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03-23-2014
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12 |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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I feel that Graal just doesn't like Galaxy phones, but it's not like I have a stack of different android phones to try it out. I think the main culprit is probably just the resolutions. Not only does Graal render native resolution, but it also renders/loads all NPCs/Players within said resolution. Simply put, the larger the resolution, the more strain. Zooming in does not actually make Graal run more efficiently. So if you zoom in, it's still rendering/loading the same thing, you just can't see it. If Stefan changed it so it treated zoom the same as resolution(clipped everything outside, didn't render tiles/npcs) you'd probably see a better jump in performance. Galaxy phones might simply have resolutions higher than their hardware can properly support. |
03-23-2014
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13 |
Era Scum
Join Date: Nov 2011
Posts: 2,264
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Well look at it this way, IOS your optimising your game for 3 devices will pretty similar specs. On android your optimising your game for 10x more devices. Android will always have it's bugs on some devices.
Last edited by Era News; 03-23-2014 at 08:51 PM.
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