04-05-2016
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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04-06-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Blink probably has very little significance in PKing, but a lot in towering. When I used to tower often, I was usually designated blocking the door at Sardon's (before the hall and spawn changes). Door blocking is essentially just using your maximum length of blink so that it takes an opponent a full 10 seconds (5 full blink lengths) to kill you a single time. A lot of people claimed that was "chat blocking" or "lag blocking," and that's when I realized that most of the tower community has no idea what blink actually is. I've been warped and warned for using blink properly at towers several times, even banned for it once (I think). In a game with mechanics as simple as Graal's, I feel like everyone should know what it is. I should have used a different clip, because that one is sort of confusing. I don't know what causes it yet, but sometimes the visual effect of your blink ends but your blink itself (the vulnerability) doesn't. I actually think I'd have still hit him without being hit even if I wasn't blinking, because he swung early and (I believe) only the first frame of your sword registers a hit on iClassic. You might notice sometimes you can walk through someone's sword if you move in after the exact moment they swing. I'll do another guide regarding that sometime. I have a lot of information about hit detection and directional weaknesses that pretty much debunks any "long sword hack" theories. |
04-06-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I believe some script that staff added alters this. There are areas of Destiny's tower where you can move through everyone, and then areas where you can't. But, in every PK area, I think you can move through people while you blink. I believe it's for only the first ~0.5 seconds of your blink though, and after that you can't move through players. I don't think it's that way in spars, but I'll have to check to be sure. Sometimes I'm able to move through my opponent in spars even when I'm not using blink. That's kind of frustrating because I like to circle my opponents a lot and some of that requires nudging up against them. I think it's all caused by glitches that have to do with scripting, probably scripts that are set to trigger once you reach 100 AP or scripts in zones where you don't want players able to block doors. |
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04-06-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Most good sparrers won't let you get away with it, but it's really useful against newer players. More than using blink itself, understanding blink and what causes the cancels is what helps me spar well. I spar very offensively, staying as close as I can and circling opponents. As soon as I see someone change direction or swing their sword to cancel their blink, I know I can hit them and string together a combo. So, just my understanding of blink probably accounts for an average of about 2-3 hits per spar if I had to take a guess. It's not really something you can force or expect to do every spar, you just have to be conscious and use it when it's there. Some players like Brett and Dante seem to rarely even take advantage of it and they still do really well. |
04-06-2016
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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Is there a way to tell if someones going to use blink also, whats the strategy for sparrers that decide to stop moving and wait for you to hit first, they like attack, miss, and wait for you and if you miss they hit you perfectly. I know how to use blink and I've gone through that business regarding walking through people but this strategy some people use irritate me and always gets me because I expect an intense fight. |
04-06-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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If someone's trying to use the 2-second blink window to their advantage after they're hit, they'll do one of the following:
This is why a lot of people think delay is OP, because delayers have to spar defensively and they'll rarely be the one making aggressive/risky moves in a spar. It's frustrating and annoying, but unfortunately the more defensive player usually dictates the speed of the spar. I'd just focus on being as precise with your swings as you can and train yourself to never spam your sword against people like this. |
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04-08-2016
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Banned
Join Date: Sep 2015
Location: Canada
Posts: 264
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Just tested your claim that pressing multiple keys at instant of movement (diagonal or strafing) and then letting go of all but one of those keys maintains your blink.. That doesn't seem to work. I tried diagonal movement and strafing to start my movement and letting go of any keys (but not all of them of course) still cancels blink. Am I misunderstanding, or is this a case of the blink animation stopping but your blink still staying? I was skeptical when I read that particular point because I've never known or seen that, and when I tested it it didn't seem to work. edit: in case I'm not being clear...
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