Why are graal files' squares multiples of 16?
Hats : 32x32
Heads : 16x16
Bodies : 32x32
|
They're powers of two and make for better computation; additionally, binary computers favor this for rendering. Older games used to follow this system which made it easier to render their games with code.
In the early days of Graal, the Internet was so young and it was a different world back then; really, Graal was just Zelda Online ripped from Zelda: A Link to the Past rom, and coded into a little java app by Stefan to work on PC. Desperate for leverage, he allowed Unixmad who ran a website called Cyberjoueur to register a copyright of the game under his name where they hosted a bunch of college project Nintendo titles including Bomberman & Tetris (still illegal).
Unixmad never had much to do with Graal. To answer your question earlier, he was a business guy who saw an opportunity with what others were making & couldn't register a copyright on the name Zelda Online, so they created a copyright of a name called "Graal Online" using Zelda's graphics. In the early days, servers were run by the players & so was all the content; it was a community of developers. Unixmad was a business guy; there were few times he communicated with anyone because he was just in the business of registering copyrights on anything he could find; in other words, he is a capitalist venturer who invests, not a developer to specifically answer your question. If you've ever seen "Shark Tank", that's what Unixmad did; he sees something he thinks will make money, he invests some money in it and lets whatever happen—happen.
One of the few times he ever played the game was when I moved Destiny from being the
first playerworld to Graal Classic on July 4th, 2000; namely because he was trying to sell server hosting, and
the playerworld was removed. The game development tools were free, so you could make your own games with the tools using the Zelda rom resources and play your own stories in the setting of Zelda. The 8x8 tiles from Zelda (which was built for Super Nintendo, and, again, this made for lightweight cartridges for early gaming consoles) was exceptionally not visible. So, instead, the Zelda graphics were enlarged to twice the size to be viewable on PC, and the game was renamed to Graal.