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04-11-2013 10:08 PM |
Quote:
Posted by Yogy*
(Post 328211)
Agree
Also im just wondering why cant guns hit laggers same as melees do? Why do we have to use melees on laggers? Laggin people take advantage of it i dont think its fair.
Also when ac was removed from tts and spar tourney i was dissappointed because it was only way to kill a half lagged person (teleportating lagger)
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Melee uses a simple calculation to determine if it hits successfully, so it is calculated on the server. With the way projectiles work on Graal, the detection has to be done on the client. If I had super bad lag and fired 40 bullets before the server even got the message, it would fire a wall of bullets that's pretty much undodgable and wipe you out. By putting a brief period of invulnerability after being hit, you can prevent the advantage laggers get by spamming walls of bullets.
Having to calculate the paths of thousands of bullets at a time would crash the server, so they can't do it the same as melee where it simply checks once if the player is in range rather than a bullet continuously 10 times a second(the client is capable 20 times a second, the server 10, but with extreme lag if done in massive amounts)
IMO you should only be able to shoot 5 bullets before getting a ping back from the server, if you're lagging that bad you shouldn't be able to spam 30 bullets every 10 seconds and be invincible to projectiles as well.
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