Classic has plenty of ways of making money. Sure, they're all a bit slow, but if it was easy to make money then gralat packs would not be purchased as often.
Also, guild house and house farming are methods of being in control of the money you make. Yeah it takes long but after a while you could end up with a farm of blacks or cyans.
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No where did I say this method has to be faster or easier than others. I'm not complaining about the speed. They can run tests and ensure that you earn gralats at the same rate as other methods. I'm simply stating the current methods are just dull. Anyone reading this right now, go out and try any of the current methods (That's right! You can pick!) and see how long you last.
While farming in a guild house does give you the most control, you are still left waiting for grass to regrow, even with the largest patch available. And maybe this is just me, but I get tired of staring at gold gralats wondering if they are actually increasing. Sure, once a purple pops up it feels great, but that can take weeks. It's nice to see clear progression in my effort, which is why I prefer looting or bug catching over farming. (I also think it's the slowest)
It really is one, regardless of it being improved or not.
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True. Of course, if it were me, I would prefer to run a good business. No good business has ever said, "This is good enough."
Adding more ways to earn gralats can cause an increase in prices.
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This would only be true if the new methods allowed players to earn gralats at a faster rate.
You can easily get 1,000 per day from the pyrat quest, which comes to about 320,000 gralats by the end of the year(assuming you miss days when it gets too late in the night, or for real life stuff). It takes seriously a focused 10 minutes or less to do. Im down with the idea, but not the purpose. You could seriously evolve the idea . . .
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Considering the prices of things on Classic, I personally do not think 320,000 is a good budget for an
entire year. For example, just this past Nexus alone, everything (excluding recolors of hats and small purchases such as food and balloons) cost 224,200. Of course you don't have to buy everything, but all events, especially the most current ones, rack up totals similar to this. There are also uploads and shops that stay open throughout the year. However, this isn’t really on topic. I just couldn't help but mention it. I'm not really asking for an easier or faster method.
I do agree that it should be evolved into more than just a money-making method to become more interesting, and I really like a lot of your suggestions. I suppose I'd prefer the focus to be on the money-making part because if the only focus is to collect some hats and furniture, it will die out pretty quickly, just like the map system. Once you collect all the items, there would no longer be a point. So first, implement a system that allows the players to mine ores and sell them. This would act as a foundation for later additions such as crafting.