First of all, I'd like to express how happy I am towards your efforts(and other staff members) in providing great updates.
I really love the idea of having different trees to cut. There are so many possibilities with having different types of logs; it can be used for different types of recipes - used to build furniture, different colored furniture - different colored weapons etc!
Cooking will also be a really nice idea! There should skills for cooking, too. For example, different levels to cook certain types of food! And it should involve the player more, for example - adding a GUI for cutting carrots with a knife etc
For creating fires, flint and steel would be a good idea - and a GUI should come up to choose what to put in your fire, plus there would a pretty flame behind the GUI crackling away!
But would it be campfires, or fires in houses? Such as furnaces? And what's the point of having different types of fires?
The gang point system seems like a really great idea. Although i'm not much of a 'baser' myself, i'm sure other people would benefit from this. My idea is if a gang reaches a certain amount of hours, for example 1k - they would recieve a huge point reward in which the leader can choose to give out to his members for them to choose what they want, or spend it all on a 1k hat( the hat obviously needs to be approved)
Names 'n' stuff:
I'm not really creative, but here are some ideas
How about :
-Oasis
-Oasis Resort
-Oasis Corner
-Oasis Village
-Oasis Haven? (Haven because cowboys and Indians are free to roam the town regardless where it is)
You get the idea. Anything with oasis in it, lol. I'm sure someone can come up with something better XD
Gang points? I actually have no idea. How about.... Beans? I'll let someone else think of it.
Now, for the stuff included in the town. Considering it's a healthy, green town - there should be the usual shops. 1-2 hat shops and weapon shops.
A few NPC's would be great. NPC's that provide jobs - dailies. Such as 'I need 30 panned gold minerals. Come back to me when you're done.' These provide rewards, of course. There should be something for cowboys and Indians. Maybe include other wildlife? Such as chickens?
A few places to hang out: Benches - Chairs. Simple stuff. ( Oh, you've already updated the post with a picture)
Since it's more of a green area, there should be markets, stalls. Now should also be the time to introduce more crops/plants to grow and sell - and also cook!
Fishing: If you remove that area with trees around the lake, and expand it a bit more - it can be used to provide a place for people to go fishing? I know it's the desert 'n' all, but it'd be an interesting kind of job.
Well, thanks for reading. These are just the ideas I have.
|
I like the idea of having different types of furniture and weapons depending on which type of wood is used to craft, great! We could definitely do this quite easily.
I dont want to give bundles of points for 1k hours, I would rather give a hat or something and then just give points per hour to the gang bank or whatever we decide on.
Daily activities sound like a great idea, but a lot of work, so that would be implemented after initial release if we do that.
Also, we've decided on Oasis, thanks for the name idea! Oasis is exactly what this place is.
I think flint and steel is the best way to go for fire making, if we end up making that a skill.
It looks great!! ^0^ Awesome job! What if there was a pet shop in it? For people to buy and possibly have roam around their house
|
Pets are a fantastic idea, I've thought about it in the past. It's a lot of work and I need graphics people on-board who can make animals quite good. I think it would be a great thing to add to Oasis, though it would have to be in a future update IF we do it.
Just some of my ideas:
- Since the new expansion will introduce new images (mushrooms, trees, etc.)
this should be be included in a new furniture shop.
- Should have a new shop where you can buy new house packs (that are like grassy).
- Can craft new foods from the new plants being introduced.
- Outside base? Could be like a maze made out of bushes. Multiple entrances leading to the vault.
|
Yes, all of the images used in Oasis will be sold as furniture for sure! I want to have several furniture shops all over which have different themes. Maybe greenery in one, other objects in another - not sure.
A new grassy house or two would be great too, great idea.
I want to add another base really badly, but we dont have enough players for it at this time. Perhaps in the future when our player count rises we could add another base!
- Flint and steel could work for lighting fires. There could be a crafting recipe for it, using an iron ingot and a rock or something. Then maybe it would also use tinder to light? You could find tinder as tufts of grass and cut it with your knife like any other plant. Then you could craft the tinder, flint and steel, and wood log together (portable crafting?) and it would make a fire. The flint and steel would use up durability, and the tinder and log would be consumed.
- As for fishing, there could be a shop nearby that sells different kinds of fishing rods. Better rods have a higher chance of catching rare fish. Then you can either sell the fish to fishermen or cook them.
- Different cooking recipes is always an option too. If you combine several food items and then cook them, it could either come out to be an actual food recipe or just a pile of inedible goop. Once you craft a successful recipe then it automatically gets added to your list of food recipes. That way people will have to experiment and try different food combinations for themselves.
- I'm not very good with naming places, but maybe Paxton or Pax Valley could work. Pax is latin for peace, and this little grass valley looks like a peaceful place. If not, maybe something like Shady Grove, Oak Creek, or Brick Valley. ;)
- I don't really spend my time doing gang stuff, but I think the word "posse" would make more sense for this era. Also, I think credits sounds better than points.
|
Yeah, Flint & Steel is the best route I think for lighting fires. I still want everybody to use the crafting tables though and not have portable ones. If anything I would make it a furniture item, but definitely not on-the-run-crafting.
I plan to make fishing rods craftable or purchasable, still haven't decided which. I also want people to cook their food on fires they make or in an oven if they're a high enough level.
Really looking forward to this alpho. Good job!
Maybe betry picking where there are random bushes in the grassy part and different berries can spawn on the. Raspberries blackberries, strawberries and blue berries. Just an idea :p
|
Yes!!! We will be adding bushes, similar to iClassics, which can be eaten by horses. Except on Ol'West there will be different types which can possibly drop different items or have different purposes. Some could give berries if you chop at them like weeds or so, and some could have other purposes. Great ideas!
Add a crafting recipe for paper and a crafting recipe for a random crafting recipe.
Example- 4 wood arranged in a square gets you a sheet of paper, 1 coal next to 3 sheets of paper placed in a vertical line gets you any crafting recipe at random. Say, in this example, you get a recipe for a diluted health potion, which gives health regen until fully healed, while another person might end up with the recipe for sawing off the barrel and stock on a double barrel shotgun.
Edit: I know it barely has anything to do with a fertile land, but it does have a little something to do with woodcutting.
|
Paper is a great idea. Having paper would open so many new doors for things that could be made for sure!
Someone please work on a new water tile, that one is an eye sore
|
We could introduce other water tiles throughout the river and such so that there's some diversity, similar to how there's different types of grass.
For gangs, I think there should be two separate parts of it. Your gang will be neutral once it starts. Basically, you can use that guild shop to choose what type of gang you want it to be. Tribe-Indians, Posse-Cowboys. You can still recruit Indians even if you are a posse if you like or vice-versa. After you choose what type of gang you are, you can only buy things from that part of the shop. If you want to switch, there would or wouldn't be a fee( your choice), but once you switch all your gang points will reset(not hours), and all your rewards will dissapear. If your gang is neutral, you can't use the shop yet.
Also, gang points shouldn't be rewarded just for basing. Perhaps gang events which reward you points if your gang wins and gang spars, every x amount of gang spars you win earns you x amount of points. Stuff like that.
|
Great!! How would this effect the current gangs though?
Yes we will have gang events which give the points as well.
Don't think firemaking should be its own skill, it was kinda pointless in RS lol
Only need two types of skills, gathering (woodcutting/mining/fishing) and crafting (fletching?/smithing/cooking) and thats good enough really, maybe more skills down the line but thats plenty for now.
Not entirely related to the OP but referring back to the skills, I think the max level needs to be looked at, the fact its 99 has obvious ties to a game we all know, there needs to be some seperation (100?)
|
Fire making should be its own skill if we make it have a purpose! I was thinking fires could give you health if you grab them and you'll sit by them. After sitting for some time by a fire you'll gain health or whatever.
I do agree that the max level should be increased. I was thinking about 150 or so, we'll just have to add more content for that.
Looks cool, wish era had some sort of similar update.
|
Not sure why you're being sarcastic about this. Zone also added grass to their map.
If you were to go with a pet shop maybe the pets could mainly be ranch animals
ex) Cows, chicks/chickens, sheep, ext.
|
This!!! For sure!
And those ranch animals could also make you money as well, but at a slow rate that's dependent on the animal
|
Definitely! This could create a whole other job / skill!