02-10-2016
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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You don't need a trade admin position to change the game itself in order to change the economy. I, or any staff could change the economy. It all would start with changing currency, how items are gotten, whether they're tradeable or not, etc...
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02-10-2016
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Dream Machine
Join Date: Feb 2014
Posts: 761
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If we were to not add trade admins, which yall are right, dont think itd do much, then we gotta find a way to keep prices low, and not let people like trigger ryan and hanson raise them to what they are now due to greed. I think one bug issue is that compared to eras trade, their currency is mainly sellables (shells, trash, mushrooms) unlike ours. Theirs go back into the game constantly while ours end up in an endless cycle. On era, people are gonna cash their shells in constantly so making prices high is usually a waste of time because the shells have their own use unlike zc which are basically worthless now. As suggested, adding more use for zc should help out a lot.
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02-10-2016
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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a price list is a waste of time. Item prices chance constantly. Flame wings have been going up nonstop since trades started, and they're still growing. All you need to raise/lower the price of items is people not wanting to sell their items, or vice versa. It's called supply & demand and there's absolutely no problem with that.
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02-10-2016
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Banned
Join Date: Sep 2011
Location: fighting alt-right
Posts: 2,570
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By interfering with ZC production and the proposed GC creation, as we discussed in the other thread It would be just wonderful if the US had a 100% capitalist economy, but greed is overpowering in humans. Philosophes during the enlightenment reflects upon this argument. |
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02-11-2016
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Banned
Join Date: Sep 2015
Location: I live in a place on a place
Posts: 1,464
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Hey how about we keep the current player made economy but are new currencies and item types to make the economy get a shake up and make players find a way to put the new items to use like for example you graal coin idea let's say it could be able to buy higher tier items so the players make it worth 10zc=1GC now I look at what I say I doesn't make lots of sense
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02-11-2016
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Dream Machine
Join Date: Feb 2014
Posts: 761
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Thats the same thing basically lol :p Ill post my idea from another thread, revolving around the gun portion mainly, cuz i need it passed to bring out the new gun system, which with the idea passed will be SIGNIFICANTLY better than trying to do it with our current one. Its to make guns past a certain tier untradable. Along with that, im trying to get 100hp added and rework the guns to bring in a new top tier. Lets say as of now: Tier 1: pulse sniper/soulburn, Tier 2: rippers/rail, Tier 3: siphon/heartbreaker, Tier 4: gp/whisper wind, Tier 5: stingray/streamer/er cannon, Tier 6: blue/gold laser and nail gun, Tier 7: red/green rifle, Tier 8: watermelon/plasma shotgun, Tier 9: metallic and beamer. The idea is to drop all guns by one tier, making room for the newer stuff, tier 1 being the pk/spar prize room guns and maybe some special guns from future additions. Tier 2 would be the auction stuff, the best of the new currency stuff, event guns. Tier 3 would be high end guns (rippers,rail,etc). Tier 4 would be guns like siphons and pricier vip items. Tier 5 higher priced holiday and low priced vip, and what ever guns fall into the category. Tier 6 holiday guns and whatever fit into it. Anything tier 5 and higher would not be tradable, aside from auction guns since those are the only ones in a limited supply and people are spending a crapload of money IN HOPES of getting one, seems fair to keep them tradable. This keeps guns in the economy in a way but to get the best stuff itll require effort to do so, and with 100hp itll allow me to basically do half dmgs like intended and bring more diversity in how the guns stats will be. With this, everyone will basically have to put in work, and the only advantage current players have is a headstart, and no one can hoard all the tier 1 stuff because the tradable stuff will mainly be collectables but with minor perks compared to the rest of the tier theyre in. This being said tho, some guns may go up and down a tier due to rebalancing but it wouldnt affect their overall usability. And prize room guns will range from different tiers and have minor perks and special stuff like auras, and with the 20k spar wins and 200k pk guns and highest priced new currency stuff, they have the best stats and most likely best versatility but wont be op, as with any tier system the one above will have the upper hand but is still beatable. And im gonna try to make similar styled guns just at different tiers based in price (like a tier 3 and tier 5 version of rippers, main difference will just be dmg). With this, and with the other additions I have planned it opens the door for so much new content and combat opportunities. Oh yeah, the melees will be done the same way, but not as strictly |
02-11-2016
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Banned
Join Date: Sep 2015
Location: I live in a place on a place
Posts: 1,464
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Guess I need to start pking and getting some cash for the new stuff because well I'm going to be at a disadvantage now because rippers are now going to be less powerful also can you make a thread to post we weapons and ideas
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