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12-06-2020
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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Baddy Kills update
I’d love to see an improvement to the baddy kill system. Heres a bit of background to whats been happening lately and for some time. What I’ve encountered during daily quests are players that take over an area and prevent other players from baddy killing. For example, the location posted here inside the lava area at Big City. This greatly impacts players, like myself, from finishing daily quests. I dont always have time to be running all around graal to finish my quest. I wanna do my quest and move on. An improvement I’d like are limitations to baddy killing. As an example, if a player hits a baddy, then that baddy should only be killed by that player that hits it first. I know baddy killing is competitive but it also gets in the way of daily quests. I see it as a way of game disruption. There should be set boundaries as to how many baddies one player can kill at a time. |
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12-06-2020
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Úsáideoir Cláraithe
Join Date: Jul 2015
Location: Michigan
Posts: 527
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I tend to only see this in that volcano. There will always be one motherfu**er in each of those rooms of the volcano hogging all 3 or 4 Lizardons. I'll come back an hour later and I still see them in there. For what? A spot on the leaderboard? Grind to 1M baddy kills? In order to ensure the baddy is yours if you're fighting for one with another player, you need to take over 50% of their HP. i.e you need to hit a rebel for 2.0 of 3.0 HP (4 hits). Basically, you just need to hit the baddy more times than someone else, even if someone else kills the baddy. |
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12-07-2020
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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Dusty was gonna experiment with instancing, and it sounds like they are aware of the no sleep Bk spot campers Maybe when you die, the sword button is disabled for a cool down period (BK areas only) It’s tricky to find a good solution |