Its to make guns past a certain tier untradable. Along with that, im trying to get 100hp added and rework the guns to bring in a new top tier.
Lets say as of now: Tier 1: pulse sniper/soulburn, Tier 2: rippers/rail, Tier 3: siphon/heartbreaker, Tier 4: gp/whisper wind, Tier 5: stingray/streamer/er cannon, Tier 6: blue/gold laser and nail gun, Tier 7: red/green rifle, Tier 8: watermelon/plasma shotgun, Tier 9: metallic and beamer.
The idea is to drop all guns by one tier, making room for the newer stuff, tier 1 being the pk/spar prize room guns and maybe some special guns from future additions. Tier 2 would be the auction stuff, the best of the new currency stuff, event guns. Tier 3 would be high end guns (rippers,rail,etc). Tier 4 would be guns like siphons and pricier vip items. Tier 5 higher priced holiday and low priced vip, and what ever guns fall into the category. Tier 6 holiday guns and whatever fit into it. Anything tier 5 and higher would not be tradable, aside from auction guns since those are the only ones in a limited supply and people are spending a crapload of money IN HOPES of getting one, seems fair to keep them tradable. This keeps guns in the economy in a way but to get the best stuff itll require effort to do so, and with 100hp itll allow me to basically do half dmgs like intended and bring more diversity in how the guns stats will be. With this, everyone will basically have to put in work, and the only advantage current players have is a headstart, and no one can hoard all the tier 1 stuff because the tradable stuff will mainly be collectables but with minor perks compared to the rest of the tier theyre in. This being said tho, some guns may go up and down a tier due to rebalancing but it wouldnt affect their overall usability. And prize room guns will range from different tiers and have minor perks and special stuff like auras, and with the 20k spar wins and 200k pk guns and highest priced new currency stuff, they have the best stats and most likely best versatility but wont be op, as with any tier system the one above will have the upper hand but is still beatable. And im gonna try to make similar styled guns just at different tiers based in price (like a tier 3 and tier 5 version of rippers, main difference will just be dmg). With this, and with the other additions I have planned it opens the door for so much new content and combat opportunities.
Oh yeah, the melees will be done the same way, but not as strictly