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01-19-2013
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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01-19-2013
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Alumni
Join Date: Sep 2011
Location: Babord Police Department
Posts: 739
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there are surten charms that make iclassic enjoyable, for me, its sparring, pking, and making houses and such, need to take into account that half of these "players"sit by the burger refuge saying "single PM ME 4 merry"
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01-19-2013
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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01-19-2013
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Alumni
Join Date: Sep 2011
Location: Babord Police Department
Posts: 739
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what is there to do, other than look stylish, there is beer in the game, people drink it to get effects because there is nothing else to do, i bet if there was a pile of coke in iclassic for 100000000gralats, you'd buy it and snort it too, |
01-19-2013
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11 | |
Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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It's not that they don't enjoy it(some do), it is just they(majority) are bored of the repetitiveness with aload of things put on game making all think that the server will progress soon, when it never does. |
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01-19-2013
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Remember, this is coming from someone that whenever he develops, he develops with thought behind. Everything from layout of levels, to purpose... I do it because I want players to be able to explore and enjoy areas. It's not that big of an impact on a server like Classic. It never was. There are a lot of points I can elaborate on that explain the flaws of such a system, but simply put: it all comes back to social gameplay. Zelda-like design can only get so complex in a multiplayer setting, and that leads to lackluster content that only holds players attentions for so long. You need to balance between single-player and multi-player experience in dungeon settings, and it's not a simple thing at all. When all is said and done, dungeons only go so far and eventually what you're left with is the same thing: PKing, hats, friends and chatting... all that good ol' social content. What I'm saying is that is a lot of work to cater to a miniscule amount of players with very little benefit. That's not to say it won't be done, but to rush it out would mean you just end up with ****ty, broken quests that you had back in 2000 or so that weren't fun, but a chore. Take a look at UN and see where that gets you. Ask any player if they enjoyed getting their extra hearts and swords/weapons. Chances are they won't... they only did it because they had to to become on par with the rest of the players. |
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