04-18-2017
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28 |
Retired PK
Join Date: Sep 2013
Posts: 358
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Here's my idea, make a tower in volcano at Big City Island, that way people will surely go there more and get like going there just for quests (bear and daily) and shops So it would be cool if they add a timing that the lava rises and you have to stand on stepping stones (make it limited ) to stay alive and wait until it goes down, while people will burn themselves and dies alot lool And/Or make a Lava room with a narrow hallway, then make a effect that theres fireball popping out in the lava (just like every rpg games like mario) that people have to hurry to get to other side before the fireball shoots them and burns people Also make the flagroom inside the room not on top like every other towers (MoD, DW, etc) The reason Big City should add a tower so that the area will become active and populated and people will know the area exists so it wont become deserted |
04-18-2017
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29 |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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You can use mounts. You can also door block the flag room door (something you can't do at other towers). I think there are still a few too many narrow paths where 1 player can block an incoming 5, which IMO is what makes towers like Swamp so anti-fun. Other than that, it's hard to judge due to the unnaturally large number of players in there right now. I don't think the Switch is a bad idea so far, at least for one tower. Also, about areas where you don't gain kills, you do gain deaths. |
04-18-2017
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30 |
*******
Join Date: Nov 2016
Posts: 264
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Things to change that I've seen: 1. The hallways need widened. The first floor can get very congested. If there's only one way of getting through a certain passageway(straight, without being able to circle around), the defenders can easily sit and block the passageways, waiting out the blink until zero, before being replaced by another defender, and so on so forth. This is how Sardon Tower was, before the hallways were widened. There shouldn't be any space where you can't move to the side, because defenders will just post sword spammers to those passages. (Some of it has been fixed since writing this) Also, a person can stand in the door to the flagroom and block it off until they die, which could be long with blink, and someone else from the flagroom can immediately replace them. 2. Right side. The right entryway of the 1st floor has both a smaller doorway, and thinner passageway, making going to the left much more preferable. There was a crystal there, but now that there isn't, the left side isn't as balanced. I'd say widen the first doorway at least. 3. The jump off from the prison room. Having to jump off isn't good for attackers, because it leaves them vulnerable where they're landing, and it takes a second to make the jump itself, so you can't really dodge anything when making a jump. Turning the cliffs into one way stairs like in MoD Tower would provide the needed movement for dodging the defenders. Those are the initial thoughts anyway. (Things have been changed as I wrote this, and I've went back and changed things on here too) It's just a temporary tower, so layout isn't all that important, but it's good to know for future use. I don't have much of an opinion on the crystal usage yet, but it seems like a cool idea.
Last edited by Force; 04-18-2017 at 03:29 AM.
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