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I just mad that there is level to mine things
I prefer the old mining for ol west |
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New Mining System Pros : Can mine specific minerals, such as Coal. Steady profit. Has a range of pickaxes with different durability. Handy for Crafting There's level system to gain access to specific pickaxe and minerals Cons: Takes time to level up. Have to spend more money to level up. Bats and falling rocks will occur if you remain idle. Rock Hoggers (Because of the 5 second *Ownership*) Old Mining System Pros : Have a chance of hitting more than one rock at the same spot. No mobs appearing and attacking. Fixed price for pickaxe. No level system. Cons : Minerals mined is based on chance (With coal having a low chance) Profit can increase or decrease depending on chance (Again...) Can't mine specific minerals. Can take a long time getting specific minerals for crafting |
Does anybody have any idea on how we can improve the new mining system? Should we make it so you can only own one rock at a time? Should the sell price be increased? Don't just say "yeah it should be increased" because you want to make a lot of money, you need to think logically. Should pickaxes last longer? Be cheaper? Anything
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Some people think that you do not get so much money on the jobs!
Well let me tell something. Ol west have a lot of jobs. That you can earn money from some of them not so much but do you know why? Because stuff is very cheap on ol west. As they said it is not a pay to win game. Like a gun for 10k is nothing i even think that is the expencieds gun that exist(not sure) just an example If you move to iera you will see guns that cost 200.000 gralats! So in my opinion the precis shall not be incrased, but maybe the pickaxe. Well i do not mine so much was just and example thanks sorry for hopping of topic! |
Pickaxe health suggestion:
Old: -Wooden pickaxe: 500 health -Iron pickaxe: 600 health -Golden pickaxe: 800 health -Diamond pickaxe: 1000 health My suggestion: -Wooden pickaxe: 500 health -Iron pickaxe: 700 health -Golden pickaxe: 900 health -Diamond pickaxe: 1200 health (Each pickaxe has 200 more health than the one of the level below, except for the diamond pickaxe which gets 300 more health than gold since it takes a lot more levels to achieve) |
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Also i think the exp per rock mined needs to be fixed cuase when theres for example a 10 lvl jump instead of a 5 lvl jump the exp per rock doesnt increase much. I dont know but i also think the rocks hp is a little high. |
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Ok.. I've increased the stats for the pickaxes like iBubble mentioned.
Wooden: 500 HP Iron: 700 HP Gold: 900 HP Diamond: 1200 HP |
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Can we have more than 1/2 jobs that doesn't require you to actually buy the tools needed to earn.
Quite bored of doing the river mineral finding... Quote:
Probably the chance rate of getting 2 ores should be less than 30% (since mining isn't really that easy to do now...). |
- Give more exp for thew Coal Rock
- Make it so people can't mine 2 rocks at once - Extend the time it takes when someone stops mining a rock and then a player can then continue with it. It's bloody frustrating to have your pic break when the rock was only a few hits away from being mined, then some scrub comes and mines it for you. Make the timer 20 seconds at the minium. |
I think it's quite a good addition to ol' west!
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Alpho, does the transition of pickaxe durability (say from wood all the way to diamond) affect the mining speed of say one rock? If not, you should consider the idea of having a faster mining speed for all minerals (depending on level) in accordance to the pickaxe's durability. I would also like to see an increase in time for the possession of rocks. 5 seconds is too short. Receiving a pm, and then answering it always leads to some crafty person putting their 4 damage in on the rock as soon as the 5 second grace period is over.
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I increased the time to 10 seconds
Also now there's a chance to gain 2 ore from mining per-rock The maximum level has also been increased to 100 |
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