Decided to provide an updated towering guide for anyone interested in learning the ways to successfully attack and defend a tower. This guide is valid as of August 2014.
Map
The first step is to know where the towers are located at.
Pre-attack
Prior to attacking a tower you want to make sure that it's going to be worth the effort. Yes, a guild with less members may be able to obtain a tower but will it be able to keep it? Some guilds like to be stationed in a tower for several hours others prefer to be slow paced.
Make sure you are comfortable in the guild. Do not be a victim of hat chasing guilds. (A guild in which it is usually made of the same leaders as past guilds. Once it comes to sorting the hats out they like to stick with their friends causing favoritism even if so said friend helped or not). This will only cause you to feel discouraged when it comes to towering in the future.
Before attacking a tower you want to make sure that the guild is in sync. Will you guys all rush in? Group? You don't want one member alerting all the defenders causing the afk's to be active again. Communication is key. You want to be in a guild that works together and listens.
Attacking
Flag health 150
Advantages: If you're able to die in the corridor/hallway you will spawn inside.
Disadvantages: Upon death inside the flag area you will spawn in the bridge causing a long run back inside. Due to this if several members die by the time you reach the flag it will most likely be back at full health.
Warzone
Spoiler
Green path: The only path to the top either left or right works.
Yellow zone: 2-3 attackers should stand their position here and assault any defenders making their way to the flag.
Caution: Only defend the area if the flag is filled with your teammates also make sure you have indicators turned on so you can easily let your own team members enter.
Red region: If you successfully exit the flag before you are killed ( I recommend exiting at 0.5 health due to defenders wanting to kill you off causing them to chase after you).
Flag
Spoiler
Blue path: This is a forward attack to fellow defenders who will most likely be cramming the flag. Find the best spot to counter-attack while also keeping the flag's health low.
Yellow path(s): These areas are quite fun to use for your advantage think of it as a game of tag. Dodge their swords by going in a 'infinite' sign path or a '3' zig zag movement. Not only will you avoid their hits but they will chase you allowing teammates to attack the flag quickly.
Green zone: This is a reminder that once you are in your 0.5 -1.0 health to exit the flag section in order to spawn inside.
Flag Health 100
Advantages: Several bushes located outside the tower. Carrying these inside will give you a defensive advantage providing twice the damage as a sword.
Disadvantages: Long walk to the top. Defenders will be blocking the stairs throughout the tower making it hard to get inside the flag. Not recommended for guilds with a low amount of members.
Warzone
Spoiler
Red path: Avoid getting killed in the stairs by blockers the flag is always crammed so you want to save your health to endure the sword spam.
Blue path: Just a little alternative way to enter only use it if there's several sword spammers (hit them from behind).
Yellow zones: Once clear of defenders these areas should be blocked with no more than 2 members on each side giving those attacking the flag about 6 extra seconds.
Green region: Go here only if the flag area is too crowded by flag defenders. Below you will see how to push these enemies away from the flag.
Note you will need bombs.
Flag
Spoiler
Blue areas: Avoid getting into these sections you will be trapped and sword spammed by defenders. Aside from that due to the small area the flag has unless you outnumber the opponents (or if you catch them afk) you probably will not be able to obtain this tower.
Green tip: The trick is to use a bomb here once the bomb is tossed it will be returned back to you but it will still cause damage to any defenders blocking/healing the flag.
Caution: Due to this section being close to the enemy's spawn point if one of them decided to attack back you will be trapped. Therefore I would not recommend staying here after killing 1 or 2 opponents.
Flag health 200
Advantages: Pkers willing to help you.
Disadvantages: Pkers not willing to help you.
Warzone
Spoiler
Red Path: Fastest way to the top usually followed by other pkers. Make sure to ignore the pkers in this area since you want to save your health for the flag.
Green Path: An alternative way to the top. Choose this path only if there is a lot of commotion throughout the red path examples being an afk or a laggy player blocking the stairs.
Yellow Zones:
The top two yellow x's represent the area that is great to stand your attack position towards incoming defenders trying to make their way back to the flag. 80% of the time such defenders will go around you back to the bottom since they want to get inside asap luckily those extra 3-4 seconds could come to your advantage when it comes to the flags health.
The bottom yellow x represents the area that should be used to your advantage when it comes to a defender blocking the flag entrance. The trick is to use an arrow towards them this will cause the blocker to be sent back leaving enough space for everyone to rush in.
Flag
Spoiler
Purple path: Should be used whenever the flag's dropping in health significantly -tower low on defenders- & -few pkers present-
Blue path: When the flag is crowded you want to expand your attack territory this will cause any flag defenders to chase after you allowing a chance for other members to attack the flag.
Yellow zone(s): They represent the area that will give you the upper hand to attack incoming defenders. The moment they enter they will get hit at least once, from there you can chase them while other members keep lowering the flag's health. Only use this section if the flag is packed (either your own members or fellow attackers).
Flag health 100
Advantages: If you have decent pk skills the spike room can be used to benefit the team.
Disadvantages: If the team does not work together or prepare before-hand it can be very chaotic throughout the rooms.
Warzone -Hallway-
Spoiler
Red path: Straightforward route. You want to get passed this hallway as quick as possible.
Blue areas: Avoid fighting in these sections it's going to cause you to block your own teammates giving the opponents a chance to re-group and block the spike room entrance.
Warzone -Spike Room-
Spoiler
Caution: Watch out for the spikes!
Green path: Quickest way into the flag however this is also the route taken by the defenders making their way to the hallway prepare to put your dodging swords and spikes to the test.
Blue path: An alternative route it has more chances of getting hit by a spike only use it when the green path is blocked or well defended.
Yellow zones: These are perfect locations to stand your attack towards incoming defenders. You definitely don't want these opponents to enter the hallway with full health since it will slow down your rushed attack significantly.
Red area: By standing here use it to attack any person blocking the flag entrance. If timed correctly with the spike the sudden attack will cause the person to be pushed away giving enough room for everyone to rush inside.
Flag health 100
Advantages: Due to being a solitary tower snow usually consists of afk players.
Disadvantages: The opponent spawn location is within the flag area if not done correctly by the third or fourth try it can be hard to obtain. (Assuming they have a decent amount of members).
Note: As soon as you enter snow you will be using ice skates, if you are on a idevice you are able to gain a much faster speed than a pc player.
Flag
Spoiler
Yellow path: You want to make sure this attack is rushed. The first attackers entering the room should go to the top of the flag and get rid of the defenders cramming the flag and start hitting the flag as fast as possible. If the other members were too late to provide aid start roaming the room killing any healers while dodging any attacks towards you.
Purple zone(s): The middle and last attackers to enter should use the purple zone to throw off any defenders cramming the sides of the flag.
Red area: Avoid roaming in this section since it's the spawn area for your opponents hence you will be easily hit here.
Flag health 150
Advantages: Plenty of room in the flag area. Also plenty of vases to use to your advantage (similar to Deadwood's bush strategy).
Disadvantages: Enemy spawns in the water giving them an easy access to quickly relocate and block the stairs ( This is why I personally choose to not kill any chasers after me UNLESS there's plenty of teammates already in the flag).
Warzone
Spoiler
Yellow path: Unless you wanted to help attack the stairs zone I would rush into the flag.
Blue: Before advancing to the next half of this level make sure to pick up a vase, when you move into the water on your way to the stair it will hit any defender blocking your path this will also help avoid getting sword spammed back into the water.
Red marks: Use these areas to stand your attack towards any incoming defenders this will help immensely to your advantage.
Cyan tip: If there are any entrance blockers (usually the first time you enter) these are a perfect spot to throw a bomb towards them. Once the bomb detonates it will push them forward leaving enough space for everyone to rush in.
Flag
Spoiler
Yellow path: Make sure to be alert and ready to dodge any attacks once you kill a defender you have about 5 seconds before they make it back to the top.
Blue areas: Similar to mod this can be used to your advantage by being able to immediately hit any incoming defender.
Purple tip: If the flag is safe from defenders and 3-4 teammates are hitting the flag it is recommended to go back to the last level and attack any incoming opponents.
Flag health 100
Advantages: Quick way into flag.
Disadvantages: Other players pking the flag causing the tower to be an unstable location if your guild is looking for a permanent spot.
Warzone/Flag
Spoiler
Red path(s): This tower has three separate routes you can take, the fastest going inside since you are able to use your horse giving you a slight speed. The second going through the right zig zags and lastly although not recommend going through the left bush section, you will have to pick and throw these bushes in order to advance so in reality this is the slowest way into the flag.
Blue areas: If the defenders are healing too quickly use these areas to throw them off as they exit the tent and to push those healing the flag. Luckily this towers health is only 100 so it is rather easy to obtain.
Purple zones: If you try to obtain this tower during packed timezones it will be quite chaotic I would recommend getting some arrows and using them here towards anyone in the flag area. Make sure to move frequently to avoid getting sword hits.
Defending
Sypnosis: Defending a tower is straight forward so unlike attacking where several strategy's are in play you mainly want to make sure the flag is secured and fully healed. You also want to check the outside and other parts of the tower for any guild(s) grouping and preparing for a attack so you are not caught off-guard. Depending on how many members there are online and in which tower you are located at there are only a few spots to defend other than the flag. They are as follows:
Castle: Outside of flag the only are that should be kept an eye out for is the hallway by the flag entrance. Also one member should check the other rooms for any scouts/guild grouping.
Deadwood: Have several members blocking the stairs throughout the levels starting from top to bottom.
Mod: Simply make sure that everyone is active and that the flag is frequently kept healed. Also try to keep a positive K/D ratio from fellow pkrs.
Sardons: Have someone guarding the flag entrance and at least 2 persons in the flag. If the coast is clear in the spike room everyone else should push into hallway and defend this area from any pkrs these will be the first to see any sudden guild attacks.
Snow: Only defend outside the flag area if it seems pretty dead and no more than 3 players are attacking that your teammates aren't able to handle.
Swamp: You only want to have 2-3 teammates defending the flag the rest should be outside no further than the two stairs. 2-3 should be stationed by the flag entrance and the rest by the stairs keeping everyone off and off-limits. Be sure to be active if any sudden attacks come your way since if the stairs are failed to be defended the attackers can easily dominate the stairs to their advantage.
York: Be quick and stay active this tower is very unstable and can be easily lost if outnumbered.
Extra(s)
Remember that towering should always be fun! If you find yourself in a guild that does not respect you or takes you seriously leave it. There are plenty of other towering guilds willing to appreciate your time and effort.
+Rep or leave a comment/feedback so I know that making this guide was actually worth all the hours I put into it
Great guide! There was lots of detail, good pictures, and accurate strategies. It is a bit outdated now that some changes to towering have occurred such as the speed boost in Snowtown being removed and horses not being allowed in the york cave.