I really can't speak for GraalOnline but I can indeed speak on my behalf, someone that has been involved in much of the development. You may think we don't here you, but we really do and maybe that's a issue we need to address. Keeping the players more informed on what's going on and definitely develop some road map and try our hardest to follow it.
I really want to thank you Rilo, for being so passionate about the game with such positive and obvious feedback.
The idea of ping allowed sparring arenas should be a no brainer. It something that can easily be accomplished with no time at all. This brings a peace of mind when it comes to players that care for there spar ratings and enjoy the benefits of being that great of sparrer. Rewards for people that are good at sparring also seems like a great addition. Competitive Sparrers love to see some form of ranking/rewards system to know where they stand in the community and how good they really are.
I don't know much about iClassics guild system, but I do know the current guild system has been a issue for years, including towering. Removing/Adding Towers to raise activity within some towers doesn't seem like it yielded the intended results. That's why your feed back is much appreciated, because as Developers we need to know where we failed and what we can do to improve it. I do believe that Classic iphone is addressing this issue.
I also agree with Auto Events, I don't know much about the carnival event. But just recently I suggested some events (New Events) that can be thrown into the auto event pool. Indeed Classic iPhone is working hard to finishing there remaining projects, so I'm not sure if or when events will be addressed. I do think Auto Events are important. It's content, and content that players enjoy. It also takes a huge burden off Staff that have to host manually.
I don't want to get into content updates as I'm personally working on some content for Classic iPhone, but discussing this would need prior approval. However I always felt Classic iPhone lacked any PVE concept, minus the socialization aspect. I'm referring to doing content with players, and enjoying some PVE Adventures (That can be done in groups).
Thank you again and it was worth sitting down for a moment to reply to you and address some of your concerns.
Regarding everyone else, I know most of you are passionate about Graal that's why your so vocal about your opinion on the direction the game is heading, and I don't think this is a bad thing. But we certainly do here you and we are not some "Cash Cow". Most money goes right back into the game for development purposes. But I think are biggest priority is modernizing the game engine. Every day Merlin updates and releases new unity beta clients that fixes huge amounts of issues reported by people testing these clients.
Not only does modernizing the game engine help with stability and resource usage, but it also brings arsenal of some cool new features. Here is a sneak peak of somethings that was done using the new client.
So we certainly are not sitting here doing nothing, but we are focused and working non stop to improve graal as a whole. Sorry for this long ranting post, if you're to lazy to read it I don't blame you.
Graal Unity Documentation:
I have no control over changes that involve iClassic, however I can bring these values to the table, and despite there pipeline... The players need to be heard.