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06-17-2016
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1 |
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Banned
Join Date: May 2013
Location: California
Posts: 894
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indicator
Give Guild Sparrers red flags and blue flags (same graphics as tower-holders) to make it more easy to indicate. Usually the Blue Arrows (if I'm guild-sparring another guild who are on my friends list) and they mix up with my Guild's Green arrows because of the slight color difference. The updates on the indicators too are all messed up (especially in Random-Guild-Spar) |
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06-17-2016
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2 |
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Registered User
Join Date: May 2013
Posts: 3,027
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You only need one indicator in guild spar... green = ally. Everyone else is an enemy. Loss of indicators isn't a huge problem when you know who your teammates are by practicing with them a lot (Unless they change look every spar) Indicator loss should be fixed once you re-enter the room, but no more extra indicators in spar. |
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06-17-2016
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3 |
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Banned
Join Date: May 2013
Location: California
Posts: 894
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06-17-2016
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4 |
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Registered User
Join Date: May 2013
Posts: 3,027
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I'm opposed to having too many indicators. When you have too many they can distract, and confuse you when you are focused on "whoever doesn't have an indicator is an enemy." No need to add more indicators in gs, it would get too cluttered. Just practice more, or maybe devs can make it so friend indicators are turned off during spar. All though, I use friend indicators to know if I am fighting against a delayer, so that would probably be bad. I just don't feel like they should change something that's fine. You just gotta get better. |
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06-17-2016
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5 |
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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I think that a better solution would just be to have them happen consistently in randomgs(im assuming that's what your referring to)
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06-17-2016
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6 |
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Baron of Bad News
Join Date: Dec 2015
Posts: 378
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if we were giving your spar team an indicator, i think a sword would be better than a flag
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