Not a big fan about how webgl is still in a worse state than flash and it's been over a month since any update. Should've just spent all that development time on giving us the ability to use the playerworlds client rather than releasing a half-baked browser update and then doing the bare minimum to make it mostly work.
Agreeing with this it's quite unfortunate that most of the time I feel like I'm playing on a $10 Android phone... on a computer... for a 2D game...
personally I think that cutting development to push new in-game updates out would be a good plan of action. These new Glitch worms sure they look like a nice upcoming event or quest but what fun will it be when I or other pc players experience sub-optimal gameplay the entire time? Same with the New Guild System, as much as I'd like to see NGS come out how will I be able to enjoy it when I freeze for 5-10 seconds at a time?
Another idea would be to make a beta for WebGl and revert back to flash for others, I would be glad to test but only if development was consistent and fixes were being pushed out. I get it's hard to develop a game and give those developers a break but leaving the game in a mostly unplayable state for one platform for extended periods of time is no way to go. Being able to play on the playerworlds client would be quite nice but from what I hear making that work would be maybe more effort. I wouldn't know.
The point of this post is just to express frustration with an unfinished product that was released and not worked on. The more things that are added when the client isn't getting fixed just leads to more performance issues. The only person that I know who doesn't experience horrible freezes and lag has a $4000 pc and they still get problems with the game.
(side note am I really still not able to copy/paste to the game.. come on.)