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01-17-2017
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Registered User
Join Date: Jul 2014
Location: Chicago, IL.
Posts: 26
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Contract Concerns
Since the release of new castle, I discovered these Daily Contracts that you can complete for a prize. For example, mine is to kill/collect 75 pyrates to fill a "capture crate", but whenever I kill a pyrate, it doesn't register. Also, is there any way to untoggle the crate? Because when you have it out, you cannot access your mount/items or view them on your profile. The only way I know is to get killed so you drop it but then it will expire if you don't pick it up. I'm sure it is just a bug because it has only been released for an hour now but if you have any insights or questions yourself, leave them below! Sent from my iPhone using Tapatalk |
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01-17-2017
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iClassic Dev
Join Date: Sep 2011
Location: Onnet Town
Posts: 1,945
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01-17-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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same for lizardons.
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01-17-2017
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Registered User
Join Date: Jul 2014
Location: Chicago, IL.
Posts: 26
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01-17-2017
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iClassic Dev
Join Date: Sep 2011
Location: Onnet Town
Posts: 1,945
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01-19-2017
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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How long do we have till our contracts expire after they have been dropped? I was under the impression we were allowed to drop them and come back to them at anytime. Given that we came back to the crate within the 24hr given. My contract was cancelled within the 24hrs. I took a break for maybe an 1hr. |
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01-20-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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01-20-2017
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Registered User
Join Date: Dec 2016
Posts: 499
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The dropping of box everytime u die thing should just be removed tbh
Last edited by Raeven; 01-20-2017 at 06:01 AM.
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01-20-2017
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Maybe this was posted elsewhere and I didn't see, but any clarification on how baddy tagging is going to work once and for all? If I'm correct, right now it's giving the kill credit to the last person who hits the baddy whereas before it was the person who hit it the most times? I never really knew how baddy kill credit worked if both players hit it 3 times (with the eyepatches), I just assumed the last player to hit it gets the credit.
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01-20-2017
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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01-20-2017
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Registered User
Join Date: Dec 2016
Posts: 499
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Right now it's the last hitter that gets the bounty
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01-20-2017
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Bounties will be converted to most damage = bounty win as long as you are close enough. Though it may take time to do.
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01-20-2017
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Banned
Join Date: Apr 2014
Posts: 1,561
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01-20-2017
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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01-20-2017
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Banned
Join Date: Nov 2012
Posts: 4,173
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Had to kill 75 spiders. I managed to do it and killing spiders is actually fun since you have to dodge after every time you hit them so it does include some small mechanics. Thing that made it the most annoying thing ever was the fact that there's way too many noobs running around that interrupt anything you do which makes the task take twice as long
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