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2 weeks ago
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:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,931
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1 week ago
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19 |
Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,671
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Lately less and less interested. There's a handful of issues in retrospect. Greedy new implementations of profitable activities. (Nuff said. ) Lack of novel explorable, static content (waiting years for a certain town starts with a b and ends with aboard) Fixes on current issues slowing or absent (appears as lag, but optimization needs serious attention, not to mention a ton of minor issues that we've just come to live with and accept) Removal of staff contact in game (they seemed to be so present and really part of the community earlier. Now they're practically invisible) Various divisions of the playerbase causing regions to become uninhabitable (language barriers, those military kids taking over wide swaths of area with Noob accounts advertising their recruitment for example ) Homogenization of events (easter coming up. Gonna look just like the last 5 times, and I'm not interested in an undefined mount enough to grind 100 eggs with my limited free time. That said, Halloween has done something right with the regional open area, but failed so poorly with the grab bags just adding more to the list. Items were special when you got them one year and then they were gone. Last year I dropped all my candy on furniture bags and got absolutely nothing fresh.) UI ux needs an upgrade. I've asked that before, and it was tweaked, but the main menu system still looks like an Ms paint job over top of a folder system. Could be greatly improved. What has been good? I liked the 10th anniversary. Really well implemented, to the point I was hopeful that the game would just be riddled with time portals forever. The minish cap style shrinking and growing content at that one nexus. We need more interesting mechanics like this. Stuff that is neat and engaging and not just recolors of pre existing content (blah blah not "classic" - there were weapons, adventures, collectibles, and far more collaboration in the early days!) Reflecting on the time I've spent, the most enjoyable parts of the game have been novel, innovative, fresh, and have gotten players working together to tackle whatever the objectives were. Anyone remember the release of big city? That first two or three days it was mysterious and fun. Sustainable, modular content with that sense of exploration and cooperation is what we need more of. |
3 days ago
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Graalian
Join Date: Sep 2011
Posts: 4,450
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Have we ever stopped and considered the fact that this is perhaps the way Graal is meant to be? We all may have an emotional attachment to this game and that is something I’ve always loved about this community. At the same time, we are clouded by emotions like nostalgia so much so that we forget one simple fact; Graal is a business owned by people who want to make money. I believe Graal is meant to be this way. I think it’s a classic (no pun intended) case of “if it ain’t broke then don’t fix it”. If this is a model that generates the profit that its owner is looking for then I can’t blame him or anyone associated with the paid development of this game for not pushing it to be something it’s not meant to be. No, Graal Classic will never be that deep and riveting MMO with quests and hundreds of thousands of players worldwide but the model works. A new generation of players comes in, plays for a few years and then when they move on, someone else just takes their spot. At the end of the day, even though most of my old friends from this game have moved on, I love coming in from time to time and remembering all the old memories I have with this game. |
3 days ago
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21 |
:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,931
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you can't really say graal as a whole is "meant to be" like this when it wasn't during the time it was as it was intended to be its only after the mobile servers came out that those specifically are the way they are. even they weren't "meant" to be the way they are today, it's just the state of the game/devs. |
3 days ago
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,671
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What's not healthy is eradicating already limited gameplay for a few bucks. |
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2 days ago
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Graalian
Join Date: Sep 2011
Posts: 4,450
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Graal lacks competent developers. The same few people have been working on iClassic for years. There’s almost nobody in the community who could fill the shoes of someone like say, Dusty for example because there’s no incentive as a player to learn how to develop the game. On PC there was a genuine interest in learning the ropes of development but the mobile servers do a terrible job of fostering that same creativity. If Graal ever did decide it wants to be more than a cash grab I think they need to invest in producing some actual developers.
Here’s a video from nine years ago of iClassic quests that never came out: |
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1 day ago
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Graalian de Graal Classic
Join Date: May 2019
Location: Squishy dimension
Posts: 17
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yo soy jugador del 2016, se que no es mucho tiempo, pero si quieres saber mi razón para seguir jugando es la siguiente: Simplemente es poder decorara mi hogar, con temáticas distintas, y poder jugar con mis amigos, aunque sea solo hablar con ellos, es divertido aunque no haga nada productivo c: |