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11-10-2017
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Hi
Join Date: Dec 2014
Location: Britain, Wales
Posts: 1,149
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Dungeons are not supposed to be easy. They have puzzle rooms for a reason, to attempt to make players work together to find out how to get to the next room. No new players who have never played graal before will be able to complete that dungeon. That is because they would need to have played Delteria for awhile to get enough XP to even attempt the dungeon. After they are a decent level, they will attempt the dungeon with their friends, and then they will need to work together to find out how to complete the dungeon. We worked out how to do the dungeon with team work, and we were unlucky that people left before we could get through. I've played all graal games, but this gave me no advantage over someone who has never played a graal game before. It was just trial and error, until we worked out together how to get through to the next room. That for me is the purpose of a dungeon. |
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11-10-2017
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﴾Delteria﴿
Join Date: Sep 2014
Location: Lutecia
Posts: 278
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I do totally agree with you. I'm just saying that there should be some "tips". Each enigms have it's own hints. "That is because they would need to have played Delteria for awhile to get enough XP to even attempt the dungeon." You can rapidly get enough XP to get level 25, (By my own experience, I did that within 1-2 weeks maximum, considering the time I played) "We worked out how to do the dungeon with team work, and we were unlucky that people left before we could get through." I disagree (partially), without my intervention, (without any egocentrism) you would take - much more time to understand the mecanics. I told you how to do it step by step(except the first part). (Of course, I after a long time of playing and acquiring good stuff, when you would be able to beat those monsters with one hit, there's will be no difficulties to get rid of them). Effectively, I don't deny the aspect of the teamwork.
Cordially A.Z.
Last edited by Az'roth Azay Z.; 11-10-2017 at 10:24 PM.
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11-10-2017
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Banned
Join Date: Feb 2017
Location: York Town
Posts: 360
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In this picture i can see a line when the clouds move a see that maybe you guys did a mistake? https://imgur.com/a/ksxTa
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11-11-2017
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﴾Delteria﴿
Join Date: Sep 2014
Location: Lutecia
Posts: 278
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There's a glitch here: https://giphy.com/gifs/xT0xesttpHHo6akksE/html5 Spells: "Tanglement" I would be more interesting if "Tanglement" was also slowing monsters - and not only opponents. (As it was before) It would make it more useful in PvM.
Last edited by Az'roth Azay Z.; 11-11-2017 at 12:51 AM.
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11-11-2017
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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11-11-2017
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Registered User
Join Date: Apr 2017
Posts: 8
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You also do bring up some honest concerns regarding new players, and I also think some of the earlier quests and tutorials can use some refinements to teach those players. (How to move, message players/admins, more in depth tutorials etc?)
I was the first to pick up a stone and attempt to place it in the hole, but players in a group will instantly notice an ally pick up a stone, and follow along with their concepts of what to do with it. In regard to you concern with new players of Graal, consider that by the time players choose to tackle this dungeon, they will have played on the server for a considerable amount of time (I’m sure there will be thousands of instances of running around and observing other players picking up bushes). Also, please consider word of mouth, playing in party with an experienced player, and always the option to PM/ask an admin for advice (Assuming this would’ve been addressed/seen upon a tutorial or arrival, and if not can also be added) The traps were always visible to us when you get near, but again, this section has npc’s when you first enter the room, party members also kept dying which could’ve also attributed in part to time spent on this section that you noted, and the chaos at the time would’ve delayed any planning of any real strategy. When it was down to just the 3 of us, we did eventually come up with a strategy we thought would best get us finally through (a member luring the beatles away, with fire and bombs also used for the archers) but our member luring them away eventually got caught or died by the time the second wave of archers appeared, with my lack of dmg to kill both sets of archers in time). I actually really enjoyed the trial and error and our strategy, especially when it was just me and Vulcan after everyone left, and it wasn’t exactly impossible, but the conditions had to be perfect for us to get through and we eventually ran out of time; with difficulty or any rage associated not all that different from attempting something in an RPG like Dark Souls hahah ![]() ![]() I also do share your opinion on Tips, but also again consider this is a dungeon to be attempted with higher leveled players, probably near the end of their skills trees, Delteria currently open has three dungeons open atm and i’d assume this would be the hardest so far so if tips were to be implemented for this dungeon, they would have to be done carefully without it being too blatant. However, it would make sense to add any tips in the first dungeon as it’s the first one that players encounter. Consider a quest(s) early game for players to come back to a Class Master after their choice of first perk to classify them into which Npc Class Master/whatevername they’d be assigned to (Warrior, Mage, Cleric, Hunter). There’s already particular quest early game pertaining to choosing your first perk, which this can be added onto. Then perhaps get rid of the “Get More” button inside perks tab, and instead have players visit their assigned Class npc/could be same npc for everyone, in order to upgrade perks in your tree with points? Maybe even a little tutorial on how to use whichever perks/how to use hotkeys sword/shield, mage/cleric spell, bow. Then eventually how to attack with item, or only teach how to equip (I know this would certainly takes a lot of time and it’s just a suggestion ![]() A more simpler suggestion is to show the class of player in player’s Profile. Perhaps the ring around player’s avatar could be different, diff revolving runes, diff color, an icon, etc. having some unique characteristic and depending on a player’s class |
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﴾Delteria﴿
Join Date: Sep 2014
Location: Lutecia
Posts: 278
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Cordially A.Z. Quest: Goblin Killer Missing indactions about the location of the current Npcs: Kill 0/2 goblin_base(s) Kill 0/1 goblin_healer(s) Kill 0/1 goblin_hob(s)
Last edited by Az'roth Azay Z.; 11-11-2017 at 05:54 PM.
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11-11-2017
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﴾Delteria﴿
Join Date: Sep 2014
Location: Lutecia
Posts: 278
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Quest: Goblin Killer Missing indactions about the location of the current Npcs: Kill 0/2 goblin_base(s) Kill 0/1 goblin_healer(s) Kill 0/1 goblin_hob(s)
Stairs problem: When you go through stairs you can not move without being slow down. (open the thumbnail)
Last edited by Az'roth Azay Z.; 11-11-2017 at 02:04 PM.
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11-11-2017
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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Global Administrator
Join Date: Jan 2012
Location: Lynn, Ma
Posts: 693
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11-11-2017
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﴾Delteria﴿
Join Date: Sep 2014
Location: Lutecia
Posts: 278
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Did you succeed to finish this quest? (I have killed all of them, but the number stay at zero for each goblins (hobgoblins, mage goblins...)
I've reconsidered my view on this point, by discussing with kometa, as I answered him "- In that point, I do totally agree with you. In fact, add some tips in the first dungeon would be a better idea."(Don't exagerate my words, of course not everywhere but as Deltlite is now erased from Delteria, the game start at Kaijun. Therefore, you have to consider the fact that people need alot of help in their first steps into this game.) Quest: (named)Goblin Killer, located in the hospital. (Where General Talon is standing) The spell "Thunder Bolt" doesn't work on Npc's. (Check the Thumbnail) The quest: Lazy Day Had been corrected, now can be completed.
Last edited by Az'roth Azay Z.; 11-11-2017 at 09:53 PM.
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