02-15-2017
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500 | |
Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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02-17-2017
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504 |
Registered User
Join Date: May 2013
Posts: 3,027
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Health Bar or a symbol to indicate which baddy you are fighting. This is really helpful when hunting snakes, because they intertwine a lot like in crab chance, and it helps you to prevent stealing others' kills. Health bar and symbol combo would look nice.
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02-17-2017
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505 | |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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02-19-2017
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508 |
Banned
Join Date: Apr 2014
Posts: 1,561
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Make it so the person to kill the blob that makes the big blob summon get slimy spoils even if they didn't get enough hits on the big blob because it is stupid to sit there and kill blobs then not find it in time mixed with people being greedy and not letting you get up to the front of the crowd surrounding the blob. I'm not a servant I don't grind blobs for OTHER people to get the spoils I do it for ME now make this happen because anyone that is willing to grind blobs to make it spawn deserves spoils even if not getting enough hits on that big monstrosity that jumps away before you can hit it and the makes it so the whole thing gets thrown off if you have poorly timed deaths.
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02-22-2017
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509 |
Registered User
Join Date: Jul 2014
Posts: 780
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Why not include a player's mount on the context-sensitive key? It wouldn't be applicable if you weren't near something you could dive for, grab, and maybe hug? Also, you could swap the grab gani for the old hug gani for when you're next to another player and not something actually grabbable. |
02-23-2017
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510 |
Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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Hey Dusty, can we have a little indicator of how close we are to the furniture limit? Maybe when you open your furniture inventory in appears in the top right corner? I hate being left in the relative dark as to how much I can have.
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