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-   -   Ideas for New Baddy Types (https://www.graalians.com/forums/showthread.php?t=25378)

Droid 07-26-2014 08:41 AM

Ideas for New Baddy Types
 
Thanks to all those who contributed so greatly to my last thread about more baddy areas, and a special thanks to Rufus and Dusty. If you want to read it, you can read it here.

If Graal was to introduce a brand new baddy type, what would you like it to be like?

For instance (purely for example, and maybe not a completely thought out idea), An "Explosive Baddy" could be a baddy that uses bombs to inflict damage to the player. They could be slightly faster than traditional green baddies and try bomb the players health down. However, they may accidentally kill/inflict damage to themselves therefore losing the player's kill but could drop a loot item. These would be good for possible quests as they could potentially deal with multiple players at once. They could be blue with red shoulder pads and could not wield a sword. These could also drop 3-10 bombs upon deaths.

So do any of you have any better thought out ideas than mine, remember the more information you can describe makes it easier to bounce and edit each others ideas.

Have Fun!

Narcosis 07-26-2014 09:03 AM

Well, naturally one thinks of Zelda when it comes to Classic (and some of the baddies are obviously inspired by some of the enemies in LttP).

Anyway, I wouldn't mind seeing skeletons of some kind. Maybe in some new section of Deadwood (Deadwood does need some love since more than half of it was removed). Maybe they just fall apart if you hit them with your sword, and then get back up in a few seconds. You'd have to kill them with bombs. Maybe 3 blasts to kill them. They should have a melee attack as well as a "bone boomerang" of sorts. Might be nice to have a baddy that you have to kill with bombs and is essentially immune to sword attacks.

Droid 07-26-2014 09:15 AM

Quote:

Posted by Narcosis (Post 493546)
Anyway, I wouldn't mind seeing skeletons of some kind. Maybe in some new section of Deadwood (Deadwood does need some love since more than half of it was removed). Maybe they just fall apart if you hit them with your sword, and then get back up in a few seconds.

I really like this idea, but maybe this could just be them respawning? I mean, if you did hit it and it fell apart, they would not be worth killing and would just serve as a nice new NPC that chases you when you walk past.
Other than that, I love this idea; skeletons sound cool, especially if they were added to Deadwood.

Blueh 07-26-2014 03:14 PM

ELECTRIC BADDY

Sun* 07-26-2014 03:29 PM

I was thinking for zorbi monster if the zorbi cave was open

Howl 07-26-2014 03:46 PM

A baddy that carries a large axe, his slow, but does 1 heart damage.
Different types of wizards that shoot fire (these would be dressed in red) and ones that shoot water (these would be blue).

Also, I think the map in Classic needs a new update, seeing the new style of the server is really smooth. The map just looks outdated.

Plus, those green baddies don't fit the classic style at all.

Colin 07-26-2014 04:09 PM

A wizard type baddy would be something good to add.

Droid 07-26-2014 05:18 PM

Quote:

Posted by Blueh (Post 493579)
ELECTRIC BADDY

This would be cool. Maybe wearing the zorbi helm could prove to help people destroy it? As water and electricity don't mix? Or how would you want it to behave and attack?

Quote:

Posted by Sun* (Post 493580)
I was thinking for zorbi monster if the zorbi cave was open

Maybe they could guard a new part of the quest under the zorbi waterfall, the gfx would be similar to the guards, just have AI's of their own.

Quote:

Posted by Howlgraal (Post 493584)
A baddy that carries a large axe, his slow, but does 1 heart damage.
Different types of wizards that shoot fire (these would be dressed in red) and ones that shoot water (these would be blue).

Plus, those green baddies don't fit the classic style at all.

The wizards sound cool as does the "boss" axe-wielding baddy. However, green baddies DO fit the Graal theme as that is how Graal was first made, all these new tilesets and graphics take away from retro looks and original artworks.

Quote:

Posted by Colin (Post 493585)
A wizard type baddy would be something good to add.

Again, this is a cool idea. Maybe they could link these to the 4 graals? A graal for each element, such as thunder, earth, fire, water?

Kendama 07-26-2014 05:57 PM

Quote:

Posted by Droid (Post 493591)
This would be cool. Maybe wearing the zorbi helm could prove to help people destroy it? As water and electricity don't mix? Or how would you want it to behave and attack?



Maybe they could guard a new part of the quest under the zorbi waterfall, the gfx would be similar to the guards, just have AI's of their own.

The wizards sound cool as does the "boss" axe-wielding baddy. However, green baddies DO fit the Graal theme as that is how Graal was first made, all these new tilesets and graphics take away from retro looks and original artworks.



Again, this is a cool idea. Maybe they could link these to the 4 graals? A graal for each element, such as thunder, earth, fire, water?

...But... wind mages are my favorite :(

Droid 07-26-2014 06:13 PM

Quote:

Posted by Kendama (Post 493595)
wind mages are my favorite :(

Then suggest a wind mage! Explain how it could attack and/or any special abilities/characteristics that would apply! The more ideas and scenarios we can collect here increases the chances of Dusty or whoever to find an idea they would be motivated to bring to life!

Sicx 07-26-2014 06:48 PM

A giant spider area hidden in a room in the tunnels. Spiderwebs would be everywhere slowing the player, small spiders, that you could catch, and giant spiders, bouncing from area to area attacking the player.

Droid 07-26-2014 07:18 PM

Quote:

Posted by Sicx (Post 493609)
A giant spider area hidden in a room in the tunnels. Spiderwebs would be everywhere slowing the player, small spiders, that you could catch, and giant spiders, bouncing from area to area attacking the player.

OMG! Love this idea! This sounds like it would take more than one player! A small team quest!

4-Lom 07-28-2014 09:50 AM

many potentials from link to the past... like that weird slug that dropped bombs (in a few castles in the dark world), the electric blob (that, if you hit it with a bit of magic powder, sang a little song, and needed to be killed by using bomb/boomerang/arrows), the wizrobes (client side only?), the ravens/bee swarms, the 'thief'... i would personally like to see the thief most..

Hadzz 07-28-2014 10:57 AM

How about a worm like creature which burrows underground you would see a trail to predict where its going to attack you from then it jumps up from the ground and spuds spikes it can not take damage whilst in spike mode however so five seconds before its about to go underground its spikes will go back in imagine if there was five of these to take down !

Hayala11 07-29-2014 03:16 AM

A creeper

Kendama 07-29-2014 04:20 AM

Quote:

Posted by Hayala11 (Post 494430)
A creeper

http://img4.wikia.nocookie.net/__cb2...3/Not_bad.jpeg

Hayala11 07-31-2014 02:28 PM

Hehehehe hehehehe sssssssssssbooom

eevee2 08-01-2014 08:58 PM

How about a crab baddy?
Sounds like a tasteful idea for me :3

randomuser3954 08-01-2014 09:19 PM

A nukeshot baddy.

Id like to see the baddy from level editor being added; theyre fast and hard to kill.

Kapoa 08-03-2014 12:49 AM

the fire baddy it shoots fire and is harder to kill
and only spawns in caves

Wolfie 08-03-2014 01:52 AM

A Tree. It uses it's root and branches to attack players. Players can


1. Shoots arrows at tree
2. Throws bombs at tree
3. Go closer to the tree and slice it
4. Eat a bomb and spam the horse button
5. Use horse to eat tree

Once a tree is killed, it drops woods and logs. You can take the logs and either

1. Sell it to the dude who's busy chopping woods in MoD Town.
2. Craft it. Build arrows or stuff like that. But whatever.



These ideas can be nice to have but where will we place them? Can't just put them in random places on the gmap like in Swamp lmao.


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