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05-06-2013
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Rest is for the living
Join Date: Apr 2013
Location: The United States
Posts: 612
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I think a way to make Zone more balanced is make the Medic robot not overpowered. Make the server more player vs player ex: Add more pvp planets, add missions for levels 8+, add more levels so you can go past 10 or how many levels there are. Make pets refundable.
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05-12-2013
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Registered User
Join Date: Apr 2013
Posts: 13
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Balancing requires cons to offset the pros. To use the current example, medics, the obvious (and generally given) downside to a class capable of rejuvenating health is that these class types generally have less base hp -- they can heal but they die quicker. "Tank" classes have increased health and heavy damage, with the trade-off being a greatly compromised mobility. The answer is not to nerf it but balance it; the better the pro, the more debilitating the con. Simple. All weapons, skills, levels, etc. should be bound to these very simple rules of balance. Pros vs. cons allows for not only a balanced play, but a wide variation in preference depending on play style. With the addition of a stat-specific leveling system, skill tree, and extensive weapon load-out, the allowance in variation increases ten-fold. I wouldn't say to do away with classes because they make for a very strong gameplay dynamic and encourage teamwork. Just regulate and enhance them to allow for various styles of play.
Last edited by WhileLoop; 05-13-2013 at 12:56 AM.
Reason: Addendum in response to other posts
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