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05-23-2014
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Graalian
Join Date: Sep 2011
Location: Belle Isle
Posts: 4,481
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Kingdoms iPhone preview
Apparently we can now check out what Kingdoms iPhone will look like according to this post from Facebook. Looking forward to trying this later. http://img.tapatalk.com/d/14/05/23/9ajunyhy.jpg (Unsupported image host) |
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05-23-2014
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🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
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Oo, trying now. Edit: very cool. |
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05-23-2014
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Old member
Join Date: Sep 2011
Location: Tennessee
Posts: 2,044
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Playing it right now. Looks amazinggggg
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05-23-2014
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Terra Branford
Join Date: Apr 2013
Location: Next to you
Posts: 3,284
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Like it. Kinda. wow
Last edited by Wolfie; 05-23-2014 at 04:15 AM.
Reason: fail
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05-23-2014
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Banned
Join Date: Jan 2013
Location: Frankfurt/Main - Germany
Posts: 202
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05-23-2014
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Registered User
Join Date: Jun 2013
Location: Zol's Pub
Posts: 373
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below is a screenshot with a possible terrain issue? it is drawing the tiles out of proportion -- similar to having a -Z on a gmap. see the level name and coordinates in the same screenshot. ![]() i did not go over the whole map, but overall it looks nice. some issues in the water -- but nothing notable as that system is probably still in the works (getting close to the cliffs causes you to go from swimming to walking). lighting effects (won't really display on FB anyway,) do not seem to be positioned properly in the torch class. they are drawing slightly below where they should for me, not sure if anyone else saw it. |
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05-23-2014
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Banned
Join Date: Jan 2013
Location: Frankfurt/Main - Germany
Posts: 202
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Tig and Alarid are going to finish the last things for making kingdoms iphone a full playable mobile server. The rest depends on unixmad and Stefan
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05-23-2014
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Registered User
Join Date: Jun 2013
Location: Zol's Pub
Posts: 373
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gotcha. just throwing some things out there that I noticed in my run through. overall, I like the bushes and most of the path tiles for cities and all that.. the mix between the older cliff faces are much better than what pc kingdoms currently uses, but that's just my opinion. |
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05-23-2014
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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Also I just tried it and it seems promising, though I have a few questions. Will there be a flourishing and stable economy? Or will it be like all of the other servers that will allow you to just buy money like a total pleb? Will there be jobs that give decent money at a fair rate, or will it just be odd things that give a few copper here and a silver here? Will there be trading available? Such as being able to drag and drop onto a player to sell an item at your price and trade tables too? Or will you only keep what you get? What's going to happen to GK on PC? Will it stay up as 2 separate servers, will they merge, or will PC just be removed entirely? If it is removed, will it be available like how Delteria is (Such as available on PC Client), except (hopefully) optimised for PC too? If at least the first three questions are answered with a good economy, good trading system and the inability to buy money, then I think it'd have tons of potential. |
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05-23-2014
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Enrico Matasa
Join Date: Sep 2011
Posts: 448
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Neat. I hope you guys completely redid the leveling from old kingdoms, because that is one of the worst grinds I have ever seen in a game. I also hope you guys steer away from event items being the most powerful ones and focus more on crafting like you have been. Other than that, good luck to you. I think Graal could really use a well made mobile RPG style server. |
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05-23-2014
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Banned
Join Date: Jan 2013
Location: Frankfurt/Main - Germany
Posts: 202
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05-23-2014
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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Thank you for answering, although I feel like you didn't quite entirely answer my first question
And lastly, since it'll be on Facebook, will it also be open to the client in the future like Delteria, or will it remain on Facebook only? Thanks in advance |
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05-23-2014
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Banned
Join Date: Jan 2013
Location: Frankfurt/Main - Germany
Posts: 202
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You can earn money with jobs, of course you can purchase them aswell, but there will be noone forced too. Depends if the player wants to work for the money or take the easy way and purchase it. We are not sure yet what the currency will be called. |
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05-23-2014
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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As for the money, why not let them purchase something different? Instead of currency, why not something similar that's a premium coin or something? Instead of it being used as money it's used for crafting special things that require the coins? |
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05-23-2014
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Banned
Join Date: Jan 2013
Location: Frankfurt/Main - Germany
Posts: 202
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