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08-19-2015
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Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
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AP system ideas
the ap system honestly serves no purpose besides invincibility for players with 100ap, needs something else. i think: players with ap between 0 and 3 should earn some sort of effect, not sure what would be too overpowered though. example: damage from a swing shifting from 0.5 to 1.0 (op???). also some things i would like to see changed: players with 100ap can be damaged by lanterns and bombs, they are supposed to be completely invincible to damage, fix this. players with 100ap can enter into forts and sit there being annoying while not actually doing anything. this shouldn't be allowed, they have no reason to be inside of a tower. any ideas??? i wrote this quick so sorry if it isn't that well thought out or if there are mistakes. |
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08-19-2015
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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08-19-2015
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TV Addict
Join Date: Mar 2013
Posts: 529
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what if theyre going to pk and lose their saint status??
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08-19-2015
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Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
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08-19-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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Do people not realize how easy it is to maintain 0 ap? The drop from 100 ap to 99 ap sounds fine. I just don't see how someone with 100ap is bothering you in a tower... if they aren't doing anything bad like hacking or lagging, then I don't see why they can't just chill in a tower. |
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08-19-2015
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Earning Unix dem stacks
Join Date: Apr 2013
Location: In a fox hole somewhere
Posts: 7,391
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08-19-2015
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Strange
Join Date: Nov 2011
Location: Washington
Posts: 559
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08-19-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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Arrows exist, but so do shields http://static.tvtropes.org/pmwiki/pub/images/Callisto_9495.jpg (Unsupported image host) The only thing that really hurts them is something you can throw, like a pot or a bush. |
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08-19-2015
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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tower is there to take down any challengers. its not there to adopt saints and provide a safe house.
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08-19-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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You guys are starting to sound like an evil church.
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08-19-2015
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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tbh i dont even care anymore. but it bugged me when i was tower defending. ill give a story what happened back in Swamp tower at midnight(only 4members were on) the enemy had an alternative saint acc logged at the flag and he was able to took it back without any trouble cause we never thought someone was gonna be at flag without hacking & we were busy farming. When he took it, his AP was still at 99. It didn't last long cus he was the only one defending till his members came, but they were too late. it was still a bs. |
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08-19-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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Simple fix to that is just not allowing ap to transfer.
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08-19-2015
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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its not ap transferring. he just had a nooby account with 99 ap. he makes it 100 when he has the tower then logs. he use it when he loses the tower. it happened once, but still its a bs. and i think they were able to block the path in the past, before it got patched. i dont see a point why saints has to be in the tower. if they wanna chill, they can chill some where else. |
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08-19-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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4 people couldn't handle 1 person? Just recruit more people. Once he attacks the flag his ap drops, so maybe instead of dropping from 100 to 99, maybe drop to 50, so people like that will have to wait hours to get their ap back. |
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08-19-2015
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My sword hand twitches!
Join Date: Jun 2015
Posts: 569
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So you're basically implying no 100 ap should go and tower? I would find it pretty cool if a 100 ap was just sitting there hitting your flag while you can't him them. And it's not all that borked, I mean you can use arrows and lanturns.
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