10-15-2013
|
5 |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
Just got the last one on iOS a few days ago as it was free. Fun game, gorgeous graphics(of course)... But so many simple flaws that are totally ruining the enjoyment for me. Shantae's hit range is far, but pathetic otherwise. It makes killing baddies just below or above her a massive pain. Especially when spiders drop down JUST above her attack range... Then you have flying monsters... Then you have quirks like monsters becoming "aware" of Shantae when you jump between planes before she even regains control. With enemies that shoot projectiles at her, this means they're already shooting at you before you can do anything. Enemies constantly respawning offscreen that shoot projectiles(purple scarecrows). No recoil when hit, making it easy to take more hits than necessary. In the battle tower monsters literally spawned ON you. Tiny platforms already occupied with monsters, but just outside your hit range. Warp towers are in places that make them useless as far as convenience goes. Oh, and no indication that the side of the screen leads to another area. Sometimes it goes to someplace, sometimes it's a wall. Seems like nitpicking, but alltogether it takes a potentially great game and slowly eats away at you. Still playing it though, but it bugs me that it seems to be missing that small touch of attention to the gameplay itself that it all snowballs out of controls. |
10-15-2013
|
7 |
Unpopular
Join Date: May 2012
Location: ಠ_ಠ
Posts: 2,648
|
I completely agree. It wasn't a perfect game, far from it. The purple flying enemies are more annoying than fun to fight, Hit box was probably a bit too precise. But even with those things in mind, it still felt like a fun game. For the most part, gameplay felt fluent, and the dialogue felt well written. Story a bit cliche though. But for 5 bucks, depending on where you got it, I'd say its worth the money, 12 might be stretching it a bit, just because of the shortness of the game. |
10-15-2013
|
8 |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
It's not that the hitbox is too precise, but that it's completely horizontal. It's a stabbing hitbox, and that's just bad design when you have enemies coming at you from all directions. It just needs more of a wide, sweeping hitbox rather than directly in front of her. I'm not saying it's a bad game, but that it's a good game being held back by minor flaws that could have been avoided. |
10-16-2013
|
9 | |
Unpopular
Join Date: May 2012
Location: ಠ_ಠ
Posts: 2,648
|
|
|