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07-23-2015
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7 |
Banned
Join Date: Oct 2011
Location: Land of Music
Posts: 1,232
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The Developers cant fix the lag, they are doing as much as they can to minimize it by optimizing certain areas that have room for improvement. What iEra did, was disabling soundeffects/mp3s for players that just started for it requires a certain amount of hours for them to download as the internal downloadstream seems to sum up quite a bit, I dont know how iClassic is handling this though. |
07-23-2015
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8 |
Banned
Join Date: Jul 2015
Posts: 556
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First, Destiny isn't new so chill out. Second, the issue is gameplay, not server. Adding Destiny will help in the long run to spread players out. It is the vulgarity of having regions of players all jumbled together that is the BIGGEST contributor to lag
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07-23-2015
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9 | ||
Registered User
Join Date: Jul 2015
Location: Narnia
Posts: 18
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07-23-2015
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15 |
Banned
Join Date: Jul 2015
Posts: 556
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Jumbled zones don't merely create clientside lag; the server also has to send a ton of exponential player data to players within rendering distance. It's like a hyperbola; for every multiple players interacting, the amount of intimate data multiplies to each of the players in the situation. So if two players interact, the server sends one extra player data to two people (2). If three players, it sends two extra interactions to three players now (6). If 50, it is processing 49*50 for one arbitrary spot (2,450).
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