05-19-2018
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Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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The problem still persists and this thread still hasn't been touched by someone who can explain why this new system is in place, how it works, and what it's goal is. I would appreciate it if we had some clarity on this whole thing. Again, this system is crippling to PK and Towering. This system is poorly thought through, and implemented at the worst time. These kinds of changes should only be made at the start of a seasonal reset. The people who are trying to catch up on the top 50 PKs now are at a disadvantage because of this unannounced change. Based on what I'm seeing from the thread regarding upload tokens, there's two serious problem with the dev team. There's a lack of communication between each other and with the players. Considering no one has responded to this thread, I think that only helps solidify that this problem exists. This lack of communication is damaging a whole community. It's one of this games most dedicated communities is the PKing community. It is never a good idea to disregard a whole in online games; especially without communicating to that community (and the playerbase as whole) the changes that will take place. I highly doubt anyone on the dev team understands what kind of crippling change they've implemented. I encourage you all to hop on your player accounts, or make one if you don't have one, and go PK at towers and in the overworld to see how unrewarding it feels to PK now. There was little to no playtesting done at all with this change. Anyone involved with this change needs to see how this change impacts gameplay in the live game. You need to understand the feeling of PKing hundreds of people and only 1/4 of those kills being rewarded on your profile and seasonal leaderboard. If you're going to implement gameplay changes like this, try to actually play your game first. Maybe that'll help you understand what's a good idea and a bad one. |
05-19-2018
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55 |
Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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You guys do realize it’s just preventing you from killing the same person back to back. Switch up the patterns and it’s no issue. I still get the same amount I usually get before the change. It was probably implemented to avoid boosters
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05-19-2018
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56 | |
Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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If someone is boosting off of the same person for long periods of time, why weren't they caught? Don't accounts get flagged for boosting? I highly doubt boosting off of the same player for long amount of time has been a serious problem. |
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05-19-2018
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57 | |
ClanDestine
Join Date: Aug 2014
Posts: 953
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05-20-2018
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60 | |
Registered User
Join Date: Feb 2013
Location: Canada
Posts: 348
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It basically comes down to this
Riot boosting does occur, but I can't see this feature making a big difference if there are a lot of people in the mob. |
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