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Upcoming Dexterity Skill [READ]
http://i.imgur.com/FbhprKR.jpg dexterity |dekˈsteritē| the ability to easily move in a way that is graceful Howdy everybody! In the near future, Ol'West will have special areas which are only accessible if you have a high enough Dexterity Level ("dex" for short). In addition to that, this won't be just for getting to special areas, it's also for getting to certain areas quicker. I want to collaborate with the community so that this upcoming update is the best that it can be! While this is simply a concept right now, I have one thing actually ready to go. Currently, I have 2 posts with a rope connecting them for your player to walk across. I want this to be implemented in the best way possible. Should the player grab the posts to walk across? Should they tap the post? What's the best way? Also, what are some good ideas for other types of boundaries to cross for higher levels? I want to add a Dexterity Training Course for gang which take over a Gang Base possibly. Or perhaps it's accessible a different way? Perhaps having a higher Dexterity Level allows you to walk quicker? Maybe we can add a Run or Sprint Feature which allows players to sprint for a short amount of time and it has to recharge? Having a higher level could make it recharge quicker or last longer? These are just some of my ideas for the upcoming Dexterity Skill update. What are yours? |
good ideas :)
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You really must like Runescape lol
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I don't think the higher level dex. you are should equal faster movement. I mean I kind of agree, then I don't because it would be drastically unfair to newer players.
That's the only downfall I can really think of, but it would also make them work for it. // With all these new skills being added, the tutorial for new players will need to be changed as well. |
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I think the sprint idea would be fun and great for combat. Quote:
Yes I plan to redo the tutorial and add mining + woodcutting so that new players just don't try to catch bugs for hours and also run in a base and die. Lol |
Will you be able to use this in an event?
A race for example?? |
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Why not making Lasso more useful like you can use Lasso to go up a cliff. But you need to have a high enough Dex skill.
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To expand upon this, what if there was a small "skill" section on the right hand side of your screen. With this, you could have small utility skills, possibly a dash skill that makes you move quicker based on your dexterity level? Example: Dash Increases your movement speed by 12, lasts for Ten seconds (Level 37 Dexterity the "ten" and "twelve" are increased based on dexterity level) OTHER SKILLS TBA Or, you could have a primary attribute selection which could give you a number of skills based on your primary attribute. Example: You have selected dexterity as your primary attribute, moving swiftly and eliminating anything that dares to step in your way, light on your feet you roam the lands of the west, with a new, fresh start on your mind. Skills: Dash ACTIVE Increases Movement speed for a short time. Assassinate PASSIVE Increased Melee Damage while attacking enemies from behind Bow Mastery PASSIVE Deal Increased Bow Damage based on your Dexterity Level These are just some ideas that I came up with quickly, so don't be scared to expand upon them. I feel that a class system like the one mentioned above would be interesting, you could easily have classes like Gunslinger and Skinner without straying far from the theme of Ol'West. |
The term 'dexterity' just means speed to me. I agree that dexterity should not effect the speed of your player's running, but it should make them do some things faster. Maybe every other animation/activity speed is increased (i.e woodcutting, mining) or other relevant animation to speed apart from running or combat.
Just googled it, actual term is; dexterity dɛkˈstɛrɪti/ noun skill in performing tasks, especially with the hands. So it's actually relevant to the player not being faster with running. |
How do we earn this 'dexterity', does the level get higher with our other levels? or do we earn it in some other way where we start from level 0.
If we do start from level 0 how do we earn dexterity? |
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You'd earn Dexterity EXP from doing tasks which are undetermined at this time. (purpose of this thread) |
Maybe you could climb up and down cliffs from anywhere? I like itkitts idea of having a lasoo kind of like a grappling hook to climb up cliffs. Maybe swim a bit faster? I dont like the running faster though. That would be a bit unfair.
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Ik dexertity on some games increase speed on weapons and stuff so what if it increased your reload time?
also i think that being able to use dexirty to unlock new areas or hangouts or an alternative to get into a base would be cool. Also this is not on topic but why is Firemaking released yet cuase i saw you testing it like a week ago and you said you were finishing it that day. Was there problems with the skill or are you waiting to release it with other things? |
I don't know how much of a disadvantage this could be considered as, but since dexterity is 'all in the hands' what about small gun reload/melee speed boosts at certain levels? And by small I mean very minimal
I also agree with what Kieran said, it would be awesome to have the ability to climb up any cliff at a certain level |
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Yeah that would be cool! I could add certain areas which allow to be climbed. I sometimes use cliffs to block areas off though, so not all will be climbable. |
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Assuming there will be more skills then just dexterity, I feel that if they are solely used for accessing new areas, people won't like them very much due to the fact that they don't directly affect average gameplay, maybe some type of skill system could be introduced with this, nothing major, just something that players who have a higher dexterity can brag about.
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Maybe with the new dexterity skill you could be able to jump down from small cliffs, and possibly sprint jump over small gaps.
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Would this be a level 1 thing? Also, I don't want ALL cliffs to be able to jump off of. |
Maybe some holes in some cliffs where you can crawl under to get to certain areas
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Maybe normal walking could give you exp after a while? Such as 1 exp each 5-10 seconds of walking. To prevent players from walking into walls forever to gain exp, you could make it so you only receive exp when your x/y position is changed.
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Maybe you could do something like this for the Training Course?
http://www.club-doggie.com/resources...ity_course.jpg |
Can it affect melee in some way? We're already piling up so many melee weapons, most of which are pretty darn cool, but we've fallen into the same pitfall as iEra has with melees being useless against ranged weapons even in extreme close quarters.
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maybe a chnace to dodge bullets?
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I like the idea of adding a dash button or a sprint button.
Perhaps tapping it for a roll and holding it to run? Where would the energy meter be? Where it says how much left you can run? |
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Also, maybe instead of just rolling, tapping the button activates a general "Special Action" that changes based on what weapon you have equipped. The default could be rolling (also used for most guns), while bows could fire "aimed" shots that have a delay before launching the projectile in exchange for significantly increased damage and projectile speed, Furious Spears and Tomahawks can have a special melee attack that knocks foes back, and most melees could have some sort of lunge or charge attack. |
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What about double jump and wall jump.
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:o each upcoming update i see from ol west seems great additions nice to see a server putting effort into things like this more rather than simple shop updates all the time.
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Possibly, another idea is the size of the gun you have, like the bigger and heavier it is, the slower you run, but depending on your dexterity level, you are capable of running faster.
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I really want to add rolling or "evading" into the game. It would probably be another button near the movement pads, still have to decide where. It would probably have a timer so you can't do it constantly too. In addition to that, I want to add sprinting which would for sure have a time or distance limit. Still need to figure out where the best place is to position everything though. Feedback anyone?
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The higher the dexterity level the faster you should mine, cut wood and make fire.
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Higher dexterity should allow you to have a quick boost. The higher the dex level, the longer the boost. Higher dexterity level should also allow you to do things like mining and woodcutting faster. I also like the idea of it being used to get up cliffs with a lasso.
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