08-26-2012
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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No on the trading system. As Street once said, the owners of the game don't want a free economy in which other players can capitalize in certain assets, whether it be guns, melees, or currency. In an open market such as one created by a trading system, the demand for certain items is determined by the supply of the item (infinite, in our case). Prices are set by developers. If we allowed trading of items such as guns, prices will decline way below the original price set for the item. Why? Because when players find no more use for, say, a BAR, they will sell it for a lesser price to appeal to players and use the money to buy a new gun. Eventually the price players set tend to turn into an accepted status quo, which is indefinitely lower than store prices. When this happens, the players' money circulates only through players as opposed to Gralats disappearing when an item in a store is purchased. When money circulates through players, eventually the need for purchasing Gralat Packs is gone as players can just easily sell items to gain money. This is an issue for any game developer with no outside revenue source. When players are constantly shelling for money, soon all of the money will STAY in circulation through the players, assuming items are bought at lower prices from other players (which any rational player will do). When this happens, TONS of money will be, and stay in the economy which ultimately defeats the purpose of buying packs. This means no revenue for the game owners. Our current system regulates this by forcing players to buy items in-store. Having money disappear when items are bought in-store lessens the amount of money circulating in the economy. When there is less money going around, players are more inclined to buy Gralat packs - that is where game owners make their profit.
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08-26-2012
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Guest
Posts: n/a
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08-26-2012
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29 |
zzz
Join Date: Sep 2011
Location: WA USA
Posts: 9,232
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Oh last comment on this thread, because I honestly don't even like how era has turned out or it's community, I don't blame staff for there not being a trade system, that all is in Stephan's hands and he limits how much administrators can add on both era and classic. However, I do not agree with how people are handling things now-a-days. So don't blame staff for no trading system as I know most to all of them want one, blame good ol' Stephy. *waits* |
08-26-2012
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iEra's #1 Asian
Join Date: Sep 2011
Posts: 620
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I would just remove the drop system then. If it was just to give gifts to friends, then let's do this: You must add a person to your friend list and they must be your friend for at 3 months or more to be able to gift eachother items. Instead of dropping there could be a button that says "gift" and you can type the name of the person to gift it too. |