06-22-2013
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Pixels for breakfast!
Join Date: Oct 2011
Location: Florida, United States
Posts: 2,409
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The next person who suggests that, I'm going to flip out. Stacked damage is fine as long as long as its handled correctly. It's when the total stacked damage is too high is when that's bad. Guns without stacked damage aren't shotguns. You'd be making shotguns deadlier without stacked damage, especially if you're far away from the gun when you get hit with a stray bullet. |
06-22-2013
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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06-22-2013
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Registered User
Join Date: Apr 2012
Location: St. Louis, MO
Posts: 286
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It's summertime and the kiddos are out of school. It's a good way to generate revenue by making something OP so everyone wants it.. They'll probably nuke it months later. ... Again. I'm not falling for it, this game is for nubz. |
06-22-2013
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Pixels for breakfast!
Join Date: Oct 2011
Location: Florida, United States
Posts: 2,409
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And also, another point of argument, it can be done. Because the KSG does decimal damage. The same thing could be implemented on all shotguns. But anyway, alot of games have a damage system that varies or is based in chance. Bullets could even act like those, each that hit have a possible 3-5 damage randomly, giving nearly different damage each blast. |
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06-22-2013
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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06-22-2013
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Pixels for breakfast!
Join Date: Oct 2011
Location: Florida, United States
Posts: 2,409
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