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12-04-2016
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1 |
GFX Design and Helper
Join Date: Apr 2013
Location: none of your business pedo
Posts: 468
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Noroup's Amazing App is Open for Beta Testing!
Play my game and tell me what you think, up is up key and SPACEBAR is shoot http://stencyl.com/game/play/35648 What do you think? Find anything unappealing? Any ideas? Be honest! Rate it 1-10! |
12-04-2016
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8 |
Banned
Join Date: Nov 2012
Posts: 4,173
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It's a 7/10 with the mindset of it being a project of a new developer that is still learning. I wouldn't rate it the same as I'd rate actual games because it doesn't really get close at all. So keep trying to make more things and I'm sure you'll be able to make great things in the future |
12-06-2016
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10 |
(Sage)
Join Date: Aug 2011
Posts: 886
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Shooting was way too slow for me, or is the point of the game to avoid the clouds lol? When the game starts, if you move all the way up, your character gets stuck in space forever while the game is still going. I think it would be cool if the clouds were scripted to do other things. Like maybe some of them could shoot back at you from a specific distance as you're flying by. Or they could also move up/down, but at a slower speed than our characters so that it would be more challenging. Would also be cool if there was some sort of "bonus". Not sure if one of the items flying in space were poptarts or not but it would be nice if when you get a specific amount of those items, you could either have some sort of speed bonus or other rewards(by pressing another key on your keyboard to activate it). Like the ability to have continious shooting + speed at the same time for 5-10 seconds so you don't need to press your space bar during that time.
Last edited by LiA; 12-06-2016 at 02:50 AM.
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12-06-2016
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11 |
Banned
Join Date: Sep 2015
Location: Canada
Posts: 264
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I have no idea what the capabilities of Stencyl are so my advice may not be usable, but here are some thoughts to consider from my point of view (I'm a game designer & developer): - Movement response seems pretty good but the speed of falling vs rising throws me off a little. - Your bounding boxes for your clouds might be a little too big, I seem to be dying before I actually touch them (could just be me, I dunno). - Shooting is very slow and It's unclear whether that's by design or a response problem. If It's by design, try adding some sort of indication that the shot is on cool down so players don't just think their gun is broken. - It's unclear what kills you and what doesn't and what the effects of the non-lethal things are. Add some sort of menu before you start, or an indicator on the start menu that shows what is what. Another option is making use of color, shape, etc to make it very clear what's lethal or not (e.g. power-ups having a special visual effect like sparkles or something). The yellow circles don't kill me but I was dodging them at first because they looked like bullets. - The game plays like a helicopter game (dodge the obstacles) and the shooting, especially with the long cooldown, feels like It's an oh **** button to keep you surviving in that type of game. However, the score is increased only by shooting the clouds (and by some of the pick-ups?? - This is right back to it being unclear what these do). Game design should probably be rethought because at first glance it seems to be going down two different paths. LiA touched on this, and the shot cooldown thing I mentioned in the first point, in her reply right before mine as well, so It's not just me. ;) Pretty good if you're a beginner developer looking to make a first game as practice. It takes a while to learn to properly design games and not every developer will be a designer, but you're going in the right direction development-wise. Check out this video for some interesting game design stuff that may help: This guy curses A LOT (so warning if you're younger,) and the way he acts is borderline annoying at times, but he has some really great insight into game design and design choices made by developers. He also has a video about Zelda: ALttP and Zelda: OoT which I found just as interesting. |