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-   -   Trade System (https://www.graalians.com/forums/showthread.php?t=9762)

Sup3rn00b 08-26-2012 11:15 PM

Quote:

Posted by Jester Lapse (Post 187318)
*puts up gold katana for auction*

Still complaining?

Still dunno who gave it to u and why. Is it the only one in existance?

Jester Lapse 08-26-2012 11:17 PM

Quote:

Posted by Sup3rn00b (Post 187327)
Still dunno who gave it to u and why. Is it the only one in existance?

snk, making a video, yes

Quote:

Posted by Chaotic (Post 187326)
Made a thread about the auction thingy, just thinking out loud

http://www.graalians.com/forums/show...330#post187330

MattKan 08-26-2012 11:18 PM

All you've done now is enabled trading without the safety of it... So while trading exists, it isn't safe for players. So I don't really understand how this helps anybody. If Stefan thinks trading will hurt iEra then this is hurting iEra. And since players don't want to be scammed, it hurts the players. Lose/Lose situation. Not only that, but don't you guys say scamming is legal? Because you guys can't deal with it and prove who scammed? You're just hurting the players, really.

Zero02 08-26-2012 11:18 PM

Quote:

Posted by Jester Lapse (Post 187324)
I don't think you understand what an auction is

I asked for the default price, in that case, one gralat XD

LordBryson 08-26-2012 11:23 PM

I still want a trade system

Ventus277 08-26-2012 11:36 PM

Hit my year mark playing iEra last week haven't been scammed yet. Why; because I havn't dropped my items to anyone, and if I do trade they drop to me first no questions asked those who do get their item from me win/win. I only wish there were more trustworthy people in the world.

fsh 08-26-2012 11:51 PM

Didn't Mayu get one for saying she loves snk of something

SnakeRekon 08-27-2012 12:07 AM

Quote:

Posted by MattKan (Post 187332)
All you've done now is enabled trading without the safety of it... So while trading exists, it isn't safe for players. So I don't really understand how this helps anybody. If Stefan thinks trading will hurt iEra then this is hurting iEra. And since players don't want to be scammed, it hurts the players. Lose/Lose situation. Not only that, but don't you guys say scamming is legal? Because you guys can't deal with it and prove who scammed? You're just hurting the players, really.

Players developed trading for themselves, it was never our intention for people to use things as currency, e,g shells, it's just what players decided to do.
End of the day, trading system will hurt this game more than it will help it in the long run.

In regards to a different post, if people miss event items, thats how it should work, they are meant to be unique and such like :3

BabyGhost 08-27-2012 12:17 AM

I guess many players still don't know about Jones' anti scam method =/

MementoJoker 08-27-2012 12:31 AM

Quote:

Posted by BabyGhost (Post 187391)
I guess many players still don't know about Jones' anti scam method =/

It is imperfect.

Mofujohn 08-27-2012 03:28 AM

I don't get why whenever a trading system is mentioned everyone thinks about trading anything such as guns and that it will ruin the economy. Why not make a trading system for JUST droppable items? The only change it could possibly make is no more scamming.

BabyGhost 08-27-2012 04:24 AM

Quote:

Posted by Dimentio (Post 187409)
It is imperfect.

It reduces chance of being scammed. I still see people do house trading or public trading.

XENA* 08-27-2012 04:26 AM

Don't add the trading system. Let the people think before dropping.

Sungwonc01 08-27-2012 04:55 AM

Part 1:
Trading fees. How about for a certain percent of the melees worth you have to pay. (e.g 15% of the total values of the trade. 50k + 50k is 100k. 15k fee.) or you have to pay $3.99 a month to trade with no or a reduced trading fee. And also add a $0.99 fee per every trade.

Part 2: Or only trade things with no set value, for every damage, every effect and unique purpose to up the new value. Also the trades have to about the same values. (e.g one crab dagger plus a spd dagger = one shamrock dagger and 100 burgers. Values [only examples]

Crab dagger: 10k
Spd dagger :20-40k
Shamrock dagger:30k
Candy cane: 10k
Pitchfork:7k
Burgers:10
A crab+candy cane+1000 burgers=shamrock dagger.

Street 08-27-2012 04:57 AM

Quote:

Posted by Talon (Post 187258)
No on the trading system. As Street once said, the owners of the game don't want a free economy in which other players can capitalize in certain assets, whether it be guns, melees, or currency. In an open market such as one created by a trading system, the demand for certain items is determined by the supply of the item (infinite, in our case). Prices are set by developers. If we allowed trading of items such as guns, prices will decline way below the original price set for the item. Why? Because when players find no more use for, say, a BAR, they will sell it for a lesser price to appeal to players and use the money to buy a new gun. Eventually the price players set tend to turn into an accepted status quo, which is indefinitely lower than store prices. When this happens, the players' money circulates only through players as opposed to Gralats disappearing when an item in a store is purchased. When money circulates through players, eventually the need for purchasing Gralat Packs is gone as players can just easily sell items to gain money.

This is an issue for any game developer with no outside revenue source. When players are constantly shelling for money, soon all of the money will STAY in circulation through the players, assuming items are bought at lower prices from other players (which any rational player will do). When this happens, TONS of money will be, and stay in the economy which ultimately defeats the purpose of buying packs. This means no revenue for the game owners. Our current system regulates this by forcing players to buy items in-store. Having money disappear when items are bought in-store lessens the amount of money circulating in the economy. When there is less money going around, players are more inclined to buy Gralat packs - that is where game owners make their profit.

Thanks for bringing it back up, I'm surprised someone actually remembered what I said. :D

The problem is not about the lack of a trading system, or a a system to facilitate trading. The issue, in regards to to scamming, is the player. Players are at fault for trusting someone they shouldn't be or players being greedy and scamming.

We can keep things the way they are, in regards to what could be given away. Guns and "non-tradeables" should still not be traded for the exact reasons as quoted. In my opinion, anything that could be bought via Gralats in a shop, should not be able to be traded. This will prevent the trading market from making a significant impact on the gralats economy. Emphasis on the "significant impact" due to the fact that there will still be ways to affect the gralats economy via the auction house.

I think a trading system will be healthy for the game community. We will need to re-evaluate which items could be traded or not though. It will prevent players from being scammed... although it won't eradicate the issue. Players will still get scammed (via account identify scamming, false promises etc). It would still reduce the scamming issue significantly though.
It promotes a community, since it facilitates interactions with other players. As mentioned previously, if we removed all item dropping etc, it will just be like a "single player mode" but with online friends. A trading system helps promote relations and interaction between players. For example, a player will remember if another player gave him a really good deal in a trade, or if another player helped him by giving free shells etc. As I said, it'll be healthier for the game community than not having any interactions other than PK/gang related stuff.

Someone mentioned a "gift" option, there's a flaw with that idea because players will simply just use the gift feature to trade AND scam.


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