Maybe every now and then a sword hit could hit 1 (whole not 0.5) health? Like a critical hit maybe it could knock a player back a bit in the direction they got hit from? Also a little *critical* above the health (how it shows when you get hit) also criticals could be disabled during spars
Maybe every now and then a sword hit could hit 1 (whole not 0.5) health? Like a critical hit maybe it could knock a player back a bit in the direction they got hit from? Also a little *critical* above the health (how it shows when you get hit) also criticals could be disabled during spars
Another idea added to my list that has potential in ruining classic even more than it already is.
I don't like the idea of criticals because it adds a degree of randomness to fights, and it sucks to be someone who's in the lead, only to lose because they got a stroke of good luck.
I would rather be able to shoot sword energy blasts when I have full health like in the original zelda game.
Ya u could shoot them at the massive cyclops that destroys SARDS tower !!! And then behind him there would be a 3d 6 headed dragon that would soot out presents for everyone
Ya u could shoot them at the massive cyclops that destroys SARDS tower !!! And then behind him there would be a 3d 6 headed dragon that would soot out presents for everyone