Something that has been a bit bothersome lately is the trick or treat "nerf" that basically reduced the amount of candy you get per 'tot' and also increased the amount of shops you needed to stop at before the previous ones would reset, allowing you to go back to them. The latter is mostly fine as it stops people from constantly cycling through Emerald Saloon for an easy candy run, but i can't find a good reason to drop the amount of candy you get from 5 to 3 per 'tot'. Alot of the new items that require candy are pretty darn expensive and you can only realistically get around 1k candy an hour as of how trick or treating currently is. Its actually more efficient to just fish if you are high enough leveled, sell the fish, then just buy candies from other players which seems to defeat the purpose. Last year had a much higher candy yield and less items to spend it on, so is there a real reason as to why the yield is so low now? Or is it some sadistic helmsman trying to make things even more tedious than they need to be? Either way i think increasing the amount of candy you get should be considered. Heck you don't even have to put a flat cap on how much you get, make it rng where you could get 3-7 or something like that.
Sorry for the text-wall!