k so the only fun activity in the game has "lost meaning" and how is wanting a decent rate for gp that already wasnt much for players who dont play 20 hours a day asking to much, the basing system was fine and they ruined it. end of story
I don't think that the basing system was completely "fine". The old GP System did cause a huge amount of players to base, however if you went to a base, you would soon discover the vast majority of the players were AFK.
The new system was meant to fix this issue, which I think it did.
I think, when they changed the GP system, they should have used a new currency for different items, that are harder to get, not the same GP items. I think this because most players who based under the old GP system have a huge amount of GP, and it is so very hard for new players to get GP now (even though most of the basing players in the server already have the best GP items that they want).
I know the staff team thought a long time trying to fix the AFK issue in basing, but perhaps they should think of a better system, that allows players the chance to get GP, without:
1. AFKing (Old System)
2. Barely getting GP, (New System - According to the info in this thread)
And if they implemented a new system they should use new items, as the majority of people already have the old items via the old GP system..