02-12-2016
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22 | |
Professional Burger
Join Date: Sep 2011
Location: McDonalds
Posts: 2,564
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Working on the nitty gritty details of saitama in mudbox, then i'll transfer them to the basic geometry with a normal map so that the resolution isn't too high.
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02-14-2016
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24 | |
Professional Burger
Join Date: Sep 2011
Location: McDonalds
Posts: 2,564
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Making progress, got around to sculpting all the little anatomical details in mudbox. Not done yet (still have to add fine textures and make it look like he's actually wearing clothes by adding folds and such). I decided to just do the basic shape in maya, sculpt the fine details in mudbox, and then apply them to the model with a normal map since this is for a portfolio so i want the mesh flow to be easily visible.
Thanks! Good luck, I bet you'll go far! Your stuff is awesome. I could easily see you becoming a great concept artist. |
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02-15-2016
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28 | |
Banned
Join Date: Sep 2011
Location: fighting alt-right
Posts: 2,570
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02-19-2016
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30 |
Registered Smartass
Join Date: Nov 2015
Location: The terms location and place in geography are used to identify a point or an area on the Earth.
Posts: 1,422
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Your Steven Universe Art looks official, like it was used in one of the episodes. You did a good job on it. WHAAAAAT!?! DOGCOPTER THREE ON DVD!?!!? THIS IS BETTER THAN COOKIE CAT COMING BACK! |