that you don't have to constantly grind different cliffs and such to get EXP. Great!

Bensor 02-23-2015 12:50 AM

Maybe you could do something like this for the Training Course?

http://www.club-doggie.com/resources...ity_course.jpg

Vladamir Blackthorne 02-23-2015 02:07 AM

Can it affect melee in some way? We're already piling up so many melee weapons, most of which are pretty darn cool, but we've fallen into the same pitfall as iEra has with melees being useless against ranged weapons even in extreme close quarters.

Belak 02-23-2015 04:13 AM

maybe a chnace to dodge bullets?

Vladamir Blackthorne 02-23-2015 05:05 AM

Quote:

Posted by Belak (Post 543262)
maybe a chnace to dodge bullets?

Ooooohhhh, nooooooo nononono. "Missing" is aggravating in any game. Might as well add random critical hits as well.

Alpho 02-23-2015 06:07 AM

I like the idea of adding a dash button or a sprint button.

Perhaps tapping it for a roll and holding it to run?

Where would the energy meter be? Where it says how much left you can run?

Vladamir Blackthorne 02-23-2015 06:26 AM

Quote:

Posted by Alpho (Post 543286)
I like the idea of adding a dash button or a sprint button.

Perhaps tapping it for a roll and holding it to run?

Where would the energy meter be? Where it says how much left you can run?

Well it depends on what kind of meter we're talking about. Is it a bar that gets shorter as it's used up? A circle segmented into wedges like that seen in Mario 64, Perfect Dark, Zelda Skyward Sword ect.?

Also, maybe instead of just rolling, tapping the button activates a general "Special Action" that changes based on what weapon you have equipped. The default could be rolling (also used for most guns), while bows could fire "aimed" shots that have a delay before launching the projectile in exchange for significantly increased damage and projectile speed, Furious Spears and Tomahawks can have a special melee attack that knocks foes back, and most melees could have some sort of lunge or charge attack.

Golden Panda 02-23-2015 07:25 AM

Quote:

Posted by Alpho (Post 543286)
I like the idea of adding a dash button or a sprint button.

Perhaps tapping it for a roll and holding it to run?

Where would the energy meter be? Where it says how much left you can run?

Maybe at the top or bottom in between the moving thing. Where else would you put it?

Hayala11 02-23-2015 07:27 AM

What about double jump and wall jump.

Joshua 02-23-2015 08:00 AM

Quote:

Posted by ShizGodsu (Post 543209)
Ooh I like this. (Being able to jump off of cliffs anywhere.)

Wouldn't a horse just do the trick o_o?

Quote:

Posted by Alpho (Post 543286)
I like the idea of adding a dash button or a sprint button.

Perhaps tapping it for a roll and holding it to run?

Where would the energy meter be? Where it says how much left you can run?

Why not just do a double tap in the direction you want to run in and place the energy meter near your character?

Lynx V. 02-23-2015 04:56 PM

Quote:

Posted by Alpho (Post 543286)
I like the idea of adding a dash button or a sprint button.

Perhaps tapping it for a roll and holding it to run?

Where would the energy meter be? Where it says how much left you can run?

Perhaps in the upper right hand section of the screen, "stamina" is a possible name.

G Fatal 02-23-2015 05:11 PM

:o each upcoming update i see from ol west seems great additions nice to see a server putting effort into things like this more rather than simple shop updates all the time.

John. 02-23-2015 11:55 PM

Quote:

Posted by Alpho (Post 543286)
I like the idea of adding a dash button or a sprint button.

Perhaps tapping it for a roll and holding it to run?

Where would the energy meter be? Where it says how much left you can run?

Ooh, and perhaps the food you cook can refill energy. The higher your cooking level, the more types of food you can make which give off buffs and higher energy. I'm assuming you're going to add cooking before or around the same time as this.

Clown 02-26-2015 12:23 AM

Quote:

Posted by John. (Post 543526)
Ooh, and perhaps the food you cook can refill energy. The higher your cooking level, the more types of food you can make which give off buffs and higher energy. I'm assuming you're going to add cooking before or around the same time as this.

Perhaps the meat in the freebies can be 'raw meat' and cooking it will result in higher a higher health regeneration when eaten (totally not ripped from minecraft)

Grief Hero 02-26-2015 03:48 AM

Possibly, another idea is the size of the gun you have, like the bigger and heavier it is, the slower you run, but depending on your dexterity level, you are capable of running faster.

LwMark 02-26-2015 08:28 AM

Quote:

Posted by G Fatal (Post 543405)
:o each upcoming update i see from ol west seems great additions nice to see a server putting effort into things like this more rather than simple shop updates all the time.

Ikr i haven't even logged into iclassic other than to just check news. IClassic needs a lil bit of ALPHO in its life . Alpho would make iclassic amazing in a month compared to classic tryin to be amazing since 2009. My new home is ol west over classic an that's crazy for me to be sayin that

ArtaXerXes 02-27-2015 12:34 AM

Quote:

Posted by Alpho (Post 543286)
I like the idea of adding a dash button or a sprint button.

Perhaps tapping it for a roll and holding it to run?

Where would the energy meter be? Where it says how much left you can run?

A small speed boost would be a great ability at a higher level. It could be triggered by a double tap in the direction you want to move. The stamina meter could be similar to your health meter but just a different color.

Alpho 02-27-2015 09:15 PM

I really want to add rolling or "evading" into the game. It would probably be another button near the movement pads, still have to decide where. It would probably have a timer so you can't do it constantly too. In addition to that, I want to add sprinting which would for sure have a time or distance limit. Still need to figure out where the best place is to position everything though. Feedback anyone?

John. 02-27-2015 11:51 PM

Quote:

Posted by Alpho (Post 544462)
I really want to add rolling or "evading" into the game. It would probably be another button near the movement pads, still have to decide where. It would probably have a timer so you can't do it constantly too. In addition to that, I want to add sprinting which would for sure have a time or distance limit. Still need to figure out where the best place is to position everything though. Feedback anyone?

I think that you should add rolling/evading into them game for about a week. If players like it, great. If many players complain, remove it.

Golden Panda 03-21-2015 03:31 AM

The higher the dexterity level the faster you should mine, cut wood and make fire.

Zura 03-21-2015 03:38 AM

Higher dexterity should allow you to have a quick boost. The higher the dex level, the longer the boost. Higher dexterity level should also allow you to do things like mining and woodcutting faster. I also like the idea of it being used to get up cliffs with a lasso.


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