04-03-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Understanding "blink" in sparring
Every time someone asks me for sparring tips, the first question I ask is, "Do you know anything about blink?" If they're a beginner, I might not even ask that. I'll just tell them that they should run away from their opponent for 2 seconds every time they land a hit or take a hit. That's enough to completely negate any disadvantage they'll experience from not knowing what blink is. It's one of the more complicated mechanics when it comes to sparring. What is "blink?" Your blink is the period of invincibility you receive after you take damage (from a sword, bomb, arrow, anything). It's given that name because your character flashes in and out of transparency when you're experiencing this effect. It's a crucial moment in a spar where you can go full-on aggressive or use clever moves to win a trade or juke your opponent. The maximum length of time that you can maintain your blink is 2 seconds. However, blinking will be canceled early by either of the following:
Breaking Down Cancel #1 The worst thing you can do right after getting hit is wildly swinging your sword again. Any good aggressive sparrer should be able to react quickly enough to combo you, because you immediately lose your blink the moment that you swing your sword. https://giant.gfycat.com/SpanishNegligibleDachshund.gif (Unsupported image host) (Click the GIF for a higher-resolution version) The above clip is a great example of that. You can see that I hit Zeross, juke in front of him then move when he thinks he can get a free hit, wait for him to swing, then I hit him again. I do the same exact move two consecutive times. He falls for it because it looks like it's a free hit while he's in his blink, but better sparrers know how to bait people into canceling their blink to combo them. Breaking Down Cancel #2 This one is a little tough to understand. When you're hit, you enter the hurt gani. About 1.5 seconds later, if you don't move, you enter the idle gani. The moment you leave the hurt or idle gani, the directional keys that you're pressing (or the buttons you're holding) are extremely important and will determine if you cancel your blink early or not. Let's say I'm hit in a spar. Right after I'm hit, I start moving straight in the left direction. I can continue going left for 2 full seconds and I'll maintain blink. I can go left+up or left+down. I can strafe in place with left+right and I can even strafe up or down. None of these will cancel my blink early. However, if at any given time I release that left directional key/button, I'll lose my blink. https://giant.gfycat.com/FemaleIdioticFox.gif (Unsupported image host) (Click the GIF for a higher-resolution version) Above, I take a hit. I choose to move straight in the right direction after I'm hit. You can see I continue blinking as I go right and then right+down. The instant that I turn left, I lose my blink. Why? Because to move left, I had to release the right key. You see that I'm well-aware of the situation I'm getting myself into, because I quickly change direction knowing I'll be vulnerable without my blink. This is the real reason why strafing is good for PC players. If you enter a moving strafe, you're holding down 3 keys. For example, a downwards strafe is left+right+down. You'll be able to maintain your blink letting go any 2 of those keys, as long as you continue to hold down 1 of them. A moving strafe gives you a lot of flexibility with your blink. You can think of cancel #2 like a pivot foot in basketball. A moving strafe essentially gives you 3 feet. How can I improve my blink mechanics? I'd recommend starting simple with a basic "J"-shaped technique (like you see in the last GIF). After you're hit, you can run straight at your opponent and curve around them to try to land a hit. The reason you do this is because inexperienced players will try to hit you as you run at them (while in blink), and by curving you're putting yourself in a position to hit them while they're swinging at where you were. When they use their sword, they're in sword.gani for 0.25 seconds and idle.gani for 0.05 seconds before being able to move again. Here's another clip of me demonstrating that: https://giant.gfycat.com/WhisperedCelebratedFlyingsquirrel.gif (Unsupported image host) (Click the GIF for a higher-resolution version) She hits me, I run straight at her, curve, and swing. While a basic technique like that isn't going to work against the best sparrers, it's a good one to know and use against most. Another good trick, if you're a beginner and sparring against an offensive sparrer, is to simply not move after you're hit. You're guaranteed your full 2 seconds of blink if you do that, and it gives you time to collect yourself and possibly get a free hit on them if they move towards you aggressively. Here's an example of what I mean: https://fat.gfycat.com/EvilEnchantingCoelacanth.gif (Unsupported image host) (Click the GIF for a higher-resolution version) I don't manage to land a hit in this example, but many sparrers do this as a way of countering combo sparrers. It's a pretty safe move and buys you some time to assess what your opponent is going to do without having to make a move yourself. As blinking can be really difficult for mobile players, this is something that I'd recommend for them. That's all I'll post for now. Maybe I'll come back to this thread and post useful clips of blink in the future. I'll try to answer any questions. Hope you learned something. |
04-04-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I've only been recording spars of mine from the arena for about a week, but here are a few extras. I put them in spoiler tags to reduce page loading times. Explanations are beneath. Click on any clip to see a higher-resolution version. #1: Spoiler
#2: Spoiler
#3: Spoiler
#4: Spoiler
#5: Spoiler
#6: Spoiler
#7: Spoiler
#8: Spoiler
If you want to ask a question about any of them, just reference the clip by it's number or quote it. |