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02-17-2016
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Terra Branford
Join Date: Apr 2013
Location: Next to you
Posts: 3,284
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How many damage would the fire ball do? If it just do 0.5 then it's nothing more than an arrow skin Also, nobody hates you. All the ideas you offer just makes absolutely no sense for iClassic to have. Here's why. Healing Spell: Tell members to spam healing. Multiple members can gather around and spam heal until the other regenerate their mana lol. That is broken and makes no sense. iClassic is not a game based on magic. The game itself has no need for magic. Just a simple sword, shield, bomb, and bow is enough. Go to Delteria for those wizary **** Fire Ball: Stupid to have. If all it does is making it un-blockable, then there's no point lol. I can be dodging arrows for days soooo ya. Useless. Things like this are usually better when implemented on RPGs with dungeons and quests. Not iClassic lol. |
02-17-2016
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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Ok I admit the healing spell would be op but fireball would be fine as long as it's damage is nerfed from 1 to .5 and seriously how could it cause any lag.... The whole reason for someone to use the fireball over the bow is that if it ran off of the mana system then you have a regenerating ammo pool though spamming wouldn't be too good of an idea because you would run out of mana and have to recharge, which isn't exactly easy to do in a pinch. It's simply a choice between a hanful of fireballs that regenerate vs 200 rapid fire arrows that need to be replenished by "artificial" means such as pickups and vendors. |
02-17-2016
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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don't see this happening either. Too little actual gain for too much work. While you can say the systems are still there, that doesn't mean they wouldn't need a bunch of work to be implemented into classic. For, unblockable arrow and a teleport. Would be a waste to me. Don't know if this idea if from Older classic versions, but please stop suggesting things from older games. It's not that the ideas could be bad, it's that the staff already knows about pretty much all of them, and if they wanted them to be implemented they would have been. |
02-17-2016
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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The fireball would be more than an unblockable arrow. It would be like 10 regenerating arrows, whereas bows would be 200 rapid fire arrows that need to be refilled through vendors and pickups. |
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02-17-2016
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Terra Branford
Join Date: Apr 2013
Location: Next to you
Posts: 3,284
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me, personally, I wouldn't mind fire balls at all. However, it wouldn't fit the theme. Have you ever wonder why there has not been any game changing PK tools that's related to magic? I don't consider the lantern to be magic
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02-17-2016
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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And if we used the mana speed recharge you suggested, I'd be hell. You want people to be able to launch a unblockable projectile every 2 seconds? No thanks. Don't want a runner to just spam those things my way. At least I can block his arrows and still run toward him. The pk system is great the way it is now. |
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