01-11-2019
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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I'm NOT saying you can't make good games from Unity, There is plenty, Like Pokemon Go which most of us have played and so on, But like Pokemon Go, If you compare them to games made on other engines you'd undeniably see the fact that bugs happen way more often(Do I need to remind you Pokemon Go's constant server issues? Prob not). This isn't really a debate,Far from it, It's just common knowledge |
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01-11-2019
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Registered User
Join Date: Sep 2011
Location: United Kingdom
Posts: 1,357
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Ah this nonsense again, please stop pretending you know what you're talking about. Neither engine is better than the other, they both excel in different areas. Unity is probably the better engine for what Graal 3D is trying to achieve although Unreal would also be a great choice.
Last edited by Vendetta; 01-11-2019 at 04:45 PM.
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01-11-2019
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Banned
Join Date: Apr 2014
Location: Looking for clues!
Posts: 961
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Also me: Outdone by someone who actually knows what they are talking about Better luck next time, me. |
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01-11-2019
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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I'm also not entirely sure what you mean by Unity being more efficient and provides more performance for Mobile, Not a single clue, Because Unreal runs in C++, Unreal has better ability to control memory management, ect. Though hardly any better either way, I never once experienced or seen any performance difference from the games I made on Unity opposed to Unreal when I imported them for Mobile for my friends, Never once. The only difference I ever seen in this aspect is the APK files often are a bit larger from unreal. But not enough to make much of a difference what's so ever. That's really the only difference I seen in mobile from the two. Again, I'm not saying you can't make a good game from Unity, I used to make many Unity games literally all the time for fun, But you're far more in the likelihood of encountering bug issues, It has nothing to do with the people making these games being bad themselves, It's just the Unity engine is more likely to mess something up opposed to other engines, Not that this is a Unity Exclusive kind of problem, But it simply happens more on Unity then other engines. I'm surprised this is even an argument in itself in 2019.
Last edited by Rusix; 01-11-2019 at 06:48 PM.
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01-11-2019
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Banned
Join Date: Apr 2014
Location: Looking for clues!
Posts: 961
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Registered User
Join Date: Sep 2011
Location: United Kingdom
Posts: 1,357
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Do you honestly believe that YouTubers and people who play games have more knowledge of game engines the developers? I'd have to disagree.
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01-11-2019
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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There is bad games made in every game engine, That's not exactly the issue, The issue is not the game itself but rather will the engine always do what It is scripted to do if you wanted to check out a menu or something. Which just requires more work than it actually needed. Many of these YouTubers and ordinary gamers do infact have a lot of knowledge on game engines, A lot actually, Especially when they experience playing so many games made from a wide variety of game developers, Especially many big YouTubers often themselves follow large amounts of game developers and know them extremely well, Examples being Jacksepticeye who knew Naughty Dog's interior design for their games was massively amped up in Uncharted 4 than their previous games made by them, Markiplier also states how various game developers also made big improvements in their games on many occasions as well, You underestimate severely how much people know of games and their development. Of course not the average mellow laid back gamer knows everything, But bigger gaming people who take interest in these things and follow so many game developers and actually take note of what they do know a lot more then you give them credit for. If you're making a massive game, Regardless of the engine you're using. It's more than likely going to face issues, But in terms of Unity or Unreal, It wouldn't matter, Many engines can make good Mobile games, Havok is a fairly good engine that made Gangstar Vegas, Which is close to being like GTA for mobile. Most game engines are fine for Mobile, But when we talk about Mobile development it doesn't make much of a difference whatsoever if the developer decides to make terrible memory management, Unreal is a bit more heavier with the APK packaging yeah, But with C++ it doesn't make it much more different than anything else, I've never experienced a single issue in my experience for performance for Unity and Unreal and other engines I made Mobile development, I mean hell this game below which I been making for the past few years or so, Which i made copies for on Unity and Unreal doesn't have much of any performance issue for when me and my friends play on it(It's a private game, Not public) and this game has a lot to it. Never any performance issues from either Unity or Unreal when on either engine when we was on our mobile devices playing it, Same goes for for anything else I made. As long as you're not trying to put Black Ops or Call of Duty on your phone and you're not recklessly adding multiple high performance consuming things,Then regardless of the engine it'll be fine. |
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01-12-2019
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Registered User
Join Date: Sep 2011
Location: United Kingdom
Posts: 1,357
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I'm not going to reply to everything because I've already addressed most of it and I don't feel like repeating it all.
Half your argument is that Unity is “buggy” and that it causes bugs in games. Unless you can backup what you’re saying about these bugs being a result of Unity itself then I’m just going to ignore it, because it’s just plain wrong.
You keep defending Unreal but I really don't have a problem with it. I enjoy developing with Unity more but Unreal is usually the better choice for most larger games. I just disagree with your sentiment that Unity is buggy and a generally bad engine, every time it's mentioned you're ****ting on it. |
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