03-03-2013
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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Oculus Rift the Virtual Reality headset
http://cdn0.sbnation.com/entry_photo_images/7513325/DSC_4686_large_verge_medium_landscape.jpg (Unsupported image host) http://gamingbolt.com/wp-content/uploads/2012/10/hawken.jpg (Unsupported image host) Check the Vid @ Oculus And the Verge Awards it as the best! Oculus Rift Demo Video (Verge) I'm sooo pre-ordering one, best part is, Development kit costs 300$ only! Consumer build will be 200$~ and will have a larger screen, better display, better sound and a full SDK and Design! What are your thoughts? |
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03-04-2013
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Professional Burger
Join Date: Sep 2011
Location: McDonalds
Posts: 2,564
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Read more here. This man demoed the Rift, and it is an absolutey amazing peice of technology: http://www.ign.com/articles/2013/01/...gamings-future |
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03-04-2013
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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PS4 / XBOX (new version) / PS3 (back in 2011) We don't really care about your opinion, just give us reasons why not pre-ordering one. And make them valid.
It has won the Best Virtual Reality Console awards, as a prototype! So what if it was the consumer version?! |
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03-04-2013
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Who knows?
Join Date: Apr 2012
Location: California
Posts: 1,716
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someone's mad "Yes. Simulator sickness will be a factor, and worse for some games than others. The main problem is latency in the tracking / update loop plus update rate (fps), rather than the 3D effect. When I used immersive VR it was 19200 baud tracking and 10 fps - I could do 10-20 minutes at a time, before becoming nauseous, rising to about 30 mins with practice."
Spoiler
Used to have one of these babies |
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03-05-2013
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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First of all, it has the fastest latency ever, 1Ghz for screen + the PCs CPU. 10 FPS? Consumer version will support more than 60+FPS. The 3D effect is parallel / cross-eyed. Which is how you see in real life. Watch the videos I requested to see what I'm talking about. |
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