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04-19-2018
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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Multiplayer Player VS Baddie daily dungeon
It would be pretty cool to mess around together to solve puzzles and kill baddies to clear an area Every season has its own co op dungeon so you could change it up a little every season to keep it fresh |
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04-19-2018
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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To be honest, Kinda a fun idea really. Never thought of it. The thought of working with others or alone to solve a dungeon puzzle and kill baddies sounds fun, I actually could see myself wanting to do these often. But a few things I'd ask about is 1) What would be the reward for solving these puzzles? 2) How would it be implemented? Like what would be the dungeon team size, Dungeon location? How would teams be placed, Could I create a custom area where u could do it solo or bring only certain people? I think this would be a pretty nice idea to add to the game. I could see a lot coming out of this really in what it could offer, And I guess out of everything now would be the best time to have it. Since there is barely anything to do on graal anymore. |
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04-20-2018
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Yes. You could stock up on different variations of the gauntlet over time and have a weekly or daily rotation of the objective. Even just 5-10 levels without dying would be challenging. |
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04-20-2018
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Registered weirdo
Join Date: Jul 2015
Location: Offline
Posts: 171
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Seems great!
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04-21-2018
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Oooo
Join Date: May 2017
Location: Australia
Posts: 147
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Like a dungeon that has like 30-60 minutes of gameplay would be fun with a guild or with some friends. It would be cool if it was daily or weekly. It is were weekly there should be like more "$$$" |
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06-13-2018
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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You could steal a lot of puzzle ideas from Lufia 2: Rise of the sinstrals (snes), and Brainlord (snes) Sprinkle in a few of those purple loot chests and I think we got something everyone could enjoy For the combat against baddies you could add a healing potion that players could throw at each other (like that love potion, but for healing) and maybe add a survival element (if you die you gotta wait till the next day) |
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06-13-2018
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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Since this thread got bumped. Why not add the following 1. Baddy elimination. You have to kill as many bandits as you can before you're eventually killed. No healing. And there is no time limit. |
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06-13-2018
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Baddy Killer
Join Date: Jan 2017
Location: Rail Cave
Posts: 51
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Yes, this is a great idea!
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